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hl2sdk/materialsystem/stdshaders/phong_dx9_helper.h
Scott Ehlert fdd0bbf277 SDK sync.
2012-07-06 20:35:59 -05:00

29 lines
1.1 KiB
C++

//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PHONG_DX9_HELPER_H
#define PHONG_DX9_HELPER_H
#include <string.h>
#include "vertexlitgeneric_dx9_helper.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader;
class IMaterialVar;
class IShaderDynamicAPI;
class IShaderShadow;
void InitParamsPhong_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, VertexLitGeneric_DX9_Vars_t &info );
void InitPhong_DX9( CBaseVSShader *pShader, IMaterialVar** params, VertexLitGeneric_DX9_Vars_t &info );
void DrawPhong_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow,
VertexLitGeneric_DX9_Vars_t &info, VertexCompressionType_t vertexCompression, CBasePerMaterialContextData **pContextDataPtr );
#endif // PHONG_DX9_HELPER_H