mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2024-12-22 14:37:26 +08:00
c7ee545ce9
Always reply to a lobby request if the server is already reserved.
11 lines
477 B
C
11 lines
477 B
C
#ifndef _INCLUDE_L4D2_OFFSETS_LINUX_
|
|
#define _INCLUDE_L4D2_OFFSETS_LINUX_
|
|
|
|
const char* engine_dll = "engine_srv.so";
|
|
int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
|
|
int reserved_offs = 364; // IsReserved() (in CBaseServer::ReplyReservationRequest)
|
|
int reservation_idx = 62; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
|
|
int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable
|
|
|
|
#endif //_INCLUDE_L4D2_OFFSETS_LINUX_
|