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Delete msvc12 directory
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "l4dtoolz_mm", "l4dtoolz_mm.vcxproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
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Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
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<Configuration>Release - Left 4 Dead 2</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Left 4 Dead|Win32">
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<Configuration>Release - Left 4 Dead</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}</ProjectGuid>
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<RootNamespace>sample_mm</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>11.0.61030.0</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<EmbedManifest>false</EmbedManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>false</GenerateManifest>
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<EmbedManifest>false</EmbedManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 -DL4D1 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>..\..\mmsource-1.10\core;..\..\mmsource-1.10\core\sourcehook;..\..\hl2sdk-l4d\public;..\..\hl2sdk-l4d\public\engine;..\..\hl2sdk-l4d\public\game\server;..\..\hl2sdk-l4d\public\tier0;..\..\hl2sdk-l4d\public\tier1;..\..\hl2sdk-l4d\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>..\..\hl2sdk-l4d\lib\public\tier0.lib;..\..\hl2sdk-l4d\lib\public\tier1.lib;..\..\hl2sdk-l4d\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)l4dtoolz_mm.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 -DL4D2 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>..\..\mmsource-1.10\core;..\..\mmsource-1.10\core\sourcehook;..\..\hl2sdk-l4d2\public;..\..\hl2sdk-l4d2\public\engine;..\..\hl2sdk-l4d2\public\game\server;..\..\hl2sdk-l4d2\public\tier0;..\..\hl2sdk-l4d2\public\tier1;..\..\hl2sdk-l4d2\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExceptionHandling />
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<AdditionalDependencies>..\..\hl2sdk-l4d2\lib\public\tier0.lib;..\..\hl2sdk-l4d2\lib\public\tier1.lib;..\..\hl2sdk-l4d2\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)l4dtoolz_mm.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\l4dtoolz_mm.cpp" />
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<ClCompile Include="..\signature.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\l4d1_signature_linux.h" />
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<ClInclude Include="..\l4d1_signature_win32.h" />
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<ClInclude Include="..\l4d2_signature_linux.h" />
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<ClInclude Include="..\l4d2_signature_win32.h" />
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<ClInclude Include="..\l4dtoolz_mm.h" />
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<ClInclude Include="..\signature.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\l4dtoolz_mm.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\signature.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\l4d1_signature_linux.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\l4d1_signature_win32.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\l4d2_signature_linux.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\l4d2_signature_win32.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\l4dtoolz_mm.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\signature.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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