l4dtoolz_new/l4d2_offsets_linux.h
Accelerator a5ebdd6e82 v2.0.0
2024-05-05 14:08:27 +03:00

10 lines
394 B
C

#ifndef _INCLUDE_L4D2_OFFSETS_LINUX_
#define _INCLUDE_L4D2_OFFSETS_LINUX_
const char* engine_dll = "engine_srv.so";
int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 62; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
#endif //_INCLUDE_L4D2_OFFSETS_LINUX_