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l4d build fix
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@ -1,6 +1,7 @@
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#include "l4dtoolz_mm.h"
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#include "signature.h"
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#include "game_signature.h"
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#include "icommandline.h"
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l4dtoolz g_l4dtoolz;
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IVEngineServer* engine = NULL;
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@ -18,7 +19,7 @@ void* l4dtoolz::tmp_player = NULL;
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void* l4dtoolz::unreserved_ptr = NULL;
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void* l4dtoolz::lobby_match_ptr = NULL;
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ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 31, l4dtoolz::OnChangeMaxplayers);
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ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers);
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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ConVar sv_removehumanlimit("sv_removehumanlimit", "0", 0, "Remove Human limit reached kick", true, 0, true, 1, l4dtoolz::OnChangeRemovehumanlimit);
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#endif
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