#include "l4dtoolz_mm.h" #include "game_offsets.h" #include "memutils.h" #include "icommandline.h" #include "server_class.h" #include "sourcehook.h" #include "matchmaking/imatchframework.h" l4dtoolz g_l4dtoolz; IServerGameDLL* gamedll = NULL; IServerGameClients* gameclients = NULL; IVEngineServer* engine = NULL; IMatchFramework* g_pMatchFramework = NULL; ICvar* g_pCVar = NULL; IServer* g_pGameIServer = NULL; void* g_pGameRules = nullptr; int m_numGameSlots = -1; SH_DECL_HOOK1_void(IServerGameDLL, ApplyGameSettings, SH_NOATTRIB, 0, KeyValues*); SH_DECL_HOOK0(IMatchTitle, GetTotalNumPlayersSupported, SH_NOATTRIB, 0, int); SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, char const *, char const *, char const *, char const *, bool, bool); SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0); SH_DECL_MANUALHOOK0(CTerrorGameRules_GetMaxHumanPlayers, maxhuman_idx, 0, 0, int); SH_DECL_MANUALHOOK2_void(CBaseServer_ReplyReservationRequest, reservation_idx, 0, 0, netadr_s&, CBitRead&); ConVar sv_maxplayers("sv_maxplayers", "-1", FCVAR_SPONLY|FCVAR_NOTIFY, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers); ConVar sv_force_unreserved("sv_force_unreserved", "0", FCVAR_SPONLY|FCVAR_NOTIFY, "Disallow lobby reservation cookie", true, 0, true, 1, l4dtoolz::OnChangeUnreserved); void l4dtoolz::OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue ) { int new_value = ((ConVar*)var)->GetInt(); int old_value = atoi(pOldValue); if (g_pGameIServer == NULL) { Msg("g_pGameIServer pointer is not available\n"); return; } if(new_value != old_value) { if(new_value >= 0) { m_numGameSlots = new_value; *(int*)(((uint**)g_pGameIServer)+slots_offs) = m_numGameSlots; } else { m_numGameSlots = -1; } } } void l4dtoolz::OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue ) { int new_value = ((ConVar*)var)->GetInt(); int old_value = atoi(pOldValue); if (g_pGameIServer == NULL) { Msg("g_pGameIServer pointer is not available\n"); return; } if(new_value != old_value) { if(new_value == 1) { g_pCVar->FindVar("sv_allow_lobby_connect_only")->SetValue(0); } } } void Hook_ApplyGameSettings(KeyValues *pKV) { if (!pKV) { return; } m_numGameSlots = sv_maxplayers.GetInt(); if (m_numGameSlots == -1) { return; } pKV->SetInt("members/numSlots", m_numGameSlots); } void Hook_ReplyReservationRequest(netadr_s& adr, CBitRead& inmsg) { if (sv_force_unreserved.GetInt()) { if (g_pGameIServer != NULL) { if (*(uint64_t*)(((char*)g_pGameIServer)+reserved_offs) != 0) RETURN_META(MRES_IGNORED); } RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } int Hook_GetMaxHumanPlayers() { if (m_numGameSlots > 0) { RETURN_META_VALUE(MRES_SUPERCEDE, m_numGameSlots); } RETURN_META_VALUE(MRES_IGNORED, m_numGameSlots); } PLUGIN_EXPOSE(l4dtoolz, g_l4dtoolz); bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late) { PLUGIN_SAVEVARS(); GET_V_IFACE_CURRENT(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL); GET_V_IFACE_CURRENT(GetServerFactory, gameclients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS); GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER); GET_V_IFACE_CURRENT(GetEngineFactory, g_pMatchFramework, IMatchFramework, IMATCHFRAMEWORK_VERSION_STRING); GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION); void* handle = NULL; #if SH_SYS == SH_SYS_WIN32 if (!(handle=SH_GET_ORIG_VFNPTR_ENTRY(engine, &IVEngineServer::CreateFakeClient))) { Warning("Failed to get address 'IVEngineServer::CreateFakeClient'\n"); } else { g_pGameIServer = *reinterpret_cast(reinterpret_cast(handle)+sv_offs); #else if (!(handle=dlopen(engine_dll, RTLD_LAZY))) { Warning("Could't open library '%s'\n", engine_dll); } else { g_pGameIServer = (IServer *)g_MemUtils.ResolveSymbol(handle, "sv"); dlclose(handle); #endif int* m_nMaxClientsLimit = (int*)(((uint**)g_pGameIServer)+maxplayers_offs); if (*m_nMaxClientsLimit != 0x12) { Warning("Couldn't patch maxplayers\n"); if (!late) { g_pGameIServer = NULL; } } else { *m_nMaxClientsLimit = 0x20; const char *pszCmdLineMax; if(CommandLine()->CheckParm("-maxplayers", &pszCmdLineMax) || CommandLine()->CheckParm("+maxplayers", &pszCmdLineMax)) { char command[32]; UTIL_Format(command, sizeof(command), "maxplayers %d\n", clamp(atoi(pszCmdLineMax), 1, 32)); engine->ServerCommand(command); } else { engine->ServerCommand("maxplayers 31\n"); } engine->ServerExecute(); } } SH_ADD_HOOK(IServerGameDLL, ApplyGameSettings, gamedll, SH_STATIC(Hook_ApplyGameSettings), true); SH_ADD_HOOK(IMatchTitle, GetTotalNumPlayersSupported, g_pMatchFramework->GetMatchTitle(), SH_STATIC(Hook_GetMaxHumanPlayers), false); SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &l4dtoolz::LevelInit, true); SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &l4dtoolz::LevelShutdown, false); if (g_pGameIServer) { SH_ADD_MANUALHOOK(CBaseServer_ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false); } else { Warning("g_pGameIServer pointer is not available\n"); } ConVar_Register(0, this); return true; } bool l4dtoolz::Unload(char *error, size_t maxlen) { SH_REMOVE_HOOK(IServerGameDLL, ApplyGameSettings, gamedll, SH_STATIC(Hook_ApplyGameSettings), true); SH_REMOVE_HOOK(IMatchTitle, GetTotalNumPlayersSupported, g_pMatchFramework->GetMatchTitle(), SH_STATIC(Hook_GetMaxHumanPlayers), false); SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &l4dtoolz::LevelInit, true); SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &l4dtoolz::LevelShutdown, false); if (g_pGameIServer) { SH_REMOVE_MANUALHOOK(CBaseServer_ReplyReservationRequest, g_pGameIServer, SH_STATIC(Hook_ReplyReservationRequest), false); } LevelShutdown(); ConVar_Unregister(); return true; } bool l4dtoolz::LevelInit(const char *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background) { g_pGameRules = nullptr; ServerClass *pServerClass = UTIL_FindServerClass("CTerrorGameRulesProxy"); if (pServerClass) { int i, iCount; iCount = pServerClass->m_pTable->GetNumProps(); for (i = 0; i < iCount; i++) { if (stricmp(pServerClass->m_pTable->GetProp(i)->GetName(), "terror_gamerules_data") == 0) { g_pGameRules = (*pServerClass->m_pTable->GetProp(i)->GetDataTableProxyFn())(NULL, NULL, NULL, NULL, 0); break; } } } if (g_pGameRules) { SH_ADD_MANUALHOOK(CTerrorGameRules_GetMaxHumanPlayers, g_pGameRules, SH_STATIC(Hook_GetMaxHumanPlayers), false); } else { Warning("g_pGameRules pointer is not available\n"); } return true; } void l4dtoolz::LevelShutdown() { if (g_pGameRules) { SH_REMOVE_MANUALHOOK(CTerrorGameRules_GetMaxHumanPlayers, g_pGameRules, SH_STATIC(Hook_GetMaxHumanPlayers), false); g_pGameRules = nullptr; } } size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...) { va_list ap; va_start(ap, fmt); size_t len = vsnprintf(buffer, maxlength, fmt, ap); va_end(ap); if (len >= maxlength) { len = maxlength - 1; buffer[len] = '\0'; } return len; } ServerClass *UTIL_FindServerClass(const char *classname) { ServerClass *sc = gamedll->GetAllServerClasses(); while (sc) { if (strcmp(classname, sc->GetName()) == 0) { return sc; } sc = sc->m_pNext; } return NULL; } const char *l4dtoolz::GetLicense() { return "GPLv3"; } const char *l4dtoolz::GetVersion() { return "2.0.1"; } const char *l4dtoolz::GetDate() { return __DATE__; } const char *l4dtoolz::GetLogTag() { return "L4DToolZ"; } const char *l4dtoolz::GetAuthor() { return "Accelerator, Ivailosp"; } const char *l4dtoolz::GetDescription() { return "Unlock the max player limit on L4D and L4D2"; } const char *l4dtoolz::GetName() { return "L4DToolZ"; } const char *l4dtoolz::GetURL() { return "https://github.com/Accelerator74/l4dtoolz"; } bool l4dtoolz::RegisterConCommandBase(ConCommandBase *pVar) { return META_REGCVAR(pVar); }