mirror of
https://github.com/alliedmodders/hl2sdk.git
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283 lines
7.0 KiB
C++
283 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_particlesystem.h"
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#include "movevars_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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int ramp1[][3] =
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{
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{ 255, 243, 227 },
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{ 223, 171, 39 },
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{ 191, 119, 47 },
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{ 127, 59, 43 },
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{ 99, 47, 31 },
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{ 75, 35, 19 },
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{ 47, 23, 11 },
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{ 175, 103, 35 },
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};
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int ramp2[][3] =
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{
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{ 255, 243, 227 },
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{ 239, 203, 31 },
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{ 223, 171, 39 },
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{ 207, 143, 43 },
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{ 191, 119, 47 },
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{ 175, 99, 47 },
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{ 143, 67, 51 },
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{ 115, 55, 35 },
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};
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int ramp3[][3] =
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{
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{ 223, 171, 39 },
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{ 191, 119, 47 },
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{ 91, 91, 91 },
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{ 75, 75, 75 },
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{ 63, 63, 63 },
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{ 47, 47, 47 },
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};
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#define SPARK_COLORCOUNT 9
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int gSparkRamp[ SPARK_COLORCOUNT ][3] =
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{
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{ 255, 255, 255 },
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{ 255, 247, 199 },
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{ 255, 243, 147 },
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{ 255, 243, 27 },
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{ 239, 203, 31 },
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{ 223, 171, 39 },
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{ 207, 143, 43 },
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{ 127, 59, 43 },
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{ 35, 19, 7 }
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};
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// ------------------------------------------------------------------------ //
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// C_TEParticleSystem.
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// ------------------------------------------------------------------------ //
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IMPLEMENT_CLIENTCLASS_DT(C_TEParticleSystem, DT_TEParticleSystem, CTEParticleSystem)
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RecvPropFloat( RECVINFO(m_vecOrigin[0]) ),
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RecvPropFloat( RECVINFO(m_vecOrigin[1]) ),
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RecvPropFloat( RECVINFO(m_vecOrigin[2]) ),
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END_RECV_TABLE()
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C_TEParticleSystem::C_TEParticleSystem()
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{
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m_vecOrigin.Init();
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}
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// ------------------------------------------------------------------------ //
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// CTEParticleRenderer implementation.
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// ------------------------------------------------------------------------ //
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CTEParticleRenderer::CTEParticleRenderer( const char *pDebugName ) :
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CParticleEffect( pDebugName )
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{
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m_ParticleSize = 1.5f;
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m_MaterialHandle = INVALID_MATERIAL_HANDLE;
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}
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CTEParticleRenderer::~CTEParticleRenderer()
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{
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}
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CSmartPtr<CTEParticleRenderer> CTEParticleRenderer::Create( const char *pDebugName, const Vector &vOrigin )
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{
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CTEParticleRenderer *pRet = new CTEParticleRenderer( pDebugName );
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if( pRet )
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{
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pRet->SetDynamicallyAllocated( true );
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pRet->SetSortOrigin( vOrigin );
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}
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return pRet;
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}
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StandardParticle_t* CTEParticleRenderer::AddParticle()
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{
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if(m_MaterialHandle == INVALID_MATERIAL_HANDLE)
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{
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m_MaterialHandle = m_ParticleEffect.FindOrAddMaterial("particle/particledefault");
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}
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StandardParticle_t *pParticle =
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(StandardParticle_t*)BaseClass::AddParticle( sizeof(StandardParticle_t), m_MaterialHandle, m_vSortOrigin );
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if(pParticle)
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pParticle->m_EffectDataWord = 0; // (ramp)
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return pParticle;
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}
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void CTEParticleRenderer::RenderParticles( CParticleRenderIterator *pIterator )
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{
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const StandardParticle_t *pParticle = (const StandardParticle_t*)pIterator->GetFirst();
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while ( pParticle )
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{
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// Render.
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Vector tPos;
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TransformParticle(ParticleMgr()->GetModelView(), pParticle->m_Pos, tPos);
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float sortKey = tPos.z;
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Vector vColor(pParticle->m_Color[0]/255.9f, pParticle->m_Color[1]/255.9f, pParticle->m_Color[2]/255.9f);
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RenderParticle_ColorSize(
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pIterator->GetParticleDraw(),
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tPos,
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vColor,
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pParticle->m_Color[3]/255.9f,
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m_ParticleSize);
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pParticle = (const StandardParticle_t*)pIterator->GetNext( sortKey );
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}
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}
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void CTEParticleRenderer::SimulateParticles( CParticleSimulateIterator *pIterator )
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{
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StandardParticle_t *pParticle = (StandardParticle_t*)pIterator->GetFirst();
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while ( pParticle )
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{
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// Remove the particle?
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SetParticleLifetime(pParticle, GetParticleLifetime(pParticle) - pIterator->GetTimeDelta());
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if(GetParticleLifetime(pParticle) < 0)
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{
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pIterator->RemoveParticle( pParticle );
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}
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else
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{
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float ft = pIterator->GetTimeDelta();
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float time3 = 15.0 * ft;
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float time2 = 10.0 * ft;
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float time1 = 5.0 * ft;
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float dvel = 4* ft ;
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float grav = ft * GetCurrentGravity() * 0.05f;
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int (*colorIndex)[3];
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int iRamp;
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switch(GetParticleType(pParticle))
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{
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case pt_static:
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break;
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case pt_fire:
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pParticle->m_EffectDataWord += (unsigned short)(time1 * (1 << SIMSHIFT));
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iRamp = pParticle->m_EffectDataWord >> SIMSHIFT;
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if(iRamp >= 6)
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{
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pParticle->m_Lifetime = -1;
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}
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else
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{
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colorIndex = &ramp3[ iRamp ];
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pParticle->SetColor((float)(*colorIndex)[0] / 255.0f, (float)(*colorIndex)[1] / 255.0f, (float)(*colorIndex)[2] / 255.0f);
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}
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pParticle->m_Velocity[2] += grav;
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break;
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case pt_explode:
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pParticle->m_EffectDataWord += (unsigned short)(time2 * (1 << SIMSHIFT));
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iRamp = pParticle->m_EffectDataWord >> SIMSHIFT;
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if(iRamp >= 8)
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{
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pParticle->m_Lifetime = -1;
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}
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else
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{
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colorIndex = &ramp1[ iRamp ];
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pParticle->SetColor((float)(*colorIndex)[0] / 255.0f, (float)(*colorIndex)[1] / 255.0f, (float)(*colorIndex)[2] / 255.0f);
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}
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pParticle->m_Velocity = pParticle->m_Velocity + pParticle->m_Velocity * dvel;
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pParticle->m_Velocity[2] -= grav;
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break;
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case pt_explode2:
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pParticle->m_EffectDataWord += (unsigned short)(time3 * (1 << SIMSHIFT));
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iRamp = pParticle->m_EffectDataWord >> SIMSHIFT;
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if(iRamp >= 8)
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{
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pParticle->m_Lifetime = -1;
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}
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else
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{
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colorIndex = &ramp2[ iRamp ];
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pParticle->SetColor((float)(*colorIndex)[0] / 255.0f, (float)(*colorIndex)[1] / 255.0f, (float)(*colorIndex)[2] / 255.0f);
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}
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pParticle->m_Velocity = pParticle->m_Velocity - pParticle->m_Velocity * ft;
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pParticle->m_Velocity[2] -= grav;
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break;
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case pt_grav:
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pParticle->m_Velocity[2] -= grav * 20;
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break;
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case pt_slowgrav:
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pParticle->m_Velocity[2] = grav;
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break;
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case pt_vox_grav:
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pParticle->m_Velocity[2] -= grav * 8;
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break;
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case pt_vox_slowgrav:
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pParticle->m_Velocity[2] -= grav * 4;
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break;
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case pt_blob:
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case pt_blob2:
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pParticle->m_EffectDataWord += (unsigned short)(time2 * (1 << SIMSHIFT));
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iRamp = pParticle->m_EffectDataWord >> SIMSHIFT;
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if(iRamp >= SPARK_COLORCOUNT)
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{
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pParticle->m_EffectDataWord = 0;
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iRamp = 0;
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}
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colorIndex = &gSparkRamp[ iRamp ];
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pParticle->SetColor((float)(*colorIndex)[0] / 255.0f, (float)(*colorIndex)[1] / 255.0f, (float)(*colorIndex)[2] / 255.0f);
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pParticle->m_Velocity[0] -= pParticle->m_Velocity[0]*0.5*ft;
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pParticle->m_Velocity[1] -= pParticle->m_Velocity[1]*0.5*ft;
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pParticle->m_Velocity[2] -= grav * 5;
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if ( random->RandomInt(0,3) )
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{
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SetParticleType(pParticle, pt_blob);
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pParticle->SetAlpha(0);
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}
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else
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{
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SetParticleType(pParticle, pt_blob2);
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pParticle->SetAlpha(255.9f);
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}
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break;
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}
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// Update position.
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pParticle->m_Pos = pParticle->m_Pos + pParticle->m_Velocity * ft;
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}
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pParticle = (StandardParticle_t*)pIterator->GetNext();
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}
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}
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