#ifndef _INCLUDE_L4D2_OFFSETS_LINUX_ #define _INCLUDE_L4D2_OFFSETS_LINUX_ const char* engine_dll = "engine_srv.so"; int slots_offs = 95; // m_numGameSlots (in CGameServer::ExecGameTypeCfg) int reservation_idx = 62; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable int maxhuman_idx = 137; // CTerrorGameRules::GetMaxHumanPlayers vtable #endif //_INCLUDE_L4D2_OFFSETS_LINUX_