#pragma once namespace Game::Render { void InitFont(); void DrawFilledRect( int x, int y, int w, int h, Color col ); void DrawOutlinedRect( int x, int y, int w, int h, Color col ); void DrawLine( int x, int y, int w, int h, Color col ); void DrawOutlinedBox( int x, int y, int w, int h, Color col, Color col2 = Color( 10, 10, 10, 190 ) ); Vector2D_t GetTextSize( const DWORD& font, const std::string& text ); void DrawText_( HFont font, const std::string& text, int x, int y, bool centered, Color col ); } namespace Game::Fonts { extern HFont ESP; extern HFont WaterMark; }