mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-07 09:43:40 +08:00
122 lines
5.0 KiB
C++
122 lines
5.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef IVMODELINFO_H
|
|
#define IVMODELINFO_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class IMaterial;
|
|
class KeyValues;
|
|
struct vcollide_t;
|
|
struct model_t;
|
|
class Vector;
|
|
class QAngle;
|
|
class CGameTrace;
|
|
typedef CGameTrace trace_t;
|
|
struct studiohdr_t;
|
|
struct virtualmodel_t;
|
|
typedef unsigned char byte;
|
|
struct virtualterrainparams_t;
|
|
class CPhysCollide;
|
|
//-----------------------------------------------------------------------------
|
|
// Model info interface
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// change this when the new version is incompatable with the old
|
|
#define VMODELINFO_CLIENT_INTERFACE_VERSION "VModelInfoClient003"
|
|
#define VMODELINFO_SERVER_INTERFACE_VERSION "VModelInfoServer001"
|
|
|
|
class IVModelInfo
|
|
{
|
|
public:
|
|
virtual ~IVModelInfo( void ) { }
|
|
|
|
virtual const model_t *GetModel( int modelindex ) const = 0;
|
|
// Returns index of model by name
|
|
virtual int GetModelIndex( const char *name ) const = 0;
|
|
|
|
// Returns name of model
|
|
virtual const char *GetModelName( const model_t *model ) const = 0;
|
|
virtual vcollide_t *GetVCollide( const model_t *model ) const = 0;
|
|
virtual vcollide_t *GetVCollide( int modelindex ) const = 0;
|
|
virtual void GetModelBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0;
|
|
virtual void GetModelRenderBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0;
|
|
virtual int GetModelFrameCount( const model_t *model ) const = 0;
|
|
virtual int GetModelType( const model_t *model ) const = 0;
|
|
virtual void *GetModelExtraData( const model_t *model ) = 0;
|
|
virtual bool ModelHasMaterialProxy( const model_t *model ) const = 0;
|
|
virtual bool IsTranslucent( model_t const* model ) const = 0;
|
|
virtual bool IsTranslucentTwoPass( const model_t *model ) const = 0;
|
|
virtual void RecomputeTranslucency( const model_t *model ) = 0;
|
|
virtual int GetModelMaterialCount( const model_t* model ) const = 0;
|
|
virtual void GetModelMaterials( const model_t *model, int count, IMaterial** ppMaterial ) = 0;
|
|
virtual bool IsModelVertexLit( const model_t *model ) const = 0;
|
|
virtual const char *GetModelKeyValueText( const model_t *model ) = 0;
|
|
virtual float GetModelRadius( const model_t *model ) = 0;
|
|
|
|
virtual const studiohdr_t *FindModel( const studiohdr_t *pStudioHdr, void **cache, const char *modelname ) const = 0;
|
|
virtual const studiohdr_t *FindModel( void *cache ) const = 0;
|
|
virtual virtualmodel_t *GetVirtualModel( const studiohdr_t *pStudioHdr ) const = 0;
|
|
virtual byte *GetAnimBlock( const studiohdr_t *pStudioHdr, int iBlock ) const = 0;
|
|
|
|
// Available on client only!!!
|
|
virtual void GetModelMaterialColorAndLighting( const model_t *model, Vector const& origin,
|
|
QAngle const& angles, trace_t* pTrace,
|
|
Vector& lighting, Vector& matColor ) = 0;
|
|
virtual void GetIlluminationPoint( const model_t *model, Vector const& origin,
|
|
QAngle const& angles, Vector* pLightingCenter ) = 0;
|
|
|
|
virtual int GetModelContents( int modelIndex ) const = 0;
|
|
virtual studiohdr_t *GetStudiomodel( const model_t *mod ) = 0;
|
|
virtual int GetModelSpriteWidth( const model_t *model ) const = 0;
|
|
virtual int GetModelSpriteHeight( const model_t *model ) const = 0;
|
|
|
|
// Sets/gets a map-specified fade range (client only)
|
|
virtual void SetLevelScreenFadeRange( float flMinSize, float flMaxSize ) = 0;
|
|
virtual void GetLevelScreenFadeRange( float *pMinArea, float *pMaxArea ) const = 0;
|
|
|
|
// Sets/gets a map-specified per-view fade range (client only)
|
|
virtual void SetViewScreenFadeRange( float flMinSize, float flMaxSize ) = 0;
|
|
|
|
// Computes fade alpha based on distance fade + screen fade (client only)
|
|
virtual unsigned char ComputeLevelScreenFade( const Vector &vecAbsOrigin, float flRadius, float flFadeScale ) const = 0;
|
|
virtual unsigned char ComputeViewScreenFade( const Vector &vecAbsOrigin, float flRadius, float flFadeScale ) const = 0;
|
|
|
|
// both client and server
|
|
virtual int GetAutoplayList( const studiohdr_t *pStudioHdr, unsigned short **pAutoplayList ) const = 0;
|
|
|
|
// Gets a virtual terrain collision model (creates if necessary)
|
|
// NOTE: This may return NULL if the terrain model cannot be virtualized
|
|
virtual CPhysCollide *GetCollideForVirtualTerrain( const virtualterrainparams_t ¶ms ) = 0;
|
|
|
|
virtual bool IsUsingFBTexture( const model_t *model ) const = 0;
|
|
|
|
virtual const model_t *FindOrLoadModel( const char *name ) const = 0;
|
|
};
|
|
|
|
|
|
class IVModelInfoClient : public IVModelInfo
|
|
{
|
|
public:
|
|
};
|
|
|
|
|
|
struct virtualterrainparams_t
|
|
{
|
|
// UNDONE: Add grouping here, specified in BSP file? (test grouping to see if this is necessary)
|
|
int index;
|
|
};
|
|
|
|
#endif // IVMODELINFO_H
|