commit
13307f0a27
@ -82,6 +82,9 @@ readBMP(const char *afilename)
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StreamMemory file;
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StreamMemory file;
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int i, x, y;
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int i, x, y;
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bool32 noalpha;
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int pad;
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filename = Image::getFilename(afilename);
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filename = Image::getFilename(afilename);
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if(filename == nil)
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if(filename == nil)
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return nil;
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return nil;
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@ -103,7 +106,7 @@ readBMP(const char *afilename)
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dib.paletteLen = 0;
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dib.paletteLen = 0;
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}
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}
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bool32 noalpha = true;
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noalpha = true;
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// Recognize 32 bit formats
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// Recognize 32 bit formats
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if(dib.compression == 3){
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if(dib.compression == 3){
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@ -138,7 +141,7 @@ readBMP(const char *afilename)
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file.seek(bmp.offset, 0);
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file.seek(bmp.offset, 0);
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int pad = image->width*image->bpp % 4;
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pad = image->width*image->bpp % 4;
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uint8 *px, *line;
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uint8 *px, *line;
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line = image->pixels + (image->height-1)*image->stride;
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line = image->pixels + (image->height-1)*image->stride;
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@ -143,7 +143,7 @@ Charset::printChar(uint32 c, int32 x, int32 y)
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RWDEVICE::Im2DVertex *vert;
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RWDEVICE::Im2DVertex *vert;
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uint16 *ix;
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uint16 *ix;
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if(c >= this->desc.count)
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if((int32)c >= this->desc.count)
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return;
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return;
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if(this->raster != lastRaster || numChars >= NUMCHARS)
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if(this->raster != lastRaster || numChars >= NUMCHARS)
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@ -96,7 +96,7 @@ Texture *readNativeTexture(Stream *stream);
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void writeNativeTexture(Texture *tex, Stream *stream);
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void writeNativeTexture(Texture *tex, Stream *stream);
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uint32 getSizeNativeTexture(Texture *tex);
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uint32 getSizeNativeTexture(Texture *tex);
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enum {
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enum : uint32 {
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D3DFMT_UNKNOWN = 0xFFFFFFFF,
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D3DFMT_UNKNOWN = 0xFFFFFFFF,
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/* Swizzled formats */
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/* Swizzled formats */
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@ -497,7 +497,7 @@ Geometry::generateTriangles(int8 *adc)
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static void
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static void
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dumpMesh(Mesh *m)
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dumpMesh(Mesh *m)
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{
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{
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for(int32 i = 0; i < m->numIndices-2; i++)
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for(uint32 i = 0; i < m->numIndices-2; i++)
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// if(i % 2)
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// if(i % 2)
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// printf("%3d %3d %3d\n",
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// printf("%3d %3d %3d\n",
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// m->indices[i+1],
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// m->indices[i+1],
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@ -25,13 +25,14 @@
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namespace rw {
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namespace rw {
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namespace gl3 {
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namespace gl3 {
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#ifndef LIBRW_SDL2
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struct DisplayMode
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struct DisplayMode
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{
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{
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GLFWvidmode mode;
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GLFWvidmode mode;
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int32 depth;
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int32 depth;
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uint32 flags;
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uint32 flags;
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};
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};
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#endif
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struct GlGlobals
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struct GlGlobals
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{
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{
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@ -48,13 +49,13 @@ struct GlGlobals
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DisplayMode *modes;
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DisplayMode *modes;
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int numModes;
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int numModes;
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int currentMode;
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int currentMode;
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GLFWwindow **pWindow;
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#endif
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#endif
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int presentWidth, presentHeight;
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int presentWidth, presentHeight;
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// for opening the window
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// for opening the window
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int winWidth, winHeight;
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int winWidth, winHeight;
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const char *winTitle;
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const char *winTitle;
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GLFWwindow **pWindow;
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} glGlobals;
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} glGlobals;
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struct UniformState
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struct UniformState
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@ -14,6 +14,7 @@ struct EngineOpenParams
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{
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{
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#ifdef LIBRW_SDL2
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#ifdef LIBRW_SDL2
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SDL_Window **window;
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SDL_Window **window;
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bool32 fullscreen;
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#else
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#else
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GLFWwindow **window;
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GLFWwindow **window;
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#endif
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#endif
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@ -475,7 +475,7 @@ static char*
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rwstrdup(const char *s)
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rwstrdup(const char *s)
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{
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{
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char *t;
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char *t;
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int32 len = strlen(s)+1;
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size_t len = strlen(s)+1;
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t = (char*)rwMalloc(len, MEMDUR_EVENT);
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t = (char*)rwMalloc(len, MEMDUR_EVENT);
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if(t)
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if(t)
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memcpy(t, s, len);
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memcpy(t, s, len);
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@ -198,7 +198,7 @@ struct Raster
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void destroy(void);
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void destroy(void);
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static bool32 imageFindRasterFormat(Image *image, int32 type,
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static bool32 imageFindRasterFormat(Image *image, int32 type,
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int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0);
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int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat, int32 platform = 0);
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Raster *Raster::setFromImage(Image *image, int32 platform = 0);
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Raster *setFromImage(Image *image, int32 platform = 0);
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static Raster *createFromImage(Image *image, int32 platform = 0);
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static Raster *createFromImage(Image *image, int32 platform = 0);
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Image *toImage(void);
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Image *toImage(void);
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uint8 *lock(int32 level, int32 lockMode);
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uint8 *lock(int32 level, int32 lockMode);
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@ -240,8 +240,8 @@ uvAnimParamInterpCB(void *out, void *in1, void *in2, float32 t, void *custom)
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float32 f = (t - kf1->time) / (kf2->time - kf1->time);
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float32 f = (t - kf1->time) / (kf2->time - kf1->time);
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float32 a = kf2->uv[0] - kf1->uv[0];
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float32 a = kf2->uv[0] - kf1->uv[0];
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while(a < M_PI) a += 2*M_PI;
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while(a < (float)M_PI) a += 2 * (float)M_PI;
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while(a > M_PI) a -= 2*M_PI;
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while(a > (float)M_PI) a -= 2 * (float)M_PI;
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intf->uv[0] = a*f + kf1->uv[0];
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intf->uv[0] = a*f + kf1->uv[0];
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intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1];
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intf->uv[1] = (kf2->uv[1] - kf1->uv[1])*f + kf1->uv[1];
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intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2];
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intf->uv[2] = (kf2->uv[2] - kf1->uv[2])*f + kf1->uv[2];
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@ -287,11 +287,11 @@ putpixel(Canvas *canvas, Point3 p, Color c)
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case DEPTHTEST_ALWAYS:
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case DEPTHTEST_ALWAYS:
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break;
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break;
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case DEPTHTEST_GEQUAL:
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case DEPTHTEST_GEQUAL:
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if(p.z < *z)
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if(p.z < (int)*z)
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return;
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return;
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break;
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break;
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case DEPTHTEST_GREATER:
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case DEPTHTEST_GREATER:
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if(p.z <= *z)
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if(p.z <= (int)*z)
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return;
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return;
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break;
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break;
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}
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}
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