l4dtoolz_new/l4d1_offsets_win32.h
2024-05-06 09:38:45 +03:00

10 lines
426 B
C

#ifndef _INCLUDE_L4D1_OFFSETS_WIN32_
#define _INCLUDE_L4D1_OFFSETS_WIN32_
int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 59; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
#endif //_INCLUDE_L4D1_OFFSETS_WIN32_