#ifndef _INCLUDE_L4D1_OFFSETS_WIN32_ #define _INCLUDE_L4D1_OFFSETS_WIN32_ int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient) int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg) int reserved_offs = 46; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest) int reservation_idx = 59; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable #endif //_INCLUDE_L4D1_OFFSETS_WIN32_