mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
33 lines
664 B
C
33 lines
664 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPON_PROFICIENCY_H
|
|
#define WEAPON_PROFICIENCY_H
|
|
|
|
#if defined( _WIN32 )
|
|
#pragma once
|
|
#endif
|
|
|
|
struct WeaponProficiencyInfo_t
|
|
{
|
|
float spreadscale;
|
|
float bias;
|
|
};
|
|
|
|
enum WeaponProficiency_t
|
|
{
|
|
WEAPON_PROFICIENCY_POOR = 0,
|
|
WEAPON_PROFICIENCY_AVERAGE,
|
|
WEAPON_PROFICIENCY_GOOD,
|
|
WEAPON_PROFICIENCY_VERY_GOOD,
|
|
WEAPON_PROFICIENCY_PERFECT,
|
|
};
|
|
|
|
const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency );
|
|
|
|
|
|
#endif // WEAPON_PROFICIENCY_H
|