#ifndef _INCLUDE_L4D2_SIGNATURE_LINUX_ #define _INCLUDE_L4D2_SIGNATURE_LINUX_ const char* server_dll[] = {"server_srv.so", "server.so", 0}; const char* engine_dll[] = {"engine_srv.so", "engine.so", 0}; const char* matchmaking_dll[] = {"matchmaking_ds_srv.so", "matchmaking_srv.so", "matchmaking_ds.so", "matchmaking.so", 0}; const char* lobby_sux = "\x13\xFF\x50\xC3\x84\xC0\x0F\x84\xC3\xC3\xC3\xC3\x8B\x87\xC3\x01\x00\x00\x85\xC0"; const char* lobby_sux_new = "\x06\x0B\xBE\x01\x00\x00\x00\x90"; void *lobby_sux_org = NULL; const char* max_players = "\x15\x89\xC6\x8B\x07\x89\x3C\x24\xFF\x50\xC3\x29\xC6\x01\xF3\x3B\x9F\xC3\x01\x00\x00\x0F"; unsigned char max_players_new[]= {0x06, 0x0E, 0x83, 0xFB, 0x3C, 0x90, 0x90, 0x90}; void *max_players_org = NULL; const char* server_bplayers = "\x16\x55\x89\xE5\x83\xEC\x08\xE8\xC3\xC3\xC3\xC3\xC9\x3C\x01\x19\xC0\x83\xE0\xFC\x83\xC0\x08"; unsigned char server_bplayers_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3}; void *server_bplayers_org = NULL; const char* players = "\x23\x55\x89\xE5\x53\x83\xEC\xC3\x8B\x5D\x08\x8B\x55\x0C\x8B\x83\xC3\xC3\x00\x00\x39\xD0\x7C\x0B\x8B\x83\xC3\xC3\x00\x00\x39\xC2\x0F\x4D\xC2\x8B"; const char* players_new = "\x03\x13\x89\xD0\xEB"; void *players_org = NULL; const char* unreserved = "\x0F\x55\x89\xE5\x57\x56\x53\x81\xEC\x3C\x01\x00\x00\x8B\x5D\x08"; const char* unreserved_new = "\x01\x00\xC3"; void *unreserved_org = NULL; const char* lobby_match = "\x0A\x55\xB8\x08\x00\x00\x00\x89\xE5\x5D\xC3"; unsigned char lobby_match_new[] = {0x01, 0x02, 0xC3}; void *lobby_match_org = NULL; #endif //_INCLUDE_L4D2_SIGNATURE_LINUX_