implemented DXT decompression
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69356264d7
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069c66b699
@ -29,6 +29,7 @@ int32 build = 0xFFFF;
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#else
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int32 platform = PLATFORM_NULL;
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#endif
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bool32 streamAppendFrames = 0;
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char *debugFile = nil;
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// TODO: comparison tolerances
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@ -511,8 +511,30 @@ rasterToImage(Raster *raster)
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int32 depth;
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Image *image;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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if(natras->format)
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assert(0 && "no custom formats yet");
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if(natras->format){
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image = Image::create(raster->width, raster->height, 32);
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image->allocate();
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uint8 *pix = raster->lock(0);
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switch(natras->format){
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case D3DFMT_DXT1:
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image->setPixelsDXT(1, pix);
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if((raster->format & 0xF00) == Raster::C555)
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image->removeMask();
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break;
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case D3DFMT_DXT3:
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image->setPixelsDXT(3, pix);
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break;
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case D3DFMT_DXT5:
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image->setPixelsDXT(5, pix);
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break;
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default:
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raster->unlock(0);
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image->destroy();
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return nil;
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}
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raster->unlock(0);
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return image;
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}
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switch(raster->format & 0xF00){
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case Raster::C1555:
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depth = 16;
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232
src/image.cpp
232
src/image.cpp
@ -72,8 +72,8 @@ TexDictionary::streamRead(Stream *stream)
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return nil;
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}
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int32 numTex = stream->readI16();
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stream->readI16(); // some platform id (1 = d3d8, 2 = d3d9, 5 = opengl,
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// 6 = ps2, 8 = xbox)
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stream->readI16(); // some platform id (1 = d3d8, 2 = d3d9, 5 = opengl,
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// 6 = ps2, 8 = xbox)
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TexDictionary *txd = TexDictionary::create();
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if(txd == nil)
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return nil;
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@ -419,6 +419,234 @@ Image::setPixels(uint8 *pixels)
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this->flags |= 1;
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}
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void
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decompressDXT1(uint8 *adst, int32 w, int32 h, uint8 *src)
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{
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/* j loops through old texels
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* x and y loop through new texels */
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uint32 x = 0, y = 0;
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uint32 c[4][4];
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uint8 idx[16];
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uint8 (*dst)[4] = (uint8(*)[4])adst;
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for(uint32 j = 0; j < w*h/2; j += 8){
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/* calculate colors */
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uint32 col0 = *((uint16*)&src[j+0]);
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uint32 col1 = *((uint16*)&src[j+2]);
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c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
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c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
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c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
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c[0][3] = 0xFF;
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c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
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c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
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c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
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c[1][3] = 0xFF;
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if(col0 > col1){
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c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
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c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
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c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
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c[2][3] = 0xFF;
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c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
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c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
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c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
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c[3][3] = 0xFF;
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}else{
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c[2][0] = (c[0][0] + c[1][0])/2;
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c[2][1] = (c[0][1] + c[1][1])/2;
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c[2][2] = (c[0][2] + c[1][2])/2;
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c[2][3] = 0xFF;
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c[3][0] = 0x00;
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c[3][1] = 0x00;
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c[3][2] = 0x00;
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c[3][3] = 0x00;
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}
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/* make index list */
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uint32 indices = *((uint32*)&src[j+4]);
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for(int32 k = 0; k < 16; k++){
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idx[k] = indices & 0x3;
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indices >>= 2;
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}
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/* write bytes */
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for(uint32 k = 0; k < 4; k++)
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for(uint32 l = 0; l < 4; l++){
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dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
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dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
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dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
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dst[(y+l)*w + x+k][3] = c[idx[l*4+k]][3];
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}
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x += 4;
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if(x >= w){
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y += 4;
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x = 0;
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}
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}
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}
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void
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decompressDXT3(uint8 *adst, int32 w, int32 h, uint8 *src)
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{
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/* j loops through old texels
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* x and y loop through new texels */
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uint32 x = 0, y = 0;
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uint32 c[4][4];
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uint8 idx[16];
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uint8 a[16];
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uint8 (*dst)[4] = (uint8(*)[4])adst;
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for(uint32 j = 0; j < w*h; j += 16){
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/* calculate colors */
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uint32 col0 = *((uint16*)&src[j+8]);
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uint32 col1 = *((uint16*)&src[j+10]);
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c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
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c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
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c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
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c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
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c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
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c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
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c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
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c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
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c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
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c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
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c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
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c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
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/* make index list */
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uint32 indices = *((uint32*)&src[j+12]);
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for(int32 k = 0; k < 16; k++){
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idx[k] = indices & 0x3;
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indices >>= 2;
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}
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uint64 alphas = *((uint64*)&src[j+0]);
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for(int32 k = 0; k < 16; k++){
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a[k] = (alphas & 0xF)*17;
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alphas >>= 4;
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}
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/* write bytes */
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for(uint32 k = 0; k < 4; k++)
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for(uint32 l = 0; l < 4; l++){
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dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
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dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
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dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
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dst[(y+l)*w + x+k][3] = a[l*4+k];
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}
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x += 4;
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if(x >= w){
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y += 4;
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x = 0;
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}
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}
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}
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void
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decompressDXT5(uint8 *adst, int32 w, int32 h, uint8 *src)
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{
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/* j loops through old texels
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* x and y loop through new texels */
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uint32 x = 0, y = 0;
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uint32 c[4][4];
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uint32 a[8];
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uint8 idx[16];
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uint8 aidx[16];
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uint8 (*dst)[4] = (uint8(*)[4])adst;
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for(uint32 j = 0; j < w*h; j += 16){
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/* calculate colors */
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uint32 col0 = *((uint16*)&src[j+8]);
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uint32 col1 = *((uint16*)&src[j+10]);
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c[0][0] = ((col0>>11) & 0x1F)*0xFF/0x1F;
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c[0][1] = ((col0>> 5) & 0x3F)*0xFF/0x3F;
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c[0][2] = ( col0 & 0x1F)*0xFF/0x1F;
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c[1][0] = ((col1>>11) & 0x1F)*0xFF/0x1F;
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c[1][1] = ((col1>> 5) & 0x3F)*0xFF/0x3F;
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c[1][2] = ( col1 & 0x1F)*0xFF/0x1F;
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if(col0 > col1){
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c[2][0] = (2*c[0][0] + 1*c[1][0])/3;
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c[2][1] = (2*c[0][1] + 1*c[1][1])/3;
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c[2][2] = (2*c[0][2] + 1*c[1][2])/3;
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c[3][0] = (1*c[0][0] + 2*c[1][0])/3;
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c[3][1] = (1*c[0][1] + 2*c[1][1])/3;
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c[3][2] = (1*c[0][2] + 2*c[1][2])/3;
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}else{
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c[2][0] = (c[0][0] + c[1][0])/2;
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c[2][1] = (c[0][1] + c[1][1])/2;
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c[2][2] = (c[0][2] + c[1][2])/2;
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c[3][0] = 0x00;
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c[3][1] = 0x00;
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c[3][2] = 0x00;
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}
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a[0] = src[j+0];
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a[1] = src[j+1];
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if(a[0] > a[1]){
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a[2] = (6*a[0] + 1*a[1])/7;
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a[3] = (5*a[0] + 2*a[1])/7;
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a[4] = (4*a[0] + 3*a[1])/7;
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a[5] = (3*a[0] + 4*a[1])/7;
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a[6] = (2*a[0] + 5*a[1])/7;
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a[7] = (1*a[0] + 6*a[1])/7;
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}else{
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a[2] = (4*a[0] + 1*a[1])/5;
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a[3] = (3*a[0] + 2*a[1])/5;
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a[4] = (2*a[0] + 3*a[1])/5;
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a[5] = (1*a[0] + 4*a[1])/5;
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a[6] = 0;
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a[7] = 0xFF;
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}
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/* make index list */
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uint32 indices = *((uint32*)&src[j+12]);
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for(int32 k = 0; k < 16; k++){
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idx[k] = indices & 0x3;
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indices >>= 2;
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}
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// only 6 indices
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uint64 alphas = *((uint64*)&src[j+2]);
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for(int32 k = 0; k < 16; k++){
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aidx[k] = alphas & 0x7;
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alphas >>= 3;
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}
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/* write bytes */
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for(uint32 k = 0; k < 4; k++)
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for(uint32 l = 0; l < 4; l++){
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dst[(y+l)*w + x+k][0] = c[idx[l*4+k]][0];
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dst[(y+l)*w + x+k][1] = c[idx[l*4+k]][1];
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dst[(y+l)*w + x+k][2] = c[idx[l*4+k]][2];
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dst[(y+l)*w + x+k][3] = a[aidx[l*4+k]];
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}
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x += 4;
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if(x >= w){
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y += 4;
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x = 0;
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}
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}
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}
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void
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Image::setPixelsDXT(int32 type, uint8 *pixels)
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{
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switch(type){
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case 1:
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decompressDXT1(this->pixels, this->width, this->height, pixels);
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break;
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case 3:
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decompressDXT3(this->pixels, this->width, this->height, pixels);
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break;
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case 5:
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decompressDXT5(this->pixels, this->width, this->height, pixels);
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break;
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}
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}
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void
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Image::setPalette(uint8 *palette)
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{
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@ -181,6 +181,7 @@ struct Image
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void allocate(void);
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void free(void);
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void setPixels(uint8 *pixels);
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void setPixelsDXT(int32 type, uint8 *pixels);
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void setPalette(uint8 *palette);
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bool32 hasAlpha(void);
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void unindex(void);
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