#ifndef _INCLUDE_GAME_OFFSETS_ #define _INCLUDE_GAME_OFFSETS_ #if SH_SYS == SH_SYS_WIN32 int maxplayers_offs = 138; // m_nMaxClientsLimit (in CGameServer::SetMaxClients) #if SOURCE_ENGINE == SE_LEFT4DEAD #include "l4d1_offsets_win32.h" #else #include "l4d2_offsets_win32.h" #endif #else int maxplayers_offs = 136; // m_nMaxClientsLimit (in CGameServer::SetMaxClients) #if SOURCE_ENGINE == SE_LEFT4DEAD #include "l4d1_offsets_linux.h" #else #include "l4d2_offsets_linux.h" #endif #endif #endif //_INCLUDE_GAME_OFFSETS_