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hl2sdk/game/shared/usercmd.proto
Nicholas Hastings c5d57c03ee
Update Protobuf and add protos for CS2 (#176)
* Replace protobuf 2.6.1 with 3.21.8

* Update/add protobuf libs

* Add CS2 protos

* Remove old csgo/dota protos

* Add versioned protoc bin

* Comment out Valve's `schema` define for now

* Use ENetworkDisconnectionReason

* Fix-up `offsetof` to avoid errors on some Clang versions
2023-11-15 23:58:12 +00:00

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1.0 KiB
Protocol Buffer

import "networkbasetypes.proto";
message CInButtonStatePB {
optional uint64 buttonstate1 = 1;
optional uint64 buttonstate2 = 2;
optional uint64 buttonstate3 = 3;
}
message CSubtickMoveStep {
optional uint64 button = 1;
optional bool pressed = 2;
optional float when = 3;
}
message CBaseUserCmdPB {
optional int32 command_number = 1;
optional int32 tick_count = 2;
optional .CInButtonStatePB buttons_pb = 3;
optional .CMsgQAngle viewangles = 4;
optional float forwardmove = 5;
optional float leftmove = 6;
optional float upmove = 7;
optional int32 impulse = 8;
optional int32 weaponselect = 9;
optional int32 random_seed = 10;
optional int32 mousedx = 11;
optional int32 mousedy = 12;
optional uint32 pawn_entity_handle = 14 [default = 16777215];
repeated .CSubtickMoveStep subtick_moves = 18;
optional bytes move_crc = 19;
optional uint32 consumed_server_angle_changes = 20;
optional int32 cmd_flags = 21;
}
message CUserCmdBasePB {
optional .CBaseUserCmdPB base = 1;
}