mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2024-12-22 22:47:27 +08:00
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
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#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
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#include <ISmmPlugin.h>
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class l4dtoolz : public ISmmPlugin, public IConCommandBaseAccessor
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{
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public:
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bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
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bool Unload(char *error, size_t maxlen);
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bool LevelInit(const char *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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void LevelShutdown();
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public:
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const char *GetAuthor();
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const char *GetName();
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const char *GetDescription();
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const char *GetURL();
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const char *GetLicense();
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const char *GetVersion();
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const char *GetDate();
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const char *GetLogTag();
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public: //IConCommandBaseAccessor
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bool RegisterConCommandBase(ConCommandBase *pVar);
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public:
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static void OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue );
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static void OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue );
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};
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size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
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ServerClass *UTIL_FindServerClass(const char *classname);
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extern l4dtoolz g_l4dtoolz;
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PLUGIN_GLOBALVARS();
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#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
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