l4dtoolz_new/l4dtoolz_mm.h

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#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
class l4dtoolz : public ISmmPlugin, public IConCommandBaseAccessor
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
public: //IConCommandBaseAccessor
bool RegisterConCommandBase(ConCommandBase *pVar);
public:
static void OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue );
#if SOURCE_ENGINE == SE_LEFT4DEAD
static void OnChangeRemovehumanlimit ( IConVar *var, const char *pOldValue, float flOldValue );
static void* max_players_friend_lobby;
static void* chuman_limit;
#endif
static void* max_players_connect;
static void* max_players_server_browser;
static void* lobby_sux_ptr;
static void* tmp_player;
static void* unreserved_ptr;
static void* lobby_match_ptr;
};
extern l4dtoolz g_l4dtoolz;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_