mirror of
https://github.com/alliedmodders/hl2sdk.git
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164 lines
4.3 KiB
C++
164 lines
4.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_particlesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Large Funnel TE
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//-----------------------------------------------------------------------------
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class C_TELargeFunnel : public C_TEParticleSystem
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{
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public:
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DECLARE_CLASS( C_TELargeFunnel, C_TEParticleSystem );
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DECLARE_CLIENTCLASS();
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C_TELargeFunnel( void );
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virtual ~C_TELargeFunnel( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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void CreateFunnel( void );
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int m_nModelIndex;
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int m_nReversed;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TELargeFunnel::C_TELargeFunnel( void )
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{
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m_nModelIndex = 0;
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m_nReversed = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TELargeFunnel::~C_TELargeFunnel( void )
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{
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}
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void C_TELargeFunnel::CreateFunnel( void )
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{
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CSmartPtr<CSimpleEmitter> pSimple = CSimpleEmitter::Create( "TELargeFunnel" );
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pSimple->SetSortOrigin( m_vecOrigin );
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int i, j;
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SimpleParticle *pParticle;
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Vector vecDir;
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Vector vecDest;
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float ratio = 0.25;
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float invratio = 1 / ratio;
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PMaterialHandle hMaterial = pSimple->GetPMaterial( "sprites/flare6" );
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for ( i = -256 ; i <= 256 ; i += 24 ) //24 from 32.. little more dense
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{
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for ( j = -256 ; j <= 256 ; j += 24 )
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{
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pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof( SimpleParticle ), hMaterial, m_vecOrigin );
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if( pParticle )
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{
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if ( m_nReversed )
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{
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pParticle->m_Pos = m_vecOrigin;
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vecDir[0] = i;
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vecDir[1] = j;
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vecDir[2] = random->RandomFloat(100, 800);
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pParticle->m_uchStartAlpha = 255;
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pParticle->m_uchEndAlpha = 0;
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}
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else
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{
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pParticle->m_Pos[0] = m_vecOrigin[0] + i;
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pParticle->m_Pos[1] = m_vecOrigin[1] + j;
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pParticle->m_Pos[2] = m_vecOrigin[2] + random->RandomFloat(100, 800);
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// send particle heading to org at a random speed
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vecDir = m_vecOrigin - pParticle->m_Pos;
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pParticle->m_uchStartAlpha = 0;
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pParticle->m_uchEndAlpha = 255;
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}
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vecDir *= ratio;
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pParticle->m_vecVelocity = vecDir;
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pParticle->m_flLifetime = 0;
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pParticle->m_flDieTime = invratio;
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if( random->RandomInt( 0, 10 ) < 5 )
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{
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// small green particle
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pParticle->m_uchColor[0] = 0;
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pParticle->m_uchColor[1] = 255;
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pParticle->m_uchColor[2] = 0;
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pParticle->m_uchStartSize = 4.0;
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}
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else
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{
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// large white particle
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pParticle->m_uchColor[0] = 255;
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pParticle->m_uchColor[1] = 255;
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pParticle->m_uchColor[2] = 255;
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pParticle->m_uchStartSize = 15.0;
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}
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pParticle->m_uchEndSize = pParticle->m_uchStartSize;
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pParticle->m_flRoll = i; // pseudorandom
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pParticle->m_flRollDelta = 0;
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pParticle->m_iFlags = 0;
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}
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}
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}
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return;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TELargeFunnel::PostDataUpdate( DataUpdateType_t updateType )
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{
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CreateFunnel();
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TELargeFunnel, DT_TELargeFunnel, CTELargeFunnel)
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RecvPropInt( RECVINFO(m_nModelIndex)),
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RecvPropInt( RECVINFO(m_nReversed)),
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END_RECV_TABLE()
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void TE_LargeFunnel( IRecipientFilter& filter, float delay,
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const Vector* pos, int modelindex, int reversed )
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{
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// Major hack to simulate receiving network message
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__g_C_TELargeFunnel.m_vecOrigin = *pos;
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__g_C_TELargeFunnel.m_nModelIndex = modelindex;
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__g_C_TELargeFunnel.m_nReversed = reversed;
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__g_C_TELargeFunnel.PostDataUpdate( DATA_UPDATE_CREATED );
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}
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