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7931af02fa
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
27 lines
708 B
C++
27 lines
708 B
C++
#ifndef CONCRETEENTITYLIST_H
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#define CONCRETEENTITYLIST_H
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#include "entityidentity.h"
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class CConcreteEntityList
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{
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struct CList
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{
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CEntityIdentity* m_pHead;
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CEntityIdentity* m_pTail;
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uint64 unk;
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};
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public:
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CEntityIdentity* m_pIdentityChunks[MAX_ENTITY_LISTS];
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CEntityIdentity* m_pFirstActiveEntity; // 512
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CConcreteEntityList::CList m_usedList; // 520
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CConcreteEntityList::CList m_dormantList; // 544
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CConcreteEntityList::CList m_freeNetworkableList; // 568
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CConcreteEntityList::CList m_freeNonNetworkableList; // 592
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uint32 m_nNetworkableEntityLimit; // 0x268
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uint32 m_nNonNetworkableEntityLimit; // 0x26c
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uint32 m_nMaxPlayers;
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CBitVec<16384> m_PVSBits;
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};
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#endif // CONCRETEENTITYLIST_H
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