Fix l4d1 reservation offsets

This commit is contained in:
Accelerator 2024-05-06 09:38:45 +03:00
parent 057e6ce671
commit 93ae32eea5
2 changed files with 2 additions and 2 deletions

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@ -3,7 +3,7 @@
const char* engine_dll = "engine.so";
int slots_offs = 94; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 61; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
#endif //_INCLUDE_L4D1_OFFSETS_LINUX_

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@ -3,7 +3,7 @@
int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int reservation_idx = 59; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
#endif //_INCLUDE_L4D1_OFFSETS_WIN32_