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21 lines
506 B
C
21 lines
506 B
C
#ifndef _INCLUDE_GAME_OFFSETS_
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#define _INCLUDE_GAME_OFFSETS_
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#ifdef WIN32
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int maxplayers_offs = 138; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#include "l4d1_offsets_win32.h"
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#else
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#include "l4d2_offsets_win32.h"
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#endif
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#else
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int maxplayers_offs = 136; // m_nMaxClientsLimit (in CGameServer::SetMaxClients)
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#include "l4d1_offsets_linux.h"
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#else
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#include "l4d2_offsets_linux.h"
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#endif
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#endif
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#endif //_INCLUDE_GAME_OFFSETS_
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