mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-09 10:39:03 +08:00
1209 lines
41 KiB
C++
1209 lines
41 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CONVAR_H
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#define CONVAR_H
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#if _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlstring.h"
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#include "Color.h"
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#include "mathlib/vector4d.h"
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#include "playerslot.h"
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#ifdef _WIN32
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#define FORCEINLINE_CVAR FORCEINLINE
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#elif POSIX
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#define FORCEINLINE_CVAR inline
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#else
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#error "implement me"
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#endif
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//-----------------------------------------------------------------------------
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// Uncomment me to test for threading issues for material system convars
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// NOTE: You want to disable all threading when you do this
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// +host_thread_mode 0 +r_threaded_particles 0 +sv_parallel_packentities 0 +sv_disable_querycache 0
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//-----------------------------------------------------------------------------
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//#define CONVAR_TEST_MATERIAL_THREAD_CONVARS 1
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ConVar;
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class CCommand;
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class ConCommand;
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class ConCommandBase;
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class ConVarRefAbstract;
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class ConCommandRefAbstract;
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struct characterset_t;
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class ALIGN8 ConVarHandle
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{
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public:
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bool IsValid() { return value != kInvalidConVarHandle; }
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uint32 Get() { return value; }
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void Set( uint32 _value ) { value = _value; }
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private:
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uint32 value = kInvalidConVarHandle;
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private:
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static const uint32 kInvalidConVarHandle = 0xFFFFFFFF;
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} ALIGN8_POST;
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enum CommandTarget_t
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{
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CT_NO_TARGET = -1,
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CT_FIRST_SPLITSCREEN_CLIENT = 0,
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CT_LAST_SPLITSCREEN_CLIENT = 3,
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};
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class CCommandContext
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{
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public:
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CCommandContext(CommandTarget_t nTarget, CPlayerSlot nSlot) :
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m_nTarget(nTarget), m_nPlayerSlot(nSlot)
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{
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}
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CommandTarget_t GetTarget() const
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{
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return m_nTarget;
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}
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CPlayerSlot GetPlayerSlot() const
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{
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return m_nPlayerSlot;
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}
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private:
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CommandTarget_t m_nTarget;
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CPlayerSlot m_nPlayerSlot;
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};
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class ALIGN8 ConCommandHandle
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{
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public:
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bool IsValid() { return value != kInvalidConCommandHandle; }
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uint16 Get() { return value; }
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void Set( uint16 _value ) { value = _value; }
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void Reset() { value = kInvalidConCommandHandle; }
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bool HasCallback() const;
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void Dispatch( const CCommandContext& context, const CCommand& command );
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void Unregister();
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private:
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uint16 value = kInvalidConCommandHandle;
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private:
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static const uint16 kInvalidConCommandHandle = 0xFFFF;
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} ALIGN8_POST;
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struct CSplitScreenSlot
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{
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CSplitScreenSlot( int index )
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{
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m_Data = index;
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}
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int Get() const
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{
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return m_Data;
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}
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int m_Data;
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};
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//-----------------------------------------------------------------------------
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// ConVar flags
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//-----------------------------------------------------------------------------
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// The default, no flags at all
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#define FCVAR_NONE 0
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// Command to ConVars and ConCommands
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// ConVar Systems
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#define FCVAR_LINKED_CONCOMMAND (1<<0)
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#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
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#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
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#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
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#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
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// ConVar only
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#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
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#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
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#define FCVAR_NOTIFY (1<<8) // notifies players when changed
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#define FCVAR_USERINFO (1<<9) // changes the client's info string
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#define FCVAR_MISSING0 (1<<10) // Something that hides the cvar from the cvar lookups
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#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#define FCVAR_MISSING1 (1<<12) // Something that hides the cvar from the cvar lookups
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// It's a ConVar that's shared between the client and the server.
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// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
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// client, of course )
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// If a change is requested it must come from the console (i.e., no remote client changes)
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// If a value is changed while a server is active, it's replicated to all connected clients
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#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
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#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
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#define FCVAR_PER_USER (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
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#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
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#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
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#define FCVAR_MISSING2 (1<<18)
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#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers
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#define FCVAR_MENUBAR_ITEM (1<<20)
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#define FCVAR_MISSING3 (1<<21)
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#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
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#define FCVAR_VCONSOLE_FUZZY_MATCHING (1<<23)
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#define FCVAR_SERVER_CAN_EXECUTE (1<<24) // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
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#define FCVAR_CLIENT_CAN_EXECUTE (1<<25) // Assigned to commands to let clients execute them
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#define FCVAR_SERVER_CANNOT_QUERY (1<<26) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
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#define FCVAR_VCONSOLE_SET_FOCUS (1<<27)
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#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<28) // IVEngineClient::ClientCmd is allowed to execute this command.
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// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
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#define FCVAR_EXECUTE_PER_TICK (1<<29)
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enum EConVarType : short
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{
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EConVarType_Invalid = -1,
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EConVarType_Bool,
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EConVarType_Int16,
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EConVarType_UInt16,
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EConVarType_Int32,
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EConVarType_UInt32,
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EConVarType_Int64,
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EConVarType_UInt64,
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EConVarType_Float32,
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EConVarType_Float64,
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EConVarType_String,
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EConVarType_Color,
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EConVarType_Vector2,
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EConVarType_Vector3,
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EConVarType_Vector4,
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EConVarType_Qangle
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};
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union CVValue_t
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{
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bool m_bValue;
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short m_i16Value;
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uint16 m_u16Value;
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int m_i32Value;
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uint m_u32Value;
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int64 m_i64Value;
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uint64 m_u64Value;
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float m_flValue;
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double m_dbValue;
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const char *m_szValue;
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Color m_clrValue;
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Vector2D m_vec2Value;
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Vector m_vec3Value;
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Vector4D m_vec4Value;
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QAngle m_angValue;
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};
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//-----------------------------------------------------------------------------
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// Called when a ConVar changes value
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//-----------------------------------------------------------------------------
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typedef void(*FnChangeCallbackGlobal_t)(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, const char *pNewValue, const char *pOldValue);
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typedef void(*FnChangeCallback_t)(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, CVValue_t *pNewValue, CVValue_t *pOldValue);
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//-----------------------------------------------------------------------------
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// ConVar & ConCommand creation listener callbacks
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//-----------------------------------------------------------------------------
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class ICVarListenerCallbacks
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{
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public:
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virtual void OnConVarCreated( ConVarRefAbstract *pNewCvar ) = 0;
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virtual void OnConCommandCreated( ConCommandRefAbstract *pNewCommand ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Called when a ConCommand needs to execute
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//-----------------------------------------------------------------------------
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typedef void ( *FnCommandCallback_t )( const CCommandContext &context, const CCommand &command );
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typedef void ( *FnCommandCallbackNoContext_t )( const CCommand &command );
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typedef void ( *FnCommandCallbackVoid_t )();
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//-----------------------------------------------------------------------------
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// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings
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//-----------------------------------------------------------------------------
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typedef int(*FnCommandCompletionCallback)( const char *partial, CUtlVector< CUtlString > &commands );
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//-----------------------------------------------------------------------------
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// Interface version
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//-----------------------------------------------------------------------------
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class ICommandCallback
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{
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public:
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virtual void CommandCallback(const CCommandContext &context, const CCommand &command) = 0;
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};
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class ICommandCompletionCallback
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{
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public:
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virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) = 0;
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};
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class ConCommandRefAbstract
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{
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public:
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ConCommandHandle handle;
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};
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//-----------------------------------------------------------------------------
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// Purpose: The base console invoked command/cvar interface
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//-----------------------------------------------------------------------------
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class ConCommandBase
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{
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friend class CCvar;
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friend class ConCommand;
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protected:
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ConCommandBase( void );
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public:
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~ConCommandBase( void );
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// Check flag
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bool IsFlagSet( int64 flag ) const;
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// Set flag
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void AddFlags( int64 flags );
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// Clear flag
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void RemoveFlags( int64 flags );
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int64 GetFlags() const;
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// Return name of cvar
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const char *GetName( void ) const;
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// Return help text for cvar
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const char *GetHelpText( void ) const;
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private:
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// Static data
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const char *m_pszName;
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const char *m_pszHelpString;
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// ConVar flags
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int64 m_nFlags;
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};
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//-----------------------------------------------------------------------------
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// Command tokenizer
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//-----------------------------------------------------------------------------
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class CCommand
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{
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public:
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CCommand();
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CCommand( int nArgC, const char **ppArgV );
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bool Tokenize( const char *pCommand, characterset_t *pBreakSet = NULL );
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void Reset();
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int ArgC() const;
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const char **ArgV() const;
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const char *ArgS() const; // All args that occur after the 0th arg, in string form
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const char *GetCommandString() const; // The entire command in string form, including the 0th arg
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const char *operator[]( int nIndex ) const; // Gets at arguments
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const char *Arg( int nIndex ) const; // Gets at arguments
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// Helper functions to parse arguments to commands.
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//
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// Returns index of argument, or -1 if no such argument.
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int FindArg( const char *pName ) const;
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int FindArgInt( const char *pName, int nDefaultVal ) const;
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static int MaxCommandLength();
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static characterset_t* DefaultBreakSet();
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private:
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enum
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{
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COMMAND_MAX_ARGC = 64,
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COMMAND_MAX_LENGTH = 512,
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};
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int m_nArgv0Size;
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CUtlVectorFixedGrowable<char, COMMAND_MAX_LENGTH> m_ArgSBuffer;
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CUtlVectorFixedGrowable<char, COMMAND_MAX_LENGTH> m_ArgvBuffer;
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CUtlVectorFixedGrowable<char*, COMMAND_MAX_ARGC> m_Args;
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};
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inline int CCommand::MaxCommandLength()
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{
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return COMMAND_MAX_LENGTH - 1;
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}
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inline int CCommand::ArgC() const
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{
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return m_Args.Count();
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}
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inline const char **CCommand::ArgV() const
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{
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return ArgC() ? (const char**)m_Args.Base() : NULL;
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}
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inline const char *CCommand::ArgS() const
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{
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return m_nArgv0Size ? (m_ArgSBuffer.Base() + m_nArgv0Size) : "";
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}
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inline const char *CCommand::GetCommandString() const
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{
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return ArgC() ? m_ArgSBuffer.Base() : "";
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}
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inline const char *CCommand::Arg( int nIndex ) const
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{
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// FIXME: Many command handlers appear to not be particularly careful
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// about checking for valid argc range. For now, we're going to
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// do the extra check and return an empty string if it's out of range
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if ( nIndex < 0 || nIndex >= ArgC() )
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return "";
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return m_Args[nIndex];
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}
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inline const char *CCommand::operator[]( int nIndex ) const
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{
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return Arg( nIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose: The console invoked command
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//-----------------------------------------------------------------------------
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class ConCommand : public ConCommandBase
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{
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friend class CCvar;
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friend class ConCommandHandle;
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public:
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typedef ConCommandBase BaseClass;
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ConCommand( ConCommandRefAbstract *pReferenceOut, const char *pName, FnCommandCallback_t callback,
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const char *pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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ConCommand( ConCommandRefAbstract *pReferenceOut, const char *pName, FnCommandCallbackVoid_t callback,
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const char *pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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ConCommand( ConCommandRefAbstract* pReferenceOut, const char* pName, FnCommandCallbackNoContext_t callback,
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const char* pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0 );
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ConCommand( ConCommandRefAbstract *pReferenceOut, const char *pName, ICommandCallback *pCallback,
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const char *pHelpString = 0, int64 flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0 );
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~ConCommand( void );
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// Used internally by OneTimeInit to initialize/shutdown
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void Init();
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void Shutdown();
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void Create( const char *pName, const char *pHelpString = 0,
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int64 flags = 0 );
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int AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands );
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bool CanAutoComplete( void );
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inline ConCommandRefAbstract *GetRef( void ) const
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{
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return m_pReference;
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}
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inline void SetHandle( ConCommandHandle hndl )
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{
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m_pReference->handle = hndl;
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}
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private:
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// Call this function when executing the command
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class CallbackInfo_t
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{
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public:
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union {
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FnCommandCallback_t m_fnCommandCallback;
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FnCommandCallbackVoid_t m_fnVoidCommandCallback;
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FnCommandCallbackNoContext_t m_fnContextlessCommandCallback;
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ICommandCallback* m_pCommandCallback;
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};
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bool m_bUsingCommandCallbackInterface : 1;
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bool m_bHasVoidCommandCallback : 1;
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bool m_bHasContextlessCommandCallback : 1;
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};
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CallbackInfo_t m_Callback;
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// NOTE: To maintain backward compat, we have to be very careful:
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// All public virtual methods must appear in the same order always
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// since engine code will be calling into this code, which *does not match*
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// in the mod code; it's using slightly different, but compatible versions
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// of this class. Also: Be very careful about adding new fields to this class.
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// Those fields will not exist in the version of this class that is instanced
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// in mod code.
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union
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{
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FnCommandCompletionCallback m_fnCompletionCallback;
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ICommandCompletionCallback* m_pCommandCompletionCallback;
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};
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bool m_bHasCompletionCallback : 1;
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bool m_bUsingCommandCompletionInterface : 1;
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ConCommandRefAbstract *m_pReference;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A console variable
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//-----------------------------------------------------------------------------
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class ConVar
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{
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friend class CCvar;
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friend class ConVarRef;
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friend class SplitScreenConVarRef;
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public:
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#ifdef CONVAR_WORK_FINISHED
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ConVar( const char *pName, const char *pDefaultValue, int64 flags = 0);
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ConVar( const char *pName, const char *pDefaultValue, int64 flags,
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const char *pHelpString );
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ConVar( const char *pName, const char *pDefaultValue, int64 flags,
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const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax );
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ConVar( const char *pName, const char *pDefaultValue, int64 flags,
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const char *pHelpString, FnChangeCallback_t callback );
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ConVar( const char *pName, const char *pDefaultValue, int64 flags,
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const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax,
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FnChangeCallback_t callback );
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~ConVar( void );
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bool IsFlagSet( int64 flag ) const;
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const char* GetHelpText( void ) const;
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const char *GetName( void ) const;
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// Return name of command (usually == GetName(), except in case of FCVAR_SS_ADDED vars
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const char *GetBaseName( void ) const;
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int GetSplitScreenPlayerSlot() const;
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void AddFlags( int64 flags );
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int64 GetFlags() const;
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// Install a change callback (there shouldn't already be one....)
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void InstallChangeCallback( FnChangeCallback_t callback, bool bInvoke = true );
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void RemoveChangeCallback( FnChangeCallback_t callbackToRemove );
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int GetChangeCallbackCount() const { return m_pParent->m_fnChangeCallbacks.Count(); }
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FnChangeCallback_t GetChangeCallback( int slot ) const { return m_pParent->m_fnChangeCallbacks[ slot ]; }
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// Retrieve value
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FORCEINLINE_CVAR float GetFloat( void ) const;
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FORCEINLINE_CVAR int GetInt( void ) const;
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FORCEINLINE_CVAR Color GetColor( void ) const;
|
|
FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); }
|
|
FORCEINLINE_CVAR char const *GetString( void ) const;
|
|
|
|
// Compiler driven selection for template use
|
|
template <typename T> T Get( void ) const;
|
|
template <typename T> T Get( T * ) const;
|
|
|
|
// Any function that allocates/frees memory needs to be virtual or else you'll have crashes
|
|
// from alloc/free across dll/exe boundaries.
|
|
|
|
// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue).
|
|
void SetValue( const char *value );
|
|
void SetValue( float value );
|
|
void SetValue( int value );
|
|
void SetValue( Color value );
|
|
|
|
// Reset to default value
|
|
void Revert( void );
|
|
|
|
// True if it has a min/max setting
|
|
bool HasMin() const;
|
|
bool HasMax() const;
|
|
|
|
bool GetMin( float& minVal ) const;
|
|
bool GetMax( float& maxVal ) const;
|
|
|
|
float GetMinValue() const;
|
|
float GetMaxValue() const;
|
|
|
|
const char *GetDefault( void ) const;
|
|
|
|
|
|
FORCEINLINE_CVAR CVValue_t &GetRawValue()
|
|
{
|
|
return m_Value;
|
|
}
|
|
FORCEINLINE_CVAR const CVValue_t &GetRawValue() const
|
|
{
|
|
return m_Value;
|
|
}
|
|
|
|
private:
|
|
bool InternalSetColorFromString( const char *value );
|
|
// Called by CCvar when the value of a var is changing.
|
|
void InternalSetValue(const char *value);
|
|
// For CVARs marked FCVAR_NEVER_AS_STRING
|
|
void InternalSetFloatValue( float fNewValue );
|
|
void InternalSetIntValue( int nValue );
|
|
void InternalSetColorValue( Color value );
|
|
|
|
bool ClampValue( float& value );
|
|
void ChangeStringValue( const char *tempVal, float flOldValue );
|
|
|
|
void Create( const char *pName, const char *pDefaultValue, int64 flags = 0,
|
|
const char *pHelpString = 0, bool bMin = false, float fMin = 0.0,
|
|
bool bMax = false, float fMax = false, FnChangeCallback_t callback = 0 );
|
|
|
|
// Used internally by OneTimeInit to initialize.
|
|
void Init();
|
|
|
|
|
|
|
|
protected:
|
|
#if 0
|
|
// Next ConVar in chain
|
|
// Prior to register, it points to the next convar in the DLL.
|
|
// Once registered, though, m_pNext is reset to point to the next
|
|
// convar in the global list
|
|
ConCommandBase* m_pNext;
|
|
|
|
// Has the cvar been added to the global list?
|
|
bool m_bRegistered;
|
|
|
|
// Static data
|
|
const char* m_pszName;
|
|
const char* m_pszHelpString;
|
|
|
|
// ConVar flags
|
|
int64 m_nFlags;
|
|
|
|
protected:
|
|
// ConVars add themselves to this list for the executable.
|
|
// Then ConVar_Register runs through all the console variables
|
|
// and registers them into a global list stored in vstdlib.dll
|
|
static ConCommandBase* s_pConCommandBases;
|
|
|
|
// ConVars in this executable use this 'global' to access values.
|
|
static IConCommandBaseAccessor* s_pAccessor;
|
|
// This either points to "this" or it points to the original declaration of a ConVar.
|
|
// This allows ConVars to exist in separate modules, and they all use the first one to be declared.
|
|
// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar).
|
|
ConVar *m_pParent;
|
|
|
|
// Static data
|
|
const char *m_pszDefaultValue;
|
|
|
|
CVValue_t m_Value;
|
|
|
|
// Min/Max values
|
|
bool m_bHasMin;
|
|
float m_fMinVal;
|
|
bool m_bHasMax;
|
|
float m_fMaxVal;
|
|
|
|
// Call this function when ConVar changes
|
|
CUtlVector< FnChangeCallback_t > m_fnChangeCallbacks;
|
|
#endif
|
|
#endif // CONVAR_WORK_FINISHED
|
|
const char* m_pszName;
|
|
CVValue_t* m_cvvDefaultValue;
|
|
CVValue_t* m_cvvMinValue;
|
|
CVValue_t* m_cvvMaxValue;
|
|
const char* m_pszHelpString;
|
|
EConVarType m_eVarType;
|
|
|
|
// This gets copied from the ConVarDesc_t on creation
|
|
short unk1;
|
|
|
|
unsigned int timesChanged;
|
|
int64 flags;
|
|
unsigned int callback_index;
|
|
|
|
// Used when setting default, max, min values from the ConVarDesc_t
|
|
// although that's not the only place of usage
|
|
// flags seems to be:
|
|
// (1 << 0) Skip setting value to split screen slots and also something keyvalues related
|
|
// (1 << 1) Skip setting default value
|
|
// (1 << 2) Skip setting min/max values
|
|
int allocation_flag_of_some_sort;
|
|
|
|
CVValue_t** values;
|
|
};
|
|
|
|
|
|
#ifdef CONVAR_WORK_FINISHED
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a float
|
|
// Output : float
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR float ConVar::GetFloat( void ) const
|
|
{
|
|
return m_pParent->m_Value.m_fValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as an int
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR int ConVar::GetInt( void ) const
|
|
{
|
|
return m_pParent->m_Value.m_nValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a color
|
|
// Output : Color
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR Color ConVar::GetColor( void ) const
|
|
{
|
|
unsigned char *pColorElement = ((unsigned char *)&m_pParent->m_Value.m_nValue);
|
|
return Color( pColorElement[0], pColorElement[1], pColorElement[2], pColorElement[3] );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <> FORCEINLINE_CVAR float ConVar::Get<float>( void ) const { return GetFloat(); }
|
|
template <> FORCEINLINE_CVAR int ConVar::Get<int>( void ) const { return GetInt(); }
|
|
template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( void ) const { return GetBool(); }
|
|
template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( void ) const { return GetString(); }
|
|
template <> FORCEINLINE_CVAR float ConVar::Get<float>( float *p ) const { return ( *p = GetFloat() ); }
|
|
template <> FORCEINLINE_CVAR int ConVar::Get<int>( int *p ) const { return ( *p = GetInt() ); }
|
|
template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( bool *p ) const { return ( *p = GetBool() ); }
|
|
template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( char const **p ) const { return ( *p = GetString() ); }
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
|
|
// Output : const char *
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR const char *ConVar::GetString( void ) const
|
|
{
|
|
if ( m_nFlags & FCVAR_NEVER_AS_STRING )
|
|
return "FCVAR_NEVER_AS_STRING";
|
|
|
|
char const *str = m_pParent->m_Value.m_pszString;
|
|
return str ? str : "";
|
|
}
|
|
|
|
class CSplitScreenAddedConVar : public ConVar
|
|
{
|
|
typedef ConVar BaseClass;
|
|
public:
|
|
CSplitScreenAddedConVar( int nSplitScreenSlot, const char *pName, const ConVar *pBaseVar ) :
|
|
BaseClass
|
|
(
|
|
pName,
|
|
pBaseVar->GetDefault(),
|
|
// Keep basevar flags, except remove _SS and add _SS_ADDED instead
|
|
( pBaseVar->GetFlags() & ~FCVAR_SS ) | FCVAR_SS_ADDED,
|
|
pBaseVar->GetHelpText(),
|
|
pBaseVar->HasMin(),
|
|
pBaseVar->GetMinValue(),
|
|
pBaseVar->HasMax(),
|
|
pBaseVar->GetMaxValue()
|
|
),
|
|
m_pBaseVar( pBaseVar ),
|
|
m_nSplitScreenSlot( nSplitScreenSlot )
|
|
{
|
|
for ( int i = 0; i < pBaseVar->GetChangeCallbackCount(); ++i )
|
|
{
|
|
InstallChangeCallback( pBaseVar->GetChangeCallback( i ), false );
|
|
}
|
|
Assert( nSplitScreenSlot >= 1 );
|
|
Assert( nSplitScreenSlot < MAX_SPLITSCREEN_CLIENTS );
|
|
Assert( m_pBaseVar );
|
|
Assert( IsFlagSet( FCVAR_SS_ADDED ) );
|
|
Assert( !IsFlagSet( FCVAR_SS ) );
|
|
}
|
|
|
|
const ConVar *GetBaseVar() const;
|
|
virtual const char *GetBaseName() const;
|
|
void SetSplitScreenPlayerSlot( int nSlot );
|
|
virtual int GetSplitScreenPlayerSlot() const;
|
|
|
|
protected:
|
|
|
|
const ConVar *m_pBaseVar;
|
|
int m_nSplitScreenSlot;
|
|
};
|
|
|
|
FORCEINLINE_CVAR const ConVar *CSplitScreenAddedConVar::GetBaseVar() const
|
|
{
|
|
Assert( m_pBaseVar );
|
|
return m_pBaseVar;
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *CSplitScreenAddedConVar::GetBaseName() const
|
|
{
|
|
Assert( m_pBaseVar );
|
|
return m_pBaseVar->GetName();
|
|
}
|
|
|
|
FORCEINLINE_CVAR void CSplitScreenAddedConVar::SetSplitScreenPlayerSlot( int nSlot )
|
|
{
|
|
m_nSplitScreenSlot = nSlot;
|
|
}
|
|
|
|
FORCEINLINE_CVAR int CSplitScreenAddedConVar::GetSplitScreenPlayerSlot() const
|
|
{
|
|
return m_nSplitScreenSlot;
|
|
}
|
|
|
|
#endif // CONVAR_WORK_FINISHED
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used to read/write convars that already exist (replaces the FindVar method)
|
|
//-----------------------------------------------------------------------------
|
|
class ConVarRefAbstract
|
|
{
|
|
public:
|
|
#ifdef CONVAR_WORK_FINISHED
|
|
ConVarRefAbstract( const char *pName );
|
|
ConVarRefAbstract( const char *pName, bool bIgnoreMissing );
|
|
ConVarRefAbstract( IConVar *pConVar );
|
|
|
|
void Init( const char *pName, bool bIgnoreMissing );
|
|
bool IsValid() const;
|
|
bool IsFlagSet( int64 nFlags ) const;
|
|
IConVar *GetLinkedConVar();
|
|
|
|
// Get/Set value
|
|
float GetFloat( void ) const;
|
|
int GetInt( void ) const;
|
|
Color GetColor( void ) const;
|
|
bool GetBool() const { return !!GetInt(); }
|
|
const char *GetString( void ) const;
|
|
|
|
void SetValue( const char *pValue );
|
|
void SetValue( float flValue );
|
|
void SetValue( int nValue );
|
|
void SetValue( Color value );
|
|
void SetValue( bool bValue );
|
|
|
|
const char *GetName() const;
|
|
|
|
const char *GetDefault() const;
|
|
|
|
const char *GetBaseName() const;
|
|
|
|
int GetSplitScreenPlayerSlot() const;
|
|
|
|
private:
|
|
#endif // CONVAR_WORK_FINISHED
|
|
// High-speed method to read convar data
|
|
ConVarHandle m_Handle;
|
|
ConVar *m_pConVarState;
|
|
};
|
|
|
|
|
|
#ifdef CONVAR_WORK_FINISHED
|
|
//-----------------------------------------------------------------------------
|
|
// Did we find an existing convar of that name?
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR bool ConVarRefAbstract::IsFlagSet( int64 nFlags ) const
|
|
{
|
|
return ( m_pConVar->IsFlagSet( nFlags ) != 0 );
|
|
}
|
|
|
|
FORCEINLINE_CVAR IConVar *ConVarRefAbstract::GetLinkedConVar()
|
|
{
|
|
return m_pConVar;
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetName() const
|
|
{
|
|
return m_pConVar->GetName();
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetBaseName() const
|
|
{
|
|
return m_pConVar->GetBaseName();
|
|
}
|
|
|
|
FORCEINLINE_CVAR int ConVarRefAbstract::GetSplitScreenPlayerSlot() const
|
|
{
|
|
return m_pConVar->GetSplitScreenPlayerSlot();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a float
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR float ConVarRefAbstract::GetFloat( void ) const
|
|
{
|
|
return m_pConVarState->m_Value.m_fValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as an int
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR int ConVarRefAbstract::GetInt( void ) const
|
|
{
|
|
return m_pConVarState->m_Value.m_nValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a color
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR Color ConVarRefAbstract::GetColor( void ) const
|
|
{
|
|
return m_pConVarState->GetColor();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetString( void ) const
|
|
{
|
|
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) );
|
|
return m_pConVarState->m_Value.m_pszString;
|
|
}
|
|
|
|
|
|
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( const char *pValue )
|
|
{
|
|
m_pConVar->SetValue( pValue );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( float flValue )
|
|
{
|
|
m_pConVar->SetValue( flValue );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( int nValue )
|
|
{
|
|
m_pConVar->SetValue( nValue );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( Color value )
|
|
{
|
|
m_pConVar->SetValue( value );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( bool bValue )
|
|
{
|
|
m_pConVar->SetValue( bValue ? 1 : 0 );
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetDefault() const
|
|
{
|
|
return m_pConVarState->m_pszDefaultValue;
|
|
}
|
|
|
|
#if 0
|
|
//-----------------------------------------------------------------------------
|
|
// Helper for referencing splitscreen convars (i.e., "name" and "name2")
|
|
//-----------------------------------------------------------------------------
|
|
class SplitScreenConVarRef
|
|
{
|
|
public:
|
|
SplitScreenConVarRef( const char *pName );
|
|
SplitScreenConVarRef( const char *pName, bool bIgnoreMissing );
|
|
SplitScreenConVarRef( IConVar *pConVar );
|
|
|
|
void Init( const char *pName, bool bIgnoreMissing );
|
|
bool IsValid() const;
|
|
bool IsFlagSet( int64 nFlags ) const;
|
|
|
|
// Get/Set value
|
|
float GetFloat( int nSlot ) const;
|
|
int GetInt( int nSlot ) const;
|
|
Color GetColor( int nSlot ) const;
|
|
bool GetBool( int nSlot ) const { return !!GetInt( nSlot ); }
|
|
const char *GetString( int nSlot ) const;
|
|
|
|
void SetValue( int nSlot, const char *pValue );
|
|
void SetValue( int nSlot, float flValue );
|
|
void SetValue( int nSlot, int nValue );
|
|
void SetValue( int nSlot, Color value );
|
|
void SetValue( int nSlot, bool bValue );
|
|
|
|
const char *GetName( int nSlot ) const;
|
|
|
|
const char *GetDefault() const;
|
|
|
|
const char *GetBaseName() const;
|
|
|
|
private:
|
|
struct cv_t
|
|
{
|
|
IConVar *m_pConVar;
|
|
ConVar *m_pConVarState;
|
|
};
|
|
|
|
cv_t m_Info[ MAX_SPLITSCREEN_CLIENTS ];
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Did we find an existing convar of that name?
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR bool SplitScreenConVarRef::IsFlagSet( int64 nFlags ) const
|
|
{
|
|
return ( m_Info[ 0 ].m_pConVar->IsFlagSet( nFlags ) != 0 );
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetName( int nSlot ) const
|
|
{
|
|
return m_Info[ nSlot ].m_pConVar->GetName();
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetBaseName() const
|
|
{
|
|
return m_Info[ 0 ].m_pConVar->GetBaseName();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a float
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR float SplitScreenConVarRef::GetFloat( int nSlot ) const
|
|
{
|
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_fValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as an int
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR int SplitScreenConVarRef::GetInt( int nSlot ) const
|
|
{
|
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_nValue;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as an int
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR Color SplitScreenConVarRef::GetColor( int nSlot ) const
|
|
{
|
|
return m_Info[ nSlot ].m_pConVarState->GetColor();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
|
|
//-----------------------------------------------------------------------------
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetString( int nSlot ) const
|
|
{
|
|
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) );
|
|
return m_Info[ nSlot ].m_pConVarState->m_Value.m_pszString;
|
|
}
|
|
|
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, const char *pValue )
|
|
{
|
|
m_Info[ nSlot ].m_pConVar->SetValue( pValue );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, float flValue )
|
|
{
|
|
m_Info[ nSlot ].m_pConVar->SetValue( flValue );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, int nValue )
|
|
{
|
|
m_Info[ nSlot ].m_pConVar->SetValue( nValue );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, Color value )
|
|
{
|
|
m_Info[ nSlot ].m_pConVar->SetValue( value );
|
|
}
|
|
|
|
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, bool bValue )
|
|
{
|
|
m_Info[ nSlot ].m_pConVar->SetValue( bValue ? 1 : 0 );
|
|
}
|
|
|
|
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetDefault() const
|
|
{
|
|
return m_Info[ 0 ].m_pConVarState->m_pszDefaultValue;
|
|
}
|
|
#endif
|
|
#endif // CONVAR_WORK_FINISHED
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by the framework to register ConVars and ConCommands with the ICVar
|
|
//-----------------------------------------------------------------------------
|
|
void ConVar_Register( int64 nCVarFlag = 0 );
|
|
void ConVar_Unregister( );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Utility methods
|
|
//-----------------------------------------------------------------------------
|
|
void ConVar_PrintDescription( const ConCommandBase *pVar );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
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// Purpose: Utility class to quickly allow ConCommands to call member methods
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//-----------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma warning (disable : 4355 )
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#endif
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template< class T >
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class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback
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{
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typedef ConCommand BaseClass;
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typedef void ( T::*FnMemberCommandCallback_t )( const CCommandContext &context, const CCommand &command );
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typedef int ( T::*FnMemberCommandCompletionCallback_t )( const char *pPartial, CUtlVector< CUtlString > &commands );
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public:
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CConCommandMemberAccessor( T* pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0,
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int64 flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0 ) :
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BaseClass( &m_ConCommandRef, pName, this, pHelpString, flags, ( completionFunc != 0 ) ? this : NULL )
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{
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m_pOwner = pOwner;
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m_Func = callback;
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m_CompletionFunc = completionFunc;
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}
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~CConCommandMemberAccessor()
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{
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Shutdown();
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}
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void SetOwner( T* pOwner )
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{
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m_pOwner = pOwner;
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}
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virtual void CommandCallback( const CCommandContext &context, const CCommand &command )
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{
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Assert( m_pOwner && m_Func );
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(m_pOwner->*m_Func)( context, command );
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}
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virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands )
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{
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Assert( m_pOwner && m_CompletionFunc );
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return (m_pOwner->*m_CompletionFunc)( pPartial, commands );
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}
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private:
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T* m_pOwner;
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FnMemberCommandCallback_t m_Func;
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FnMemberCommandCompletionCallback_t m_CompletionFunc;
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ConCommandRefAbstract m_ConCommandRef;
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};
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#ifdef _MSC_VER
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#pragma warning ( default : 4355 )
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Utility macros to quicky generate a simple console command
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//-----------------------------------------------------------------------------
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#define CON_COMMAND( name, description ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, name##_callback, description ); \
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static void name##_callback( const CCommand &args )
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#ifdef CLIENT_DLL
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#define CON_COMMAND_SHARED( name, description ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command_client( &name##_ref, #name "_client", name##_callback, description ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#else
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#define CON_COMMAND_SHARED( name, description ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, name##_callback, description ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#endif
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#define CON_COMMAND_F( name, description, flags ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, name##_callback, description, flags ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#ifdef CLIENT_DLL
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#define CON_COMMAND_F_SHARED( name, description, flags ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command_client( &name##_ref, #name "_client", name##_callback, description, flags ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#else
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#define CON_COMMAND_F_SHARED( name, description, flags ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, name##_callback, description, flags ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#endif
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#define CON_COMMAND_F_COMPLETION( name, description, flags, completion ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, name##_callback, description, flags, completion ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#ifdef CLIENT_DLL
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#define CON_COMMAND_F_COMPLETION_SHARED( name, description, flags, completion ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command_client( name##_command, #name "_client", name##_callback, description, flags, completion ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#else
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#define CON_COMMAND_F_COMPLETION_SHARED( name, description, flags, completion ) \
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static ConCommandRefAbstract name##_ref; \
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static void name##_callback( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( name##_command, #name, name##_callback, description, flags, completion ); \
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static void name##_callback( const CCommandContext &context, const CCommand &args )
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#endif
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#define CON_COMMAND_EXTERN( name, _funcname, description ) \
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static ConCommandRefAbstract name##_ref; \
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void _funcname( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, _funcname, description ); \
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void _funcname( const CCommandContext &context, const CCommand &args )
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#define CON_COMMAND_EXTERN_F( name, _funcname, description, flags ) \
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static ConCommandRefAbstract name##_ref; \
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void _funcname( const CCommandContext &context, const CCommand &args ); \
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static ConCommand name##_command( &name##_ref, #name, _funcname, description, flags ); \
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void _funcname( const CCommandContext &context, const CCommand &args )
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#define CON_COMMAND_MEMBER_F( _thisclass, name, _funcname, description, flags ) \
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void _funcname( const CCommandContext &context, const CCommand &args ); \
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friend class CCommandMemberInitializer_##_funcname; \
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class CCommandMemberInitializer_##_funcname \
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{ \
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public: \
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CCommandMemberInitializer_##_funcname() : m_ConCommandAccessor( NULL, name, &_thisclass::_funcname, description, flags ) \
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{ \
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m_ConCommandAccessor.SetOwner( GET_OUTER( _thisclass, m_##_funcname##_register ) ); \
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} \
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private: \
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CConCommandMemberAccessor< _thisclass > m_ConCommandAccessor; \
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}; \
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\
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CCommandMemberInitializer_##_funcname m_##_funcname##_register; \
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#endif // CONVAR_H
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