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hl2sdk/materialsystem/stdshaders/HDRCombineTo16Bit_ps2x.fxc
Scott Ehlert fdd0bbf277 SDK sync.
2012-07-06 20:35:59 -05:00

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694 B
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler LowSampler : register( s0 );
sampler HiSampler : register( s1 );
struct PS_INPUT
{
float2 texCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 lowColor = tex2D( LowSampler, i.texCoord );
float3 hiColor = tex2D( HiSampler, i.texCoord );
lowColor.rgb = GammaToLinear( lowColor.rgb );
hiColor.rgb = GammaToLinear( hiColor.rgb );
float4 result = float4( ( 1.0f / MAX_HDR_OVERBRIGHT ) * max( lowColor.xyz, hiColor.xyz * MAX_HDR_OVERBRIGHT ), lowColor.a );
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}