mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2024-12-22 22:47:27 +08:00
87774f26b6
Some fixes, code optimizations and changes to the `maxplayers` variable increment method
19 lines
358 B
C
19 lines
358 B
C
#ifndef _INCLUDE_GAME_SIGNATURE_
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#define _INCLUDE_GAME_SIGNATURE_
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#ifdef WIN32
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#include "l4d1_signature_win32.h"
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#else
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#include "l4d2_signature_win32.h"
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#endif
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#else
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#include "l4d1_signature_linux.h"
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#else
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#include "l4d2_signature_linux.h"
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#endif
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#endif
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#endif //_INCLUDE_GAME_SIGNATURE_
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