l4d2-internal-base2/l4d2/l4d2.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="game\hooks\hooks.cpp" />
<ClCompile Include="game\misc\addresses.cpp" />
<ClCompile Include="game\misc\math.cpp" />
<ClCompile Include="game\misc\render.cpp" />
<ClCompile Include="game\source_engine\datatypes\checksum_crc.cpp" />
<ClCompile Include="game\source_engine\datatypes\checksum_md5.cpp" />
<ClCompile Include="game\source_engine\interfaces.cpp" />
<ClCompile Include="game\source_engine\netvars.cpp" />
<ClCompile Include="game\modules.cpp" />
<ClCompile Include="utilities\console\console.cpp" />
<ClCompile Include="utilities\memory\memory.cpp" />
<ClCompile Include="utilities\module_info\module_info.cpp" />
<ClCompile Include="utilities\string\string.cpp" />
<ClCompile Include="thirdparty\minhook\hde\hde32.c" />
<ClCompile Include="thirdparty\minhook\hde\hde64.c" />
<ClCompile Include="thirdparty\minhook\buffer.c" />
<ClCompile Include="thirdparty\minhook\hook.c" />
<ClCompile Include="thirdparty\minhook\trampoline.c" />
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\hooks\hooks.h" />
<ClInclude Include="game\misc\addresses.h" />
<ClInclude Include="game\misc\math.h" />
<ClInclude Include="game\misc\render.h" />
<ClInclude Include="game\source_engine\classes\bitflags.h" />
<ClInclude Include="game\source_engine\classes\color.h" />
<ClInclude Include="game\source_engine\classes\utls.h" />
<ClInclude Include="game\source_engine\datatypes\angle.h" />
<ClInclude Include="game\source_engine\datatypes\checksum_crc.h" />
<ClInclude Include="game\source_engine\datatypes\checksum_md5.h" />
<ClInclude Include="game\source_engine\datatypes\datamap.h" />
<ClInclude Include="game\source_engine\datatypes\matrix.h" />
<ClInclude Include="game\source_engine\datatypes\usercmd.h" />
<ClInclude Include="game\source_engine\datatypes\vectors.h" />
<ClInclude Include="game\source_engine\interfaces\base_client.h" />
<ClInclude Include="game\source_engine\interfaces\client_entity_list.h" />
<ClInclude Include="game\source_engine\interfaces\engine_client.h" />
<ClInclude Include="game\source_engine\interfaces\globalvars.h" />
<ClInclude Include="game\source_engine\interfaces\surface.h" />
<ClInclude Include="game\source_engine\entity.h" />
<ClInclude Include="game\source_engine\interfaces.h" />
<ClInclude Include="game\source_engine\netvars.h" />
<ClInclude Include="game\source_engine\source_engine.h" />
<ClInclude Include="game\game.h" />
<ClInclude Include="game\modules.h" />
<ClInclude Include="utilities\address\address.h" />
<ClInclude Include="utilities\color\color.h" />
<ClInclude Include="utilities\console\console.h" />
<ClInclude Include="utilities\hash\hash.h" />
<ClInclude Include="utilities\memory\memory.h" />
<ClInclude Include="utilities\module_info\module_info.h" />
<ClInclude Include="utilities\string\string.h" />
<ClInclude Include="utilities\lib.h" />
<ClInclude Include="thirdparty\minhook\hde\hde32.h" />
<ClInclude Include="thirdparty\minhook\hde\hde64.h" />
<ClInclude Include="thirdparty\minhook\hde\pstdint.h" />
<ClInclude Include="thirdparty\minhook\hde\table32.h" />
<ClInclude Include="thirdparty\minhook\hde\table64.h" />
<ClInclude Include="thirdparty\minhook\buffer.h" />
<ClInclude Include="thirdparty\minhook\MinHook.h" />
<ClInclude Include="thirdparty\minhook\trampoline.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="game\source_engine\interfaces\input.h" />
<ClInclude Include="game\source_engine\interfaces\clientmode.h" />
</ItemGroup>
</Project>