different way of attaching hanim nodes to frames
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dbb131d92b
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2721f48793
@ -78,11 +78,23 @@ findById(Frame *f, int32 id)
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return findById(f->child, id);
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}
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static Frame*
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findUnattachedById(HAnimHierarchy *hier, Frame *f, int32 id)
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{
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if(f == nil) return nil;
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HAnimData *hanim = HAnimData::get(f);
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if(hanim->id >= 0 && hanim->id == id && hier->getIndex(f) == -1) return f;
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Frame *ff = findUnattachedById(hier, f->next, id);
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if(ff) return ff;
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return findUnattachedById(hier, f->child, id);
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}
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void
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HAnimHierarchy::attachByIndex(int32 idx)
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{
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int32 id = this->nodeInfo[idx].id;
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Frame *f = findById(this->parentFrame, id);
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// Frame *f = findById(this->parentFrame, id);
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Frame *f = findUnattachedById(this, this->parentFrame, id);
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this->nodeInfo[idx].frame = f;
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}
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@ -102,6 +114,15 @@ HAnimHierarchy::getIndex(int32 id)
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return -1;
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}
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int32
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HAnimHierarchy::getIndex(Frame *f)
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{
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for(int32 i = 0; i < this->numNodes; i++)
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if(this->nodeInfo[i].frame == f)
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return i;
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return -1;
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}
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HAnimHierarchy*
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HAnimHierarchy::get(Frame *f)
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{
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@ -45,6 +45,7 @@ struct HAnimHierarchy
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void attachByIndex(int32 id);
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void attach(void);
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int32 getIndex(int32 id);
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int32 getIndex(Frame *f);
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void updateMatrices(void);
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static HAnimHierarchy *get(Frame *f);
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