const char* server_dll = "server.so"; const char* engine_dll = "engine.so"; const char* matchmaking_dll = "matchmaking_ds.so"; //CBaseServer::GetMaxHumanPlayers(void)const //fuction is in engine.so const char* friends_lobby = "\x18\x55\x89\xE5\x56\x53\x83\xEC\x10\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\xC3\x8B\xC3\xC3\x8B\x83"; unsigned char friends_lobby_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3}; char* friends_lobby_org = NULL; //CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int, CUtlVector> &, bool) //fuction is in engine.so const char* lobby_sux = "\x0B\x8B\x86\x78\x01\x00\x00\x85\xC0\x74\xC3\x8B"; const char* lobby_sux_new = "\x02\x08\x90\x90"; char* lobby_sux_org = NULL; //CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int, CUtlVector> &, bool) //fuction is in engine.so const char* max_players = "\x10\xFF\xC3\xC3\x03\xC3\xC3\x29\xC7\x3B\xBE\x78\x01\x00\x00\x0F\x8F"; char max_players_new[]= {0x06, 0x08, 0x83, 0xFF, 0x3C, 0x90, 0x90, 0x90}; char* max_players_org = NULL; //CServerGameClients::GetMaxHumanPlayers(void) //fuction is in server.so const char* server_bplayers ="\x21\x55\x89\xE5\x53\x83\xEC\x14\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\xC3\x8B\x83\xC3\xC3\xC3\xC3\x8B\x10\xB8\xFF\xFF\xFF\xFF\x85\xD2"; unsigned char server_bplayers_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3}; char* server_bplayers_org = NULL; //CTerrorGameRules::ClientConnected(edict_t *, char const*, char const*, char *, int) //fuction is in server.so const char* human_limit = "\x11\x8B\x55\xC3\x8B\x02\x89\x14\xC3\xFF\x90\xC3\x02\x00\x00\x39\xF8\x7E"; const char* human_limit_new = "\x02\x10\x90\x90"; char* human_limit_org = NULL; //_ZL10maxplayersRK8CCommand //fuction is in engine.so const char* players = "\x13\x83\xBB\xC3\xC3\xC3\xC3\x01\x7F\xC3\x8B\x80\x0C\xC3\xC3\x00\x89\xC3\xC3\xE8"; const char* players_new = "\x02\x07\x90\x90"; char* players_org = NULL; const char* players_new2 = "\x03\x1D\x89\xC2\xEB"; char* players_org2 = NULL; //CBaseServer::SetReservationCookie(unsigned long long, char const*, ...) //function in engine.so const char* unreserved = "\x1B\x55\x89\xE5\x57\x56\x53\x81\xEC\x4C\x01\x00\x00\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\x00\x8B\xC3\xC3\x8B"; const char* unreserved_new = "\x01\x00\xC3"; char* unreserved_org = NULL; const char* lobby_match = "\x0A\x55\x89\xE5\xB8\x08\x00\x00\x00\x5D\xC3"; unsigned char lobby_match_new[] = {0x01, 0x04, 0xC3}; char* lobby_match_org = NULL;