worked on LCS world
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aed3fefd01
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040d167da0
@ -1,5 +1,11 @@
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enum {
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TEX_IDENT = 0x00746578,
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MDL_IDENT = 0x006D646C,
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WRLD_IDENT = 0x57524C44
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};
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struct RslStream {
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uint32 ident;
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uint32 ident;
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bool32 isMulti;
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uint32 fileSize;
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uint32 dataSize;
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@ -263,10 +269,104 @@ struct RslPS2InstanceData {
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float32 bound[4]; // ?
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float32 uvScale[2];
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int32 unk1;
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uint8 *dmaPacket;
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uint32 dmaPacket;
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uint16 numTriangles;
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int16 matID;
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void *unk2;
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void *unk3;
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void *unk4;
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int16 min[3]; // bounding box
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int16 max[3];
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};
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struct RslStreamHeader {
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uint32 ident;
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uint32 unk;
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uint32 fileEnd; //
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uint32 dataEnd; // relative to beginning of header
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uint32 reloc; //
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uint32 relocSize;
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uint32 root; // absolute
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uint16 zero;
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uint16 numAtomics;
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};
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struct RslWorldGeometry {
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uint16 numMeshes;
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uint16 size;
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// array of numMeshes RslWorldMesh
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// dma data
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};
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struct RslWorldMesh {
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uint16 texID; // index into resource table
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uint16 dmaSize;
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uint16 uvScale[2]; // half precision float
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uint16 unk1;
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int16 min[3]; // bounding box
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int16 max[3];
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};
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struct Resource {
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union {
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RslRaster *raster;
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RslWorldGeometry *geometry;
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uint8 *raw;
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};
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uint32 *dma;
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};
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struct OverlayResource {
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int32 id;
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union {
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RslRaster *raster;
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RslWorldGeometry *geometry;
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uint8 *raw;
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};
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};
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struct Placement {
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uint16 id;
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uint16 resId;
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int16 bound[4];
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int32 pad;
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float matrix[16];
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};
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struct Sector {
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OverlayResource *resources;
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uint16 numResources;
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uint16 unk1;
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Placement *sectionA;
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Placement *sectionB;
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Placement *sectionC;
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Placement *sectionD;
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Placement *sectionE;
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Placement *sectionF;
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Placement *sectionG;
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Placement *sectionEnd;
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uint16 unk2;
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uint16 unk3;
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uint32 unk4;
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};
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struct SectorEntry {
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RslStreamHeader *sector;
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uint32 num;
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};
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struct World {
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Resource *resources;
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SectorEntry sectors[47];
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uint32 numResources;
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uint8 pad[0x180];
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uint32 numX;
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void *tabX; // size 0x4
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uint32 numY;
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void *tabY; // size 0x30
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uint32 numZ;
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void *tabZ; // size 0x6
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uint32 numTextures;
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RslStreamHeader *textures; // stream headers
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};
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@ -99,7 +99,7 @@ main(int argc, char *argv[])
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assert(sizeof(void*) == 4);
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if(argc < 2){
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printf("usage: %s [-u] in.dff\n", argv[0]);
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printf("usage: %s in\n", argv[0]);
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return 0;
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}
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@ -112,8 +112,71 @@ main(int argc, char *argv[])
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stream.close();
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rslstr->relocate();
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int largefile = rslstr->dataSize > 0x100000;
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World *world;
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RslClump *clump;
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if(rslstr->numAtomics){
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Sector *sector;
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if(rslstr->ident = WRLD_IDENT && largefile){ // hack
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world = (World*)rslstr->data;
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int len = strlen(argv[1])+1;
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char filename[1024];
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strncpy(filename, argv[1], len);
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filename[len-3] = 'i';
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filename[len-2] = 'm';
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filename[len-1] = 'g';
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filename[len] = '\0';
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assert(stream.open(filename, "rb"));
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filename[len-4] = '\\';
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filename[len-3] = '\0';
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char name[1024];
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uint8 *data;
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StreamFile outf;
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RslStreamHeader *h;
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int i = 0;
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for(h = world->sectors->sector; h->ident == WRLD_IDENT; h++){
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sprintf(name, "world%04d.wrld", i++);
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strcat(filename, name);
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assert(outf.open(filename, "wb"));
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data = new uint8[h->fileEnd];
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memcpy(data, h, 0x20);
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stream.seek(h->root, 0);
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stream.read(data+0x20, h->fileEnd-0x20);
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outf.write(data, h->fileEnd);
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outf.close();
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filename[len-3] = '\0';
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}
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// radar textures
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h = world->textures;
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for(i = 0; i < world->numTextures; i++){
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sprintf(name, "txd%04d.chk", i);
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strcat(filename, name);
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assert(outf.open(filename, "wb"));
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data = new uint8[h->fileEnd];
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memcpy(data, h, 0x20);
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stream.seek(h->root, 0);
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stream.read(data+0x20, h->fileEnd-0x20);
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outf.write(data, h->fileEnd);
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outf.close();
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filename[len-3] = '\0';
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h++;
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}
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stream.close();
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}else if(rslstr->ident = WRLD_IDENT){ // sector
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sector = (Sector*)rslstr->data;
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printf("resources\n");
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for(uint32 i = 0; i < sector->numResources; i++){
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OverlayResource *r = §or->resources[i];
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printf(" %d %p\n", r->id, r->raw);
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}
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printf("placement\n");
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Placement *p;
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for(p = sector->sectionA; p < sector->sectionEnd; p++){
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printf(" %d, %d, %f %f %f\n", p->id &0x7FFF, p->resId, p->matrix[12], p->matrix[13], p->matrix[14]);
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}
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}else if(rslstr->ident = MDL_IDENT){
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uint8 *p = *rslstr->hashTab;
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p -= 0x24;
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RslAtomic *a = (RslAtomic*)p;
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@ -51,6 +51,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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