l4dtoolz_new/l4d2_offsets_win32.h

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#ifndef _INCLUDE_L4D2_OFFSETS_WIN32_
#define _INCLUDE_L4D2_OFFSETS_WIN32_
int sv_offs = 8; // IServer pointer (in IVEngineServer::CreateFakeClient)
int slots_offs = 96; // m_numGameSlots (in CGameServer::ExecGameTypeCfg)
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int reserved_offs = 368; // m_nReservationCookie (in CBaseServer::ReplyReservationRequest)
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int reservation_idx = 61; // CBaseServer::ReplyReservationRequest(netadr_s&, bf_read&) vtable
int maxhuman_idx = 136; // CTerrorGameRules::GetMaxHumanPlayers vtable
#endif //_INCLUDE_L4D2_OFFSETS_WIN32_