l4dtoolz_new/l4dtoolz_mm.h
Ivailo Spasov 8bacceee37 Remove sv_removehumanlimit as it is no longer needed
Left4dead 2 no longer need sv_removehumanlimit and
some of the old signatures are better approach for
maxplayer is used.

Signed-off-by: Ivailo Spasov <ivailosp@abv.bg>
2013-07-09 12:57:40 +03:00

56 lines
1.5 KiB
C++

#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
class l4dtoolz : public ISmmPlugin, public IMetamodListener
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool Pause(char *error, size_t maxlen);
bool Unpause(char *error, size_t maxlen);
void OnVSPListening(IServerPluginCallbacks *iface);
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
public:
static void OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeIvailosp ( IConVar *var, const char *pOldValue, float flOldValue );
#ifdef L4D1
static void OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, float flOldValue );
static void* max_players_friend_lobby;
static void* chuman_limit;
#endif
static void* max_players_connect;
static void* max_players_server_browser;
static void* lobby_sux_ptr;
static void* tmp_player;
static void* tmp_player2;
static void* unreserved_ptr;
static void* lobby_match_ptr;
private:
#if !defined METAMOD_PLAPI_VERSION
SourceHook::CallClass<IVEngineServer> *m_EngineCC;
#endif
};
extern l4dtoolz g_l4dtoolz;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_