tiny fix
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@ -377,7 +377,7 @@ DrawDirectLight(void)
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void
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DrawCurrentLight(void)
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{
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rw::SetRenderState(rw::TEXTURERASTER, nil);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, nil);
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rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
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rw::SetRenderState(rw::ZTESTENABLE, 1);
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