l4dtoolz_new/game_signature.h
Accelerator 87774f26b6
Update to version 1.1.0.0
Some fixes, code optimizations and changes to the `maxplayers` variable increment method
2021-06-30 12:06:37 +05:00

19 lines
358 B
C

#ifndef _INCLUDE_GAME_SIGNATURE_
#define _INCLUDE_GAME_SIGNATURE_
#ifdef WIN32
#if SOURCE_ENGINE == SE_LEFT4DEAD
#include "l4d1_signature_win32.h"
#else
#include "l4d2_signature_win32.h"
#endif
#else
#if SOURCE_ENGINE == SE_LEFT4DEAD
#include "l4d1_signature_linux.h"
#else
#include "l4d2_signature_linux.h"
#endif
#endif
#endif //_INCLUDE_GAME_SIGNATURE_