#ifndef _INCLUDE_L4D2_OFFSETS_WIN32_ #define _INCLUDE_L4D2_OFFSETS_WIN32_ int sv_offs = 8; // IServer pointer (in IVEngineServer::CreateFakeClient) int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg) int reserved_offs = 368; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest) int reservation_idx = 61; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable int maxhuman_idx = 136; // CTerrorGameRules::GetMaxHumanPlayers vtable #endif //_INCLUDE_L4D2_OFFSETS_WIN32_