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Fix l4d1 reservation offsets
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@ -3,7 +3,7 @@
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const char* engine_dll = "engine.so";
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const char* engine_dll = "engine.so";
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int slots_offs = 94; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int slots_offs = 94; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reservation_idx = 61; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
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int maxhuman_idx = 132; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif //_INCLUDE_L4D1_OFFSETS_LINUX_
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#endif //_INCLUDE_L4D1_OFFSETS_LINUX_
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int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
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int sv_offs = 6; // IServer pointer (in IVEngineServer::CreateFakeClient)
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int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reservation_idx = 60; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int reservation_idx = 59; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
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int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
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int maxhuman_idx = 131; // CTerrorGameRules::GetMaxHumanPlayers vtable
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#endif //_INCLUDE_L4D1_OFFSETS_WIN32_
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#endif //_INCLUDE_L4D1_OFFSETS_WIN32_
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