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hl2sdk/public/tier1/netadr.h
xen 00644551e4
Rename netadr_s to netadr_t (#227)
Also remove SetIPAndPort from the tier0 export
2024-04-05 22:23:18 +03:00

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// netadr.h
#ifndef NETADR_H
#define NETADR_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "bitbuf.h"
#undef SetPort
typedef enum
{
NA_NULL = 0,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
} netadrtype_t;
struct netadr_t
{
public:
netadr_t() { SetIP( 0 ); SetPort( 0 ); SetType( NA_IP ); }
netadr_t( uint unIP, uint16 usPort ) { SetIP( unIP ); SetPort( usPort ); SetType( NA_IP ); }
netadr_t( const char *pch ) { SetFromString( pch ); }
// invalids Address
DLL_CLASS_IMPORT void Clear();
DLL_CLASS_IMPORT void SetType( netadrtype_t type );
DLL_CLASS_IMPORT void SetPort( unsigned short port );
DLL_CLASS_IMPORT bool SetFromSockadr( const struct sockaddr *s );
DLL_CLASS_IMPORT void SetIP( uint8 b1, uint8 b2, uint8 b3, uint8 b4 );
// unIP is in host order (little-endian)
DLL_CLASS_IMPORT void SetIP( uint unIP );
void SetIPAndPort( uint unIP, unsigned short usPort ) { SetIP( unIP ); SetPort( usPort ); }
// if bUseDNS is true then do a DNS lookup if needed
DLL_CLASS_IMPORT void SetFromString( const char *pch, bool bUseDNS = false );
DLL_CLASS_IMPORT bool CompareAdr( const netadr_t &a, bool onlyBase = false ) const;
DLL_CLASS_IMPORT bool CompareClassBAdr( const netadr_t &a ) const;
DLL_CLASS_IMPORT bool CompareClassCAdr( const netadr_t &a ) const;
DLL_CLASS_IMPORT netadrtype_t GetType() const;
DLL_CLASS_IMPORT unsigned short GetPort() const;
// returns xxx.xxx.xxx.xxx:ppppp
DLL_CLASS_IMPORT const char *ToString( bool onlyBase = false ) const;
DLL_CLASS_IMPORT void ToString( char *pchBuffer, uint32 unBufferSize, bool onlyBase = false ) const;
DLL_CLASS_IMPORT void ToSockadr( struct sockaddr *s ) const;
DLL_CLASS_IMPORT unsigned int GetIPHostByteOrder() const;
DLL_CLASS_IMPORT unsigned int GetIPNetworkByteOrder() const;
inline unsigned int GetIP() const { return GetIPNetworkByteOrder(); }
// true, if this is the localhost IP
DLL_CLASS_IMPORT bool IsLocalhost() const;
// true if engine loopback buffers are used
DLL_CLASS_IMPORT bool IsLoopback() const;
// true, if this is a private LAN IP
DLL_CLASS_IMPORT bool IsReservedAdr() const;
// ip & port != 0
DLL_CLASS_IMPORT bool IsValid() const;
// ip != 0
DLL_CLASS_IMPORT bool IsBaseAdrValid() const;
DLL_CLASS_IMPORT void SetFromSocket( int hSocket );
DLL_CLASS_IMPORT bool Serialize( bf_write &writeBuf );
DLL_CLASS_IMPORT bool Unserialize( bf_read &readBuf );
bool operator==( const netadr_t &netadr ) const { return (CompareAdr( netadr )); }
DLL_CLASS_IMPORT bool operator<( const netadr_t &netadr ) const;
public: // members are public to avoid to much changes
netadrtype_t type;
unsigned char ip[4];
unsigned short port;
};
#endif // NETADR_H