l4dtoolz_new/l4d1_signature_win32.h
Accelerator 87774f26b6
Update to version 1.1.0.0
Some fixes, code optimizations and changes to the `maxplayers` variable increment method
2021-06-30 12:06:37 +05:00

41 lines
1.9 KiB
C

#ifndef _INCLUDE_L4D1_SIGNATURE_WIN32_
#define _INCLUDE_L4D1_SIGNATURE_WIN32_
const char* server_dll[] = {"server.dll", 0};
const char* engine_dll[] = {"engine.dll", 0};
const char* matchmaking_dll[] = {"matchmaking_ds.dll", "matchmaking.dll", 0};
const char* friends_lobby = "\x12\x56\x8B\xF1\x8B\x0D\xC3\xC3\xC3\xC3\x85\xC9\x74\xC3\x8B\x01\x8B\x50\x48";
unsigned char friends_lobby_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
void* friends_lobby_org = NULL;
const char* max_players = "\x28\x83\xBE\xC3\xC3\x00\x00\x00\x74\xC3\x8B\x54\xC3\xC3\x8B\x06\x8B\x7A\xC3\x8B\x50\x10\x8B\xCE\xFF\xD2\x2B\xF8\x8B\x06\x8B\x50\x08\x8B\xCE\xFF\xD2\x03\xC7\x3B\x86";
unsigned char max_players_new[]= {0x06, 0x26, 0x83, 0xF8, 0x3C, 0x90, 0x90, 0x90};
void* max_players_org = NULL;
const char* lobby_sux_new = "\x02\x07\x90\x90";
void* lobby_sux_org = NULL;
const char* server_bplayers = "\x1D\x56\x8B\xF1\xE8\xC3\xC3\xC3\xC3\x8B\x4C\x24\x08\x89\x01\x8B\x0D\xC3\xC3\xC3\xC3\x85\xC9\x74\xC3\x8B\x11\x8B\x42\x48";
unsigned char server_bplayers_new[] = {0x05, 0x1A, 0xB8, 0x3C, 0x00, 0x00, 0x00};
void* server_bplayers_org = NULL;
const char* human_limit = "\x15\x8B\x13\x8B\x82\xC3\xC3\x00\x00\x8B\xCB\xFF\xD0\x3B\xF8\x7C\xC3\x8B\xC3\xC3\xC3\x8B";
const char* human_limit_new = "\x01\x0E\xEB";
void* human_limit_org = NULL;
const char* players = "\x10\x56\x8B\xF1\x8B\x86\xC3\x02\x00\x00\x8B\x4C\x24\x08\x3B\xC8\x7F";
const char* players_new = "\x02\x0F\x90\x90";
void* players_org = NULL;
const char* unreserved = "\x1E\x81\xEC\xC3\xC3\x00\x00\x55\x8B\xAC\xC3\xC3\xC3\x00\x00\x56\x8B\xB4\xC3\xC3\xC3\x00\x00\x57\x8B\xBC\xC3\xC3\xC3\x00\x00";
const char* unreserved_new = "\x01\x00\xC3";
void* unreserved_org = NULL;
const char* lobby_match = "\x06\xB8\x08\x00\x00\x00\xC3";
unsigned char lobby_match_new[] = {0x01, 0x01, 0xC3};
void* lobby_match_org = NULL;
#endif //_INCLUDE_L4D1_SIGNATURE_WIN32_