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https://github.com/accelerator74/l4dtoolz.git
synced 2024-12-22 22:47:27 +08:00
Fix crash on allocation client index size
Thanks @shqke and @A1mDev for help in solving the problem https://github.com/ValveSoftware/Source-1-Games/issues/3387#issuecomment-873475609
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@ -18,7 +18,7 @@ void* l4dtoolz::tmp_player = NULL;
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void* l4dtoolz::unreserved_ptr = NULL;
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void* l4dtoolz::lobby_match_ptr = NULL;
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ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers);
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ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 31, l4dtoolz::OnChangeMaxplayers);
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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ConVar sv_removehumanlimit("sv_removehumanlimit", "0", 0, "Remove Human limit reached kick", true, 0, true, 1, l4dtoolz::OnChangeRemovehumanlimit);
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#endif
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@ -160,7 +160,7 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
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if(tmp_player) {
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get_original_signature(tmp_player, players_new, players_org);
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write_signature(tmp_player, players_new);
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engine->ServerCommand("maxplayers 32\n");
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engine->ServerCommand("maxplayers 31\n");
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engine->ServerExecute();
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write_signature(tmp_player, players_org);
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free(players_org);
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@ -225,7 +225,7 @@ const char *l4dtoolz::GetLicense()
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const char *l4dtoolz::GetVersion()
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{
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return "1.1.0.0";
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return "1.1.0.1";
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}
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const char *l4dtoolz::GetDate()
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