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tools/playground/splines.cpp
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520
tools/playground/splines.cpp
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#include <rw.h>
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#include <skeleton.h>
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#include <vector>
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using namespace rw;
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using namespace RWDEVICE;
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static Im3DVertex im3dVerts[1024];
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static int numImVerts;
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static rw::PrimitiveType imPrim;
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static Im3DVertex imVert;
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void
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BeginIm3D(rw::PrimitiveType prim)
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{
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numImVerts = 0;
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imPrim = prim;
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}
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void
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EndIm3D(void)
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{
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rw::im3d::Transform(im3dVerts, numImVerts, nil, rw::im3d::EVERYTHING);
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rw::im3d::RenderPrimitive(imPrim);
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rw::im3d::End();
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}
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void
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AddVertex(const rw::V3d &vert)
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{
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if(numImVerts >= 1024){
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EndIm3D();
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switch(imPrim){
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case PRIMTYPEPOLYLINE:
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im3dVerts[0] = im3dVerts[numImVerts-1];
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numImVerts = 1;
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break;
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case PRIMTYPETRISTRIP:
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// TODO: winding?
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im3dVerts[0] = im3dVerts[numImVerts-2];
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im3dVerts[1] = im3dVerts[numImVerts-1];
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numImVerts = 2;
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break;
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case PRIMTYPETRIFAN:
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im3dVerts[1] = im3dVerts[numImVerts-1];
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numImVerts = 2;
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break;
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default:
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numImVerts = 0;
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}
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}
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imVert.setX(vert.x);
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imVert.setY(vert.y);
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imVert.setZ(vert.z);
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im3dVerts[numImVerts++] = imVert;
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}
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float epsilon = 0.000001;
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class RBCurve
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{
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public:
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int degree;
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std::vector<V3d> verts;
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std::vector<float> weights; // for rational
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std::vector<float> knots;
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V3d eval(float u);
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void drawHull(void);
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void drawSpline(void);
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};
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class RBSurf
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{
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public:
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int degreeU, degreeV;
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int numU, numV;
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std::vector<V3d> verts;
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std::vector<float> weights;
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std::vector<float> knotsU, knotsV;
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void update(void);
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V3d eval(float u, float v);
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void drawHull(void);
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void drawIsoparms(void);
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void drawShaded(void);
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};
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float div0(float a, float b) { return b == 0.0f ? a : a/b; }
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// naive algorithm
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float
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evalBasis(int i, int d, float u, float knots[])
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{
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if(d == 0){
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if(knots[i] <= u && u < knots[i+1])
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return 1.0f;
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return 0.0f;
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}
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float b0 = evalBasis(i, d-1, u, knots);
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float b1 = evalBasis(i+1, d-1, u, knots);
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return b0*div0(u-knots[i], knots[i+d] - knots[i]) + b1*div0(knots[i+d+1]-u, knots[i+d+1] - knots[i+1]);
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}
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float
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evalBasisFast(int i, int d, float u, float knots[])
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{
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int r, j;
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float tmp[10];
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// degree 0 values
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for(j = 0; j < d+1; j++)
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tmp[j] = knots[i+j] <= u && u < knots[i+j+1] ? 1.0f : 0.0f;
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// build up from degree zero
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for(r = d, d = 1; r > 0; r--, d++){
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for(j = 0; j < r; j++){
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float t1 = div0(u-knots[i+j], knots[i+j + d] - knots[i+j]);
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float t2 = div0(knots[i+j + d+1]-u, knots[i+j + d+1] - knots[i+j + 1]);
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tmp[j] = tmp[j]*t1 + tmp[j+1]*t2;
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}
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}
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return tmp[0];
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}
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V3d
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RBCurve::eval(float u)
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{
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int i;
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V3d vert = { 0.0f, 0.0f, 0.0f };
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float w = 0.0f;
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// Find knots we're interested in
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for(i = 0; i < knots.size(); i++)
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if(knots[i] <= u && u < knots[i+1])
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break;
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int startI = i-degree;
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int endI = i+1;
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for(i = startI; i < endI; i++){
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float r = evalBasisFast(i, degree, u, &knots[0]);
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w += weights[i]*r;
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vert = add(vert, scale(verts[i], weights[i]*r));
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}
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return scale(vert, div0(1.0f,w));
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}
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void
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RBCurve::drawHull(void)
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{
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int i;
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rw::SetRenderState(rw::TEXTURERASTER, nil);
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rw::SetRenderState(rw::FOGENABLE, 0);
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BeginIm3D(rw::PRIMTYPEPOLYLINE);
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imVert.setU(0.0f);
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imVert.setV(0.0f);
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imVert.setColor(138, 72, 51, 255);
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// imVert.setColor(228, 172, 121, 255);
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for(i = 0; i < verts.size(); i++)
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AddVertex(verts[i]);
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EndIm3D();
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}
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void
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RBCurve::drawSpline(void)
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{
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int i;
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float u, endu;
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V3d vert;
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rw::SetRenderState(rw::TEXTURERASTER, nil);
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rw::SetRenderState(rw::FOGENABLE, 0);
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BeginIm3D(rw::PRIMTYPEPOLYLINE);
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imVert.setU(0.0f);
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imVert.setV(0.0f);
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imVert.setColor(0, 4, 96, 255);
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u = knots[0];
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endu = knots[knots.size()-1] - epsilon;
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float uinc = (endu-knots[0])/40.0f;
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for(;; u += uinc){
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if(u > endu)
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u = endu;
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AddVertex(eval(u));
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if(u >= endu)
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break;
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}
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EndIm3D();
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}
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void
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RBSurf::update(void)
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{
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numU = knotsU.size() - degreeU - 1;
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numV = knotsV.size() - degreeV - 1;
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}
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V3d
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RBSurf::eval(float u, float v)
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{
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int i, j;
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V3d vert = { 0.0f, 0.0f, 0.0f };
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float w = 0.0f;
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float basisU[10], basisV[10];
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// Find knots we're interested in
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int k;
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for(k = 0; k < knotsU.size(); k++)
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if(knotsU[k] <= u && u < knotsU[k+1])
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break;
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int startI = k-degreeU;
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int endI = k+1;
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for(k = 0; k < knotsV.size(); k++)
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if(knotsV[k] <= v && v < knotsV[k+1])
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break;
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int startJ = k-degreeV;
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int endJ = k+1;
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for(i = startI; i < endI; i++) basisU[i-startI] = evalBasisFast(i, degreeU, u, &knotsU[0]);
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for(j = startJ; j < endJ; j++) basisV[j-startJ] = evalBasisFast(j, degreeV, v, &knotsV[0]);
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for(j = startJ; j < endJ; j++)
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for(i = startI; i < endI; i++){
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float r = basisV[j-startJ]*basisU[i-startI];
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w += weights[j*numU + i]*r;
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vert = add(vert, scale(verts[j*numU + i], weights[j*numU + i]*r));
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}
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return scale(vert, div0(1.0f,w));
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}
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void
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RBSurf::drawHull(void)
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{
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rw::SetRenderState(rw::TEXTURERASTER, nil);
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rw::SetRenderState(rw::FOGENABLE, 0);
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imVert.setU(0.0f);
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imVert.setV(0.0f);
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imVert.setColor(138, 72, 51, 255);
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// imVert.setColor(228, 172, 121, 255);
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int iu, iv;
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for(iv = 0; iv < numV; iv++){
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BeginIm3D(rw::PRIMTYPEPOLYLINE);
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for(iu = 0; iu < numU; iu++)
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AddVertex(verts[iu + iv*numU]);
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EndIm3D();
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}
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for(iu = 0; iu < numU; iu++){
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BeginIm3D(rw::PRIMTYPEPOLYLINE);
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for(iv = 0; iv < numV; iv++)
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AddVertex(verts[iu + iv*numU]);
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EndIm3D();
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}
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}
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void
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RBSurf::drawIsoparms(void)
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{
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V3d vert;
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int iu, iv;
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float u, v;
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rw::SetRenderState(rw::TEXTURERASTER, nil);
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rw::SetRenderState(rw::FOGENABLE, 0);
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imVert.setU(0.0f);
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imVert.setV(0.0f);
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imVert.setColor(0, 4, 96, 255);
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float endu = knotsU[knotsU.size()-1] - epsilon;
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float endv = knotsU[knotsV.size()-1] - epsilon;
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float uinc = (endu-knotsU[0])/40.0f;
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float vinc = (endv-knotsV[0])/40.0f;
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v = -100000.0f;
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for(iv = 0; iv < knotsV.size(); iv++){
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if(knotsV[iv] <= v) continue;
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v = knotsV[iv];
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if(v > endv) v = endv;
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BeginIm3D(rw::PRIMTYPEPOLYLINE);
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for(u = knotsU[0];; u += uinc){
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if(u > endu)
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u = endu;
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AddVertex(eval(u, v));
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if(u >= endu)
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break;
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}
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EndIm3D();
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}
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u = -100000.0f;
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for(iu = 0; iu < knotsU.size(); iu++){
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if(knotsU[iu] <= u) continue;
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u = knotsU[iu];
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if(u > endu) u = endu;
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BeginIm3D(rw::PRIMTYPEPOLYLINE);
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for(v = knotsV[0];; v += vinc){
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if(v > endv)
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v = endv;
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AddVertex(eval(u, v));
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if(v >= endv)
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break;
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}
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EndIm3D();
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}
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}
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void
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RBSurf::drawShaded(void)
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{
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V3d vert;
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int iu, iv;
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float u, v;
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rw::SetRenderState(rw::TEXTURERASTER, nil);
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rw::SetRenderState(rw::FOGENABLE, 0);
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imVert.setU(0.0f);
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imVert.setV(0.0f);
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imVert.setColor(0, 128, 240, 255);
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float endu = knotsU[knotsU.size()-1] - epsilon;
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float endv = knotsU[knotsV.size()-1] - epsilon;
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float uinc = (endu-knotsU[0])/40.0f;
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float vinc = (endv-knotsV[0])/40.0f;
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float vnext;
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for(v = knotsV[0];; v = vnext){
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if(v > endv)
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v = endv;
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vnext = v + vinc;
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BeginIm3D(rw::PRIMTYPETRISTRIP);
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for(u = knotsU[0];; u += uinc){
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if(u > endu)
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u = endu;
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AddVertex(eval(u, v));
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AddVertex(eval(u, vnext));
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if(u >= endu)
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break;
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}
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EndIm3D();
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if(vnext >= endv)
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break;
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}
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}
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RBCurve testspline1, testspline2;
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RBSurf testsurf;
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void
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initsplines(void)
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{
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V3d vert;
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testspline1.degree = 3;
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testspline1.verts.clear();
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testspline1.weights.clear();
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vert.set(-30.63383, 22.65459, 0);
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vert = scale(vert, 1.0f/20.0f);
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testspline1.verts.push_back(vert);
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testspline1.weights.push_back(1.0f);
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vert.set(13.50783, 33.01786, 15.06403);
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vert = scale(vert, 1.0f/20.0f);
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testspline1.verts.push_back(vert);
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testspline1.weights.push_back(1.0f);
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vert.set(34.252, -10.36327, 15.06403);
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vert = scale(vert, 1.0f/20.0f);
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testspline1.verts.push_back(vert);
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testspline1.weights.push_back(1.0f);
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vert.set(-7.959972, -1.205032, 0);
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vert = scale(vert, 1.0f/20.0f);
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testspline1.verts.push_back(vert);
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testspline1.weights.push_back(1.0f);
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vert.set(6.995127, -41.32158, -18.19684);
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vert = scale(vert, 1.0f/20.0f);
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testspline1.verts.push_back(vert);
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testspline1.weights.push_back(1.0f);
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testspline1.knots.clear();
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testspline1.knots.push_back(0);
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testspline1.knots.push_back(0);
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testspline1.knots.push_back(0);
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testspline1.knots.push_back(0);
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testspline1.knots.push_back(1);
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testspline1.knots.push_back(2);
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testspline1.knots.push_back(2);
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testspline1.knots.push_back(2);
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testspline1.knots.push_back(2);
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testspline2.degree = 2;
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testspline2.verts.clear();
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#define V(x, y, z) \
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vert.set(x, y, z); \
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testspline2.verts.push_back(scale(vert, 1.0f/20.0f)); \
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testspline2.weights.push_back(1.0f);
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V(-61.9913, 9.158239, 0);
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V(-32.32231, 27.23371, 0);
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V(25.80961, -4.820126, 0);
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testspline2.knots.clear();
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testspline2.knots.push_back(0);
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testspline2.knots.push_back(0);
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testspline2.knots.push_back(0);
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testspline2.knots.push_back(1);
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testspline2.knots.push_back(1);
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testspline2.knots.push_back(1);
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/*
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testspline2 = testspline1;
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// testspline2.knots.clear();
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// testspline2.knots.push_back(0);
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// testspline2.knots.push_back(0);
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// testspline2.knots.push_back(0);
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// testspline2.knots.push_back(0);
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// testspline2.knots.push_back(3);
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// testspline2.knots.push_back(4);
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// testspline2.knots.push_back(4);
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// testspline2.knots.push_back(4);
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// testspline2.knots.push_back(4);
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testspline1.weights[2] = 5.0f;
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*/
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#define V(x, y, z) \
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vert.set(x, y, z); \
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testsurf.verts.push_back(scale(vert, 1.0f/20.0f)); \
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testsurf.weights.push_back(1.0f);
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testsurf.degreeU = 3;
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testsurf.degreeV = 3;
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testsurf.verts.clear();
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testsurf.weights.clear();
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V(-69.22764, -0, 12.77366);
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V(-48.72468, 0, 29.16251);
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V(-24.84476, 0, 39.52605);
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V(22.43265, -0, 45.79238);
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V(36.4229, 0, 28.9215);
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V(61.02645, 0, 6.74835);
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V(86.35364, -0, 20.96809);
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V(-69.22764, 9.286676, 12.77366);
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V(-48.72468, 9.286676, 29.16251);
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V(-24.84476, 9.286676, 39.52605);
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V(22.43265, 9.286676, 45.79238);
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V(36.4229, 9.286676, 28.9215);
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V(61.02645, 9.286676, 6.74835);
|
||||
V(86.35364, 9.286676, 20.96809);
|
||||
V(-68.13416, 23.51821, 6.114491);
|
||||
V(-48.19925, 23.51821, 22.27994);
|
||||
V(-26.91943, 23.51821, 33.20763);
|
||||
V(18.69658, 23.51821, 39.0488);
|
||||
V(27.88844, 23.51821, 30.80604);
|
||||
V(57.49908, 23.51821, -0.6488895);
|
||||
V(86.35364, 23.51821, 14.21974);
|
||||
V(-67.00163, 52.46369, -0.7825046);
|
||||
V(-47.65504, 52.46369, 15.15157);
|
||||
V(-29.06818, 52.46369, 26.66356);
|
||||
V(14.82709, 52.46369, 32.06438);
|
||||
V(19.04919, 52.46369, 32.75788);
|
||||
V(53.84574, 52.46369, -8.310311);
|
||||
V(86.35364, 52.46369, 7.230374);
|
||||
V(-67.86079, 70.07219, 4.449699);
|
||||
V(-48.06789, 70.07219, 20.5593);
|
||||
V(-27.43809, 70.07219, 31.62803);
|
||||
V(17.76257, 70.07219, 37.36291);
|
||||
V(25.75483, 70.07219, 31.27717);
|
||||
V(56.61724, 70.07219, -2.498198);
|
||||
V(86.35364, 70.07219, 12.53265);
|
||||
testsurf.knotsU.clear();
|
||||
testsurf.knotsU.push_back(0);
|
||||
testsurf.knotsU.push_back(0);
|
||||
testsurf.knotsU.push_back(0);
|
||||
testsurf.knotsU.push_back(0);
|
||||
testsurf.knotsU.push_back(0.25);
|
||||
testsurf.knotsU.push_back(0.5);
|
||||
testsurf.knotsU.push_back(0.75);
|
||||
testsurf.knotsU.push_back(1);
|
||||
testsurf.knotsU.push_back(1);
|
||||
testsurf.knotsU.push_back(1);
|
||||
testsurf.knotsU.push_back(1);
|
||||
testsurf.knotsV.clear();
|
||||
testsurf.knotsV.push_back(0);
|
||||
testsurf.knotsV.push_back(0);
|
||||
testsurf.knotsV.push_back(0);
|
||||
testsurf.knotsV.push_back(0);
|
||||
testsurf.knotsV.push_back(0.5);
|
||||
testsurf.knotsV.push_back(1);
|
||||
testsurf.knotsV.push_back(1);
|
||||
testsurf.knotsV.push_back(1);
|
||||
testsurf.knotsV.push_back(1);
|
||||
|
||||
testsurf.update();
|
||||
}
|
||||
|
||||
void
|
||||
rendersplines(void)
|
||||
{
|
||||
testspline1.drawHull();
|
||||
testspline1.drawSpline();
|
||||
|
||||
// testspline2.drawHull();
|
||||
// testspline2.drawSpline();
|
||||
|
||||
testsurf.drawHull();
|
||||
testsurf.drawShaded();
|
||||
testsurf.drawIsoparms();
|
||||
}
|
Loading…
Reference in New Issue
Block a user