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https://github.com/accelerator74/l4dtoolz.git
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58 lines
2.8 KiB
C
58 lines
2.8 KiB
C
#ifndef _INCLUDE_L4D1_SIGNATURE_LINUX_
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#define _INCLUDE_L4D1_SIGNATURE_LINUX_
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const char* server_dll[] = {"server.so", 0};
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const char* engine_dll[] = {"engine.so", 0};
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const char* matchmaking_dll[] = {"matchmaking_ds.so", "matchmaking.so", 0};
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//CBaseServer::GetMaxHumanPlayers(void)const
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//function is in engine.so
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const char* friends_lobby = "\x0F\x53\x83\xEC\x18\xE8\xC3\xC3\xC3\xC3\x81\xC3\xB9\xB8\x23\x00";
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unsigned char friends_lobby_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
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void* friends_lobby_org = NULL;
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//CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int, CUtlVector<CLC_SplitPlayerConnect, CUtlMemory<CLC_SplitPlayerConnect, int>> &, bool)
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//function is in engine.so, loc jz/jnz, above #Valve_Reject_Hidden_Game
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const char* lobby_sux = "\x0A\x8B\xAE\x78\x01\x00\x00\x85\xED\x0F\x85";
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const char* lobby_sux_new = "\x06\x00\xB8\x01\x00\x00\x00\x90";
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void* lobby_sux_org = NULL;
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//CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int, CUtlVector<CLC_SplitPlayerConnect, CUtlMemory<CLC_SplitPlayerConnect, int>> &, bool)
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//function is in engine.so, above #Valve_Reject_Server_Full
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const char* max_players = "\x0F\xFF\x50\xC3\x29\xC7\x01\xFD\x3B\xC3\xC3\xC3\x00\x00\x0F\x8E";
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unsigned char max_players_new[]= {0x06, 0x07, 0x83, 0xFF, 0x3C, 0x90, 0x90, 0x90};
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void* max_players_org = NULL;
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//CServerGameClients::GetMaxHumanPlayers(void)
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//function is in server.so
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const char* server_bplayers = "\x1F\x53\x83\xEC\xC3\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\xC3\x8B\x83\xC3\xC3\xC3\xC3\x8B\x00\x85\xC0\x74\x10\x8B\x10\x89\x04";
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unsigned char server_bplayers_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
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void* server_bplayers_org = NULL;
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//CTerrorGameRules::ClientConnected(edict_t *, char const*, char const*, char *, int)
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//function is in server.so
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const char* human_limit = "\x12\x8B\x00\xC3\xC3\x24\x40\x89\x14\xC3\xFF\x90\xC3\x02\x00\x00\x39\xF0\x7E";
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const char* human_limit_new = "\x02\x11\x90\x90";
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void* human_limit_org = NULL;
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//CGameServer::SetMaxClients(int)
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//function is in engine.so
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const char* players = "\x13\x83\xBB\xC3\xC3\xC3\xC3\x01\x7F\xC3\x8B\x80\x0C\xC3\xC3\x00\x89\xC3\xC3\xE8";
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const char* players_new = "\x03\x1D\x89\xC2\xEB";
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void* players_org = NULL;
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//CBaseServer::SetReservationCookie(unsigned long long, char const*, ...)
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//function in engine.so
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const char* unreserved = "\x15\x55\x57\x56\x53\x81\xEC\x3C\x01\x00\x00\xE8\xC3\xC3\xC3\xC3\x81\xC3\x33\x8E\x23\x00";
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const char* unreserved_new = "\x01\x00\xC3";
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void* unreserved_org = NULL;
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//CMatchTitle::GetTotalNumPlayersSupported(void)
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//function in matchmaking_ds.so
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const char* lobby_match = "\x06\xB8\x08\x00\x00\x00\xC3";
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unsigned char lobby_match_new[] = {0x01, 0x02, 0xC3};
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void* lobby_match_org = NULL;
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#endif //_INCLUDE_L4D1_SIGNATURE_LINUX_
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