mirror of
https://github.com/accelerator74/l4dtoolz.git
synced 2024-12-22 22:47:27 +08:00
Fix windows build and some minor fixes
Signed-off-by: Ivailo Spasov <ivailosp@abv.bg>
This commit is contained in:
parent
2b9ddf260d
commit
6f6564cc4d
@ -10,50 +10,50 @@ const char* matchmaking_dll_alt = "matchmaking.so";
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//fuction is in engine.so
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const char* friends_lobby = "\x18\x55\x89\xE5\x56\x53\x83\xEC\x10\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\xC3\x8B\xC3\xC3\x8B\x83";
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unsigned char friends_lobby_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
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char* friends_lobby_org = NULL;
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void* friends_lobby_org = NULL;
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//CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int, CUtlVector<CLC_SplitPlayerConnect, CUtlMemory<CLC_SplitPlayerConnect, int>> &, bool)
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//fuction is in engine.so
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const char* lobby_sux = "\x0B\x8B\x86\x78\x01\x00\x00\x85\xC0\x74\xC3\x8B";
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const char* lobby_sux_new = "\x02\x08\x90\x90";
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char* lobby_sux_org = NULL;
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void* lobby_sux_org = NULL;
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//CBaseServer::ConnectClient(netadr_s &, int, int, int, char const*, char const*, char const*, int, CUtlVector<CLC_SplitPlayerConnect, CUtlMemory<CLC_SplitPlayerConnect, int>> &, bool)
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//fuction is in engine.so
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const char* max_players = "\x10\xFF\xC3\xC3\x03\xC3\xC3\x29\xC7\x3B\xBE\x78\x01\x00\x00\x0F\x8F";
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char max_players_new[]= {0x06, 0x08, 0x83, 0xFF, 0x3C, 0x90, 0x90, 0x90};
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char* max_players_org = NULL;
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void* max_players_org = NULL;
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//CServerGameClients::GetMaxHumanPlayers(void)
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//fuction is in server.so
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const char* server_bplayers ="\x21\x55\x89\xE5\x53\x83\xEC\x14\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\xC3\x8B\x83\xC3\xC3\xC3\xC3\x8B\x10\xB8\xFF\xFF\xFF\xFF\x85\xD2";
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unsigned char server_bplayers_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
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char* server_bplayers_org = NULL;
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void* server_bplayers_org = NULL;
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//CTerrorGameRules::ClientConnected(edict_t *, char const*, char const*, char *, int)
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//fuction is in server.so
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const char* human_limit = "\x11\x8B\x55\xC3\x8B\x02\x89\x14\xC3\xFF\x90\xC3\x02\x00\x00\x39\xF8\x7E";
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const char* human_limit_new = "\x02\x10\x90\x90";
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char* human_limit_org = NULL;
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void* human_limit_org = NULL;
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//_ZL10maxplayersRK8CCommand
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//fuction is in engine.so
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const char* players = "\x13\x83\xBB\xC3\xC3\xC3\xC3\x01\x7F\xC3\x8B\x80\x0C\xC3\xC3\x00\x89\xC3\xC3\xE8";
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const char* players_new = "\x02\x07\x90\x90";
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char* players_org = NULL;
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void* players_org = NULL;
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const char* players_new2 = "\x03\x1D\x89\xC2\xEB";
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char* players_org2 = NULL;
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void* players_org2 = NULL;
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//CBaseServer::SetReservationCookie(unsigned long long, char const*, ...)
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//function in engine.so
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const char* unreserved = "\x1F\x55\x89\xE5\x57\x56\x53\x81\xEC\x4C\x01\x00\x00\xE8\xC3\xC3\xC3\xC3\x81\xC3\xC3\xC3\xC3\x00\x8B\x75\xC3\x8B\x55\xC3\x8B\x45";
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const char* unreserved_new = "\x01\x00\xC3";
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char* unreserved_org = NULL;
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void* unreserved_org = NULL;
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const char* lobby_match = "\x0A\x55\x89\xE5\xB8\x08\x00\x00\x00\x5D\xC3";
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unsigned char lobby_match_new[] = {0x01, 0x04, 0xC3};
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char* lobby_match_org = NULL;
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void* lobby_match_org = NULL;
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#endif //_INCLUDE_L4D1_SIGNATURE_LINUX_
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@ -8,39 +8,39 @@ const char* matchmaking_dll_alt = "matchmaking.dll";
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const char* friends_lobby = "\x12\x56\x8B\xF1\x8B\x0D\xC3\xC3\xC3\xC3\x85\xC9\x74\xC3\x8B\x01\x8B\x50\x48";
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unsigned char friends_lobby_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
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char* friends_lobby_org = NULL;
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void* friends_lobby_org = NULL;
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const char* max_players = "\x28\x83\xBE\xC3\xC3\x00\x00\x00\x74\xC3\x8B\x54\xC3\xC3\x8B\x06\x8B\x7A\xC3\x8B\x50\x10\x8B\xCE\xFF\xD2\x2B\xF8\x8B\x06\x8B\x50\x08\x8B\xCE\xFF\xD2\x03\xC7\x3B\x86";
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unsigned char max_players_new[]= {0x06, 0x26, 0x83, 0xF8, 0x3C, 0x90, 0x90, 0x90};
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char* max_players_org = NULL;
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void* max_players_org = NULL;
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const char* lobby_sux_new = "\x02\x07\x90\x90";
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char* lobby_sux_org = NULL;
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void* lobby_sux_org = NULL;
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const char* server_bplayers = "\x1D\x56\x8B\xF1\xE8\xC3\xC3\xC3\xC3\x8B\x4C\x24\x08\x89\x01\x8B\x0D\xC3\xC3\xC3\xC3\x85\xC9\x74\xC3\x8B\x11\x8B\x42\x48";
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unsigned char server_bplayers_new[] = {0x05, 0x1A, 0xB8, 0x3C, 0x00, 0x00, 0x00};
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char* server_bplayers_org = NULL;
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void* server_bplayers_org = NULL;
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const char* human_limit = "\x15\x8B\x13\x8B\x82\xC3\xC3\x00\x00\x8B\xCB\xFF\xD0\x3B\xF8\x7C\xC3\x8B\xC3\xC3\xC3\x8B";
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const char* human_limit_new = "\x01\x0E\xEB";
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char* human_limit_org = NULL;
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void* human_limit_org = NULL;
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const char* players = "\x15\x83\x3D\xC3\xC3\xC3\xC3\x02\x7C\xC3\x83\xC4\x08\xC7\x44\xC3\xC3\xC3\xC3\xC3\xC3\xFF";
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const char* players_new = "\x01\x07\xEB";
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char* players_org = NULL;
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void* players_org = NULL;
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const char* players2 = "\x10\x56\x8B\xF1\x8B\x86\xC3\x02\x00\x00\x8B\x4C\x24\x08\x3B\xC8\x7F";
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const char* players_new2 = "\x02\x0F\x90\x90";
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char* players_org2 = NULL;
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void* players_org2 = NULL;
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const char* unreserved = "\x1E\x81\xEC\xC3\xC3\x00\x00\x55\x8B\xAC\xC3\xC3\xC3\x00\x00\x56\x8B\xB4\xC3\xC3\xC3\x00\x00\x57\x8B\xBC\xC3\xC3\xC3\x00\x00";
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const char* unreserved_new = "\x01\x00\xC3";
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char* unreserved_org = NULL;
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void* unreserved_org = NULL;
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const char* lobby_match = "\x06\xB8\x08\x00\x00\x00\xC3";
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unsigned char lobby_match_new[] = {0x01, 0x01, 0xC3};
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char* lobby_match_org = NULL;
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void* lobby_match_org = NULL;
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#endif //_INCLUDE_L4D1_SIGNATURE_WIN32_
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@ -8,39 +8,39 @@ const char* matchmaking_dll_alt = "matchmaking.dll";
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const char* friends_lobby = "\x12\x56\x8B\xF1\x8B\x0D\xC3\xC3\xC3\xC3\x85\xC9\x74\xC3\x8B\x01\x8B\x50\x48";
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unsigned char friends_lobby_new[] = {0x06, 0x00, 0xB8, 0x3C, 0x00, 0x00, 0x00, 0xC3};
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char* friends_lobby_org = NULL;
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void* friends_lobby_org = NULL;
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const char* max_players = "\x28\x83\xBE\xC3\xC3\x00\x00\x00\x74\xC3\x8B\x54\xC3\xC3\x8B\x06\x8B\x7A\xC3\x8B\x50\x10\x8B\xCE\xFF\xD2\x2B\xF8\x8B\x06\x8B\x50\x08\x8B\xCE\xFF\xD2\x03\xC7\x3B\x86";
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unsigned char max_players_new[]= {0x06, 0x26, 0x83, 0xF8, 0x3C, 0x90, 0x90, 0x90};
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char* max_players_org = NULL;
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void* max_players_org = NULL;
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const char* lobby_sux_new = "\x02\x07\x90\x90";
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char* lobby_sux_org = NULL;
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void* lobby_sux_org = NULL;
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const char* server_bplayers = "\x1D\x56\x8B\xF1\xE8\xC3\xC3\xC3\xC3\x8B\x4C\x24\x08\x89\x01\x8B\x0D\xC3\xC3\xC3\xC3\x85\xC9\x74\xC3\x8B\x11\x8B\x42\x48";
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unsigned char server_bplayers_new[] = {0x05, 0x1A, 0xB8, 0x3C, 0x00, 0x00, 0x00};
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char* server_bplayers_org = NULL;
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void* server_bplayers_org = NULL;
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const char* human_limit = "\x15\x8B\x13\x8B\x82\xC3\xC3\x00\x00\x8B\xCB\xFF\xD0\x3B\xF8\x7C\xC3\x8B\xC3\xC3\xC3\x8B";
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const char* human_limit_new = "\x01\x0E\xEB";
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char* human_limit_org = NULL;
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void* human_limit_org = NULL;
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const char* players = "\x15\x83\x3D\xC3\xC3\xC3\xC3\x02\x7C\xC3\x83\xC4\x08\xC7\x44\xC3\xC3\xC3\xC3\xC3\xC3\xFF";
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const char* players_new = "\x01\x07\xEB";
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char* players_org = NULL;
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void* players_org = NULL;
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const char* players2 = "\x10\x56\x8B\xF1\x8B\x86\xC3\x02\x00\x00\x8B\x4C\x24\x08\x3B\xC8\x7F";
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const char* players_new2 = "\x02\x0F\x90\x90";
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char* players_org2 = NULL;
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void* players_org2 = NULL;
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const char* unreserved = "\x1E\x81\xEC\xC3\xC3\x00\x00\x55\x8B\xAC\xC3\xC3\xC3\x00\x00\x56\x8B\xB4\xC3\xC3\xC3\x00\x00\x57\x8B\xBC\xC3\xC3\xC3\x00\x00";
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const char* unreserved_new = "\x01\x00\xC3";
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char* unreserved_org = NULL;
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void* unreserved_org = NULL;
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const char* lobby_match = "\x06\xB8\x08\x00\x00\x00\xC3";
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unsigned char lobby_match_new[] = {0x01, 0x01, 0xC3};
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char* lobby_match_org = NULL;
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void* lobby_match_org = NULL;
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#endif //_INCLUDE_L4D2_SIGNATURE_WIN32_
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@ -31,9 +31,9 @@ void l4dtoolz::OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float f
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return;
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}
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if(new_value != old_value) {
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if(new_value) {
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if(new_value >= 0) {
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max_players_new[4] = friends_lobby_new[3] = server_bplayers_new[3] = new_value;
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if(lobby_match_ptr != NULL) {
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if(lobby_match_ptr) {
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lobby_match_new[2] = new_value;
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write_signature(lobby_match_ptr, lobby_match_new);
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} else {
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@ -49,7 +49,7 @@ void l4dtoolz::OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float f
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write_signature(lobby_sux_ptr, lobby_sux_org);
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write_signature(max_players_server_browser, server_bplayers_org);
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if(lobby_match_ptr != NULL)
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if(lobby_match_ptr)
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write_signature(lobby_match_ptr, lobby_match_org);
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}
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}
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@ -76,11 +76,14 @@ void l4dtoolz::OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, f
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void l4dtoolz::OnChangeIvailosp ( IConVar *var, const char *pOldValue, float flOldValue )
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{
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if(tmp_player == NULL || tmp_player2 == NULL) {
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Msg("L4DToolZ init error\n");
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return;
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}
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write_signature(tmp_player, players_org);
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free(players_org);
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players_org = NULL;
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write_signature(tmp_player2, players_org2);
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free(players_org2);
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players_org2 = NULL;
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}
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void l4dtoolz::OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue )
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@ -147,22 +150,19 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
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find_base(matchmaking_dll, &base_addr);
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if(base_addr.addr == NULL)
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find_base(matchmaking_dll_alt, &base_addr);
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if(!lobby_match_ptr) {
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lobby_match_ptr = find_signature(lobby_match, &base_addr, 1);
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get_original_signature(lobby_match, lobby_match_new, &lobby_match_org);
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get_original_signature(lobby_match_ptr, lobby_match_new, lobby_match_org);
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}
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find_base(engine_dll, &base_addr);
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if(!max_players_friend_lobby) {
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max_players_friend_lobby = find_signature(friends_lobby, &base_addr, 0);
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get_original_signature(max_players_friend_lobby, friends_lobby_new, &friends_lobby_org);
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get_original_signature(max_players_friend_lobby, friends_lobby_new, friends_lobby_org);
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}
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if(!max_players_connect) {
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max_players_connect = find_signature(max_players, &base_addr, 0);
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get_original_signature(max_players_connect, max_players_new, &max_players_org);
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get_original_signature(max_players_connect, max_players_new, max_players_org);
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}
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if(!lobby_sux_ptr) {
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@ -171,12 +171,12 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
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#else
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lobby_sux_ptr = find_signature(lobby_sux, &base_addr, 0);
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#endif
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get_original_signature(lobby_sux_ptr, lobby_sux_new, &lobby_sux_org);
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get_original_signature(lobby_sux_ptr, lobby_sux_new, lobby_sux_org);
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}
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#ifdef WIN32
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if(!max_players_server_browser) {
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max_players_server_browser = find_signature(server_bplayers, &base_addr 0);
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get_original_signature(max_players_server_browser, server_bplayers_new, &server_bplayers_org);
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max_players_server_browser = find_signature(server_bplayers, &base_addr, 0);
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get_original_signature(max_players_server_browser, server_bplayers_new, server_bplayers_org);
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}
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#endif
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if(!tmp_player) {
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@ -188,9 +188,9 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
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tmp_player2 = tmp_player;
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#endif
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if(tmp_player2) {
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get_original_signature(tmp_player, players_new, &players_org);
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get_original_signature(tmp_player, players_new, players_org);
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write_signature(tmp_player, players_new);
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get_original_signature(tmp_player2, players_new2, &players_org2);
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get_original_signature(tmp_player2, players_new2, players_org2);
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write_signature(tmp_player2, players_new2);
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engine->ServerCommand("maxplayers 32\n");
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engine->ServerCommand("L4DToolZ ivailosp@abv.bg\n");
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@ -199,20 +199,20 @@ bool l4dtoolz::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool
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}
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if(!unreserved_ptr) {
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unreserved_ptr = find_signature(unreserved, &base_addr, 0);
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get_original_signature(unreserved_ptr, unreserved_new, &unreserved_org);
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get_original_signature(unreserved_ptr, unreserved_new, unreserved_org);
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}
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find_base(server_dll, &base_addr);
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if(!chuman_limit) {
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chuman_limit = find_signature(human_limit, &base_addr, 0);
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get_original_signature(chuman_limit, human_limit_new, &human_limit_org);
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get_original_signature(chuman_limit, human_limit_new, human_limit_org);
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}
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#ifndef WIN32
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if(!max_players_server_browser) {
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max_players_server_browser = find_signature(server_bplayers, &base_addr, 0);
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get_original_signature(max_players_server_browser, server_bplayers_new, &server_bplayers_org);
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get_original_signature(max_players_server_browser, server_bplayers_new, server_bplayers_org);
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}
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#endif
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@ -231,8 +231,6 @@ bool l4dtoolz::Unload(char *error, size_t maxlen)
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write_signature(lobby_sux_ptr, lobby_sux_org);
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write_signature(max_players_server_browser, server_bplayers_org);
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write_signature(chuman_limit, human_limit_org);
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write_signature(tmp_player, players_org);
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write_signature(tmp_player2, players_org2);
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write_signature(unreserved_ptr, unreserved_org);
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write_signature(lobby_match_ptr, lobby_match_org);
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@ -241,9 +239,9 @@ bool l4dtoolz::Unload(char *error, size_t maxlen)
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free(lobby_sux_org);
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free(server_bplayers_org);
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free(human_limit_org);
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free(players_org);
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free(players_org2);
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free(unreserved_org);
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free(lobby_match_org);
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return true;
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}
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@ -840,6 +840,10 @@
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RelativePath="..\l4dtoolz_mm.cpp"
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>
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||||
</File>
|
||||
<File
|
||||
RelativePath="..\signature.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
@ -866,6 +870,10 @@
|
||||
RelativePath="..\l4dtoolz_mm.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\signature.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
|
@ -55,7 +55,7 @@ void *find_signature(const char* mask, struct base_addr_t *base_addr, int pure)
|
||||
tmp = pBasePtr;
|
||||
|
||||
for(i = 1; i <= mask[SIGN_LEN_BYTE]; ++i) {
|
||||
if(pure && mask[i] == '\xC3'){
|
||||
if(!pure && mask[i] == '\xC3'){
|
||||
tmp++;
|
||||
continue;
|
||||
}
|
||||
@ -167,7 +167,7 @@ int write_signature(const void* addr, const void* signature)
|
||||
|
||||
#ifdef WIN32
|
||||
HANDLE h_process = OpenProcess(PROCESS_ALL_ACCESS, FALSE, GetCurrentProcessId());
|
||||
WriteProcessMemory(hProcess, (void *)(u_addr+sign_off), (void *)(u_addr_sign+SIGN_HEADER_LEN), sign_len, NULL);
|
||||
WriteProcessMemory(h_process, (void *)(u_addr+sign_off), (void *)(u_addr_sign+SIGN_HEADER_LEN), sign_len, NULL);
|
||||
CloseHandle(h_process);
|
||||
#else
|
||||
|
||||
@ -183,25 +183,27 @@ int read_signature(const void *addr, void *signature)
|
||||
{
|
||||
unsigned int u_addr_sign;
|
||||
unsigned int sign_len;
|
||||
unsigned int sign_off;
|
||||
unsigned int u_addr;
|
||||
|
||||
sign_len = ((unsigned char *)signature)[SIGN_LEN_BYTE];
|
||||
sign_off = ((unsigned char *)signature)[SIGN_OFFSET_BYTE];
|
||||
u_addr = (unsigned int)addr;
|
||||
u_addr_sign = (unsigned int)signature;
|
||||
|
||||
#ifdef WIN32
|
||||
HANDLE h_process = OpenProcess(PROCESS_ALL_ACCESS, FALSE, GetCurrentProcessId());
|
||||
ReadProcessMemory(h_process, (void *)(u_addr+sign_len), (void *)(u_addr_sign+SIGN_HEADER_LEN), sign_len, NULL);
|
||||
ReadProcessMemory(h_process, (void *)(u_addr+sign_off), (void *)(u_addr_sign+SIGN_HEADER_LEN), sign_len, NULL);
|
||||
CloseHandle(h_process);
|
||||
#else
|
||||
lock_region(addr, sign_len, 1);
|
||||
memcpy((void *)(u_addr_sign+SIGN_HEADER_LEN), (void *)(u_addr+sign_len), sign_len);
|
||||
memcpy((void *)(u_addr_sign+SIGN_HEADER_LEN), (void *)(u_addr+sign_off), sign_len);
|
||||
lock_region(addr, sign_len, 0);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
int get_original_signature(const void *offset, const void *new_sig, void **org_sig)
|
||||
int get_original_signature(const void *offset, const void *new_sig, void *&org_sig)
|
||||
{
|
||||
unsigned int sign_len;
|
||||
|
||||
@ -209,7 +211,8 @@ int get_original_signature(const void *offset, const void *new_sig, void **org_s
|
||||
return 0;
|
||||
|
||||
sign_len = ((unsigned char *)new_sig)[SIGN_LEN_BYTE];
|
||||
*org_sig = malloc(sign_len + SIGN_HEADER_LEN);
|
||||
org_sig = malloc(sign_len + SIGN_HEADER_LEN);
|
||||
memset(org_sig, 0, sign_len + SIGN_HEADER_LEN);
|
||||
memcpy(org_sig, new_sig, SIGN_HEADER_LEN);
|
||||
return read_signature(offset, org_sig);
|
||||
}
|
||||
|
@ -6,10 +6,10 @@ struct base_addr_t{
|
||||
unsigned int len;
|
||||
};
|
||||
|
||||
void *find_signature(const char* mask, struct base_addr_t* base_addr, int pure);
|
||||
int find_base(const char* name, struct base_addr_t * base_addr);
|
||||
int write_signature(const void* addr, const void* signature);
|
||||
void *find_signature(const char *mask, struct base_addr_t *base_addr, int pure);
|
||||
int find_base(const char *name, struct base_addr_t *base_addr);
|
||||
int write_signature(const void *addr, const void *signature);
|
||||
int read_signature(const void *addr, void *signature);
|
||||
int get_original_signature(const void *offset, const void *new_sig, void** org_sig);
|
||||
int get_original_signature(const void *offset, const void *new_sig, void *&org_sig);
|
||||
|
||||
#endif //_INCLUDE_SIGNATURE_
|
||||
|
Loading…
Reference in New Issue
Block a user