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hl2sdk/public/networksystem/inetworkserializer.h
2023-09-29 13:13:00 +03:00

74 lines
1.7 KiB
C++

#ifndef NETWORKSERIALIZER_H
#define NETWORKSERIALIZER_H
#ifdef _WIN32
#pragma once
#endif
#include <platform.h>
#include <networksystem/iprotobufbinding.h>
#include <tier1/utlstring.h>
#include <tier1/bitbuf.h>
#include "Color.h"
enum NetworkValidationMode_t
{
};
enum NetworkSerializationMode_t
{
NET_SERIALIZATION_MODE_0 = 0x0,
NET_SERIALIZATION_MODE_1 = 0x1,
NET_SERIALIZATION_MODE_COUNT = 0x2,
NET_SERIALIZATION_MODE_DEFAULT = 0x0,
NET_SERIALIZATION_MODE_SERVER = 0x0,
NET_SERIALIZATION_MODE_CLIENT = 0x1,
};
typedef uint16 NetworkMessageId;
typedef uint8 NetworkGroupId;
typedef uint NetworkCategoryId;
struct NetMessageInfo_t
{
int m_nCategories;
IProtobufBinding *m_pBinding;
CUtlString m_szGroup;
NetworkMessageId m_MessageId;
NetworkGroupId m_GroupId;
// (1 << 0) - FLAG_RELIABLE
// (1 << 6) - FLAG_AUTOASSIGNEDID
// (1 << 7) - FLAG_UNK001
uint8 m_nFlags;
int m_unk001;
int m_unk002;
bool m_bOkayToRedispatch;
};
abstract_class INetworkSerializable
{
public:
virtual ~INetworkSerializable() = 0;
virtual const char *GetUnscopedName() = 0;
virtual NetMessageInfo_t *GetNetMessageInfo() = 0;
virtual void SetMessageId(unsigned short nMessageId) = 0;
virtual void AddCategoryMask(int nMask, bool) = 0;
virtual void SwitchMode(NetworkValidationMode_t nMode) = 0;
virtual void *AllocateMessage() = 0;
virtual void DeallocateMessage(void *pMsg) = 0;
virtual void *AllocateAndCopyConstructNetMessage(void const *pOther) = 0;
virtual bool Serialize(bf_write &pBuf, void const *pData, NetworkSerializationMode_t unused) = 0;
virtual bool Unserialize(bf_read &pBuf, void *pData, NetworkSerializationMode_t unused) = 0;
};
#endif /* NETWORKSERIALIZER_H */