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Fix for unreserved signature under l4d1
Signed-off-by: Ivailo Spasov <ivailosp@abv.bg>
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@ -43,7 +43,7 @@ char* players_org2 = NULL;
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//CBaseServer::SetReservationCookie(unsigned long long, char const*, ...)
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//function in engine.so
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const char* unreserved = "\x1B\x55\x89\xE5\x57\x56\x53\x81\xEC\x4C\x01\x00\x00\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\x00\x8B\xC3\xC3\x8B";
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const char* unreserved = "\x1F\x55\x89\xE5\x57\x56\x53\x81\xEC\x4C\x01\x00\x00\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\x00\x8B\x75\xC3\x8B\x55\xC3\x8B\x45";
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const char* unreserved_new = "\x01\x00\xC3";
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char* unreserved_org = NULL;
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