Fix crash on allocation client index size

Thanks @shqke and @A1mDev for help in solving the problem https://github.com/ValveSoftware/Source-1-Games/issues/3387#issuecomment-873475609
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Accelerator 2021-07-04 06:52:56 +05:00 committed by GitHub
parent e1f64602a9
commit f5e47d6b81
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@ -18,7 +18,7 @@ void* l4dtoolz::tmp_player = NULL;
void* l4dtoolz::unreserved_ptr = NULL; void* l4dtoolz::unreserved_ptr = NULL;
void* l4dtoolz::lobby_match_ptr = NULL; void* l4dtoolz::lobby_match_ptr = NULL;
ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers); ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 31, l4dtoolz::OnChangeMaxplayers);
#if SOURCE_ENGINE == SE_LEFT4DEAD #if SOURCE_ENGINE == SE_LEFT4DEAD
ConVar sv_removehumanlimit("sv_removehumanlimit", "0", 0, "Remove Human limit reached kick", true, 0, true, 1, l4dtoolz::OnChangeRemovehumanlimit); ConVar sv_removehumanlimit("sv_removehumanlimit", "0", 0, "Remove Human limit reached kick", true, 0, true, 1, l4dtoolz::OnChangeRemovehumanlimit);
#endif #endif
@ -160,7 +160,7 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
if(tmp_player) { if(tmp_player) {
get_original_signature(tmp_player, players_new, players_org); get_original_signature(tmp_player, players_new, players_org);
write_signature(tmp_player, players_new); write_signature(tmp_player, players_new);
engine->ServerCommand("maxplayers 32\n"); engine->ServerCommand("maxplayers 31\n");
engine->ServerExecute(); engine->ServerExecute();
write_signature(tmp_player, players_org); write_signature(tmp_player, players_org);
free(players_org); free(players_org);
@ -225,7 +225,7 @@ const char *l4dtoolz::GetLicense()
const char *l4dtoolz::GetVersion() const char *l4dtoolz::GetVersion()
{ {
return "1.1.0.0"; return "1.1.0.1";
} }
const char *l4dtoolz::GetDate() const char *l4dtoolz::GetDate()