#ifndef _INCLUDE_L4D1_OFFSETS_LINUX_ #define _INCLUDE_L4D1_OFFSETS_LINUX_ const char* engine_dll = "engine.so"; int slots_offs = 94; // m_numGameSlots (in CGameServer::ExecGameTypeCfg) int reserved_offs = 360; // IsReserved() (in CBaseServer::ReplyReservationRequest) int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable #endif //_INCLUDE_L4D1_OFFSETS_LINUX_