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hl2sdk/public/tier1/convar.h
2023-09-30 13:51:00 +00:00

1209 lines
41 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $NoKeywords: $
//===========================================================================//
#ifndef CONVAR_H
#define CONVAR_H
#if _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "tier1/utlvector.h"
#include "tier1/utlstring.h"
#include "Color.h"
#include "mathlib/vector4d.h"
#include "playerslot.h"
#ifdef _WIN32
#define FORCEINLINE_CVAR FORCEINLINE
#elif POSIX
#define FORCEINLINE_CVAR inline
#else
#error "implement me"
#endif
//-----------------------------------------------------------------------------
// Uncomment me to test for threading issues for material system convars
// NOTE: You want to disable all threading when you do this
// +host_thread_mode 0 +r_threaded_particles 0 +sv_parallel_packentities 0 +sv_disable_querycache 0
//-----------------------------------------------------------------------------
//#define CONVAR_TEST_MATERIAL_THREAD_CONVARS 1
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ConVar;
class CCommand;
class ConCommand;
class ConCommandBase;
class ConVarRefAbstract;
class ConCommandRefAbstract;
struct characterset_t;
class ALIGN8 ConVarHandle
{
public:
bool IsValid() { return value != kInvalidConVarHandle; }
uint32 Get() { return value; }
void Set( uint32 _value ) { value = _value; }
private:
uint32 value = kInvalidConVarHandle;
private:
static const uint32 kInvalidConVarHandle = 0xFFFFFFFF;
} ALIGN8_POST;
enum CommandTarget_t
{
CT_NO_TARGET = -1,
CT_FIRST_SPLITSCREEN_CLIENT = 0,
CT_LAST_SPLITSCREEN_CLIENT = 3,
};
class CCommandContext
{
public:
CCommandContext(CommandTarget_t nTarget, CPlayerSlot nSlot) :
m_nTarget(nTarget), m_nPlayerSlot(nSlot)
{
}
CommandTarget_t GetTarget() const
{
return m_nTarget;
}
CPlayerSlot GetPlayerSlot() const
{
return m_nPlayerSlot;
}
private:
CommandTarget_t m_nTarget;
CPlayerSlot m_nPlayerSlot;
};
class ALIGN8 ConCommandHandle
{
public:
bool IsValid() { return value != kInvalidConCommandHandle; }
uint16 Get() { return value; }
void Set( uint16 _value ) { value = _value; }
void Reset() { value = kInvalidConCommandHandle; }
bool HasCallback() const;
void Dispatch( const CCommandContext& context, const CCommand& command );
void Unregister();
private:
uint16 value = kInvalidConCommandHandle;
private:
static const uint16 kInvalidConCommandHandle = 0xFFFF;
} ALIGN8_POST;
struct CSplitScreenSlot
{
CSplitScreenSlot( int index )
{
m_Data = index;
}
int Get() const
{
return m_Data;
}
int m_Data;
};
//-----------------------------------------------------------------------------
// ConVar flags
//-----------------------------------------------------------------------------
// The default, no flags at all
#define FCVAR_NONE 0
// Command to ConVars and ConCommands
// ConVar Systems
#define FCVAR_LINKED_CONCOMMAND (1<<0)
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
// ConVar only
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // notifies players when changed
#define FCVAR_USERINFO (1<<9) // changes the client's info string
#define FCVAR_MISSING0 (1<<10) // Something that hides the cvar from the cvar lookups
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_MISSING1 (1<<12) // Something that hides the cvar from the cvar lookups
// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
// client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_PER_USER (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
#define FCVAR_MISSING2 (1<<18)
#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers
#define FCVAR_MENUBAR_ITEM (1<<20)
#define FCVAR_MISSING3 (1<<21)
#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
#define FCVAR_VCONSOLE_FUZZY_MATCHING (1<<23)
#define FCVAR_SERVER_CAN_EXECUTE (1<<24) // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_CLIENT_CAN_EXECUTE (1<<25) // Assigned to commands to let clients execute them
#define FCVAR_SERVER_CANNOT_QUERY (1<<26) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
#define FCVAR_VCONSOLE_SET_FOCUS (1<<27)
#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<28) // IVEngineClient::ClientCmd is allowed to execute this command.
// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
#define FCVAR_EXECUTE_PER_TICK (1<<29)
enum EConVarType : short
{
EConVarType_Invalid = -1,
EConVarType_Bool,
EConVarType_Int16,
EConVarType_UInt16,
EConVarType_Int32,
EConVarType_UInt32,
EConVarType_Int64,
EConVarType_UInt64,
EConVarType_Float32,
EConVarType_Float64,
EConVarType_String,
EConVarType_Color,
EConVarType_Vector2,
EConVarType_Vector3,
EConVarType_Vector4,
EConVarType_Qangle
};
union CVValue_t
{
bool m_bValue;
short m_i16Value;
uint16 m_u16Value;
int m_i32Value;
uint m_u32Value;
int64 m_i64Value;
uint64 m_u64Value;
float m_flValue;
double m_dbValue;
const char *m_szValue;
Color m_clrValue;
Vector2D m_vec2Value;
Vector m_vec3Value;
Vector4D m_vec4Value;
QAngle m_angValue;
};
//-----------------------------------------------------------------------------
// Called when a ConVar changes value
//-----------------------------------------------------------------------------
typedef void(*FnChangeCallbackGlobal_t)(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, const char *pNewValue, const char *pOldValue);
typedef void(*FnChangeCallback_t)(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, CVValue_t *pNewValue, CVValue_t *pOldValue);
//-----------------------------------------------------------------------------
// ConVar & ConCommand creation listener callbacks
//-----------------------------------------------------------------------------
class ICVarListenerCallbacks
{
public:
virtual void OnConVarCreated( ConVarRefAbstract *pNewCvar ) = 0;
virtual void OnConCommandCreated( ConCommandRefAbstract *pNewCommand ) = 0;
};
//-----------------------------------------------------------------------------
// Called when a ConCommand needs to execute
//-----------------------------------------------------------------------------
typedef void ( *FnCommandCallback_t )( const CCommandContext &context, const CCommand &command );
typedef void ( *FnCommandCallbackNoContext_t )( const CCommand &command );
typedef void ( *FnCommandCallbackVoid_t )();
//-----------------------------------------------------------------------------
// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings
//-----------------------------------------------------------------------------
typedef int(*FnCommandCompletionCallback)( const char *partial, CUtlVector< CUtlString > &commands );
//-----------------------------------------------------------------------------
// Interface version
//-----------------------------------------------------------------------------
class ICommandCallback
{
public:
virtual void CommandCallback(const CCommandContext &context, const CCommand &command) = 0;
};
class ICommandCompletionCallback
{
public:
virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) = 0;
};
class ConCommandRefAbstract
{
public:
ConCommandHandle handle;
};
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
//-----------------------------------------------------------------------------
class ConCommandBase
{
friend class CCvar;
friend class ConCommand;
protected:
ConCommandBase( void );
public:
~ConCommandBase( void );
// Check flag
bool IsFlagSet( int64 flag ) const;
// Set flag
void AddFlags( int64 flags );
// Clear flag
void RemoveFlags( int64 flags );
int64 GetFlags() const;
// Return name of cvar
const char *GetName( void ) const;
// Return help text for cvar
const char *GetHelpText( void ) const;
private:
// Static data
const char *m_pszName;
const char *m_pszHelpString;
// ConVar flags
int64 m_nFlags;
};
//-----------------------------------------------------------------------------
// Command tokenizer
//-----------------------------------------------------------------------------
class CCommand
{
public:
CCommand();
CCommand( int nArgC, const char **ppArgV );
bool Tokenize( const char *pCommand, characterset_t *pBreakSet = NULL );
void Reset();
int ArgC() const;
const char **ArgV() const;
const char *ArgS() const; // All args that occur after the 0th arg, in string form
const char *GetCommandString() const; // The entire command in string form, including the 0th arg
const char *operator[]( int nIndex ) const; // Gets at arguments
const char *Arg( int nIndex ) const; // Gets at arguments
// Helper functions to parse arguments to commands.
//
// Returns index of argument, or -1 if no such argument.
int FindArg( const char *pName ) const;
int FindArgInt( const char *pName, int nDefaultVal ) const;
static int MaxCommandLength();
static characterset_t* DefaultBreakSet();
private:
enum
{
COMMAND_MAX_ARGC = 64,
COMMAND_MAX_LENGTH = 512,
};
int m_nArgv0Size;
CUtlVectorFixedGrowable<char, COMMAND_MAX_LENGTH> m_ArgSBuffer;
CUtlVectorFixedGrowable<char, COMMAND_MAX_LENGTH> m_ArgvBuffer;
CUtlVectorFixedGrowable<char*, COMMAND_MAX_ARGC> m_Args;
};
inline int CCommand::MaxCommandLength()
{
return COMMAND_MAX_LENGTH - 1;
}
inline int CCommand::ArgC() const
{
return m_Args.Count();
}
inline const char **CCommand::ArgV() const
{
return ArgC() ? (const char**)m_Args.Base() : NULL;
}
inline const char *CCommand::ArgS() const
{
return m_nArgv0Size ? (m_ArgSBuffer.Base() + m_nArgv0Size) : "";
}
inline const char *CCommand::GetCommandString() const
{
return ArgC() ? m_ArgSBuffer.Base() : "";
}
inline const char *CCommand::Arg( int nIndex ) const
{
// FIXME: Many command handlers appear to not be particularly careful
// about checking for valid argc range. For now, we're going to
// do the extra check and return an empty string if it's out of range
if ( nIndex < 0 || nIndex >= ArgC() )
return "";
return m_Args[nIndex];
}
inline const char *CCommand::operator[]( int nIndex ) const
{
return Arg( nIndex );
}
//-----------------------------------------------------------------------------
// Purpose: The console invoked command
//-----------------------------------------------------------------------------
class ConCommand : public ConCommandBase
{
friend class CCvar;
friend class ConCommandHandle;
public:
typedef ConCommandBase BaseClass;
ConCommand( ConCommandRefAbstract *pReferenceOut, const char *pName, FnCommandCallback_t callback,
const char *pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0 );
ConCommand( ConCommandRefAbstract *pReferenceOut, const char *pName, FnCommandCallbackVoid_t callback,
const char *pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0 );
ConCommand( ConCommandRefAbstract* pReferenceOut, const char* pName, FnCommandCallbackNoContext_t callback,
const char* pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0 );
ConCommand( ConCommandRefAbstract *pReferenceOut, const char *pName, ICommandCallback *pCallback,
const char *pHelpString = 0, int64 flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0 );
~ConCommand( void );
// Used internally by OneTimeInit to initialize/shutdown
void Init();
void Shutdown();
void Create( const char *pName, const char *pHelpString = 0,
int64 flags = 0 );
int AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands );
bool CanAutoComplete( void );
inline ConCommandRefAbstract *GetRef( void ) const
{
return m_pReference;
}
inline void SetHandle( ConCommandHandle hndl )
{
m_pReference->handle = hndl;
}
private:
// Call this function when executing the command
class CallbackInfo_t
{
public:
union {
FnCommandCallback_t m_fnCommandCallback;
FnCommandCallbackVoid_t m_fnVoidCommandCallback;
FnCommandCallbackNoContext_t m_fnContextlessCommandCallback;
ICommandCallback* m_pCommandCallback;
};
bool m_bUsingCommandCallbackInterface : 1;
bool m_bHasVoidCommandCallback : 1;
bool m_bHasContextlessCommandCallback : 1;
};
CallbackInfo_t m_Callback;
// NOTE: To maintain backward compat, we have to be very careful:
// All public virtual methods must appear in the same order always
// since engine code will be calling into this code, which *does not match*
// in the mod code; it's using slightly different, but compatible versions
// of this class. Also: Be very careful about adding new fields to this class.
// Those fields will not exist in the version of this class that is instanced
// in mod code.
union
{
FnCommandCompletionCallback m_fnCompletionCallback;
ICommandCompletionCallback* m_pCommandCompletionCallback;
};
bool m_bHasCompletionCallback : 1;
bool m_bUsingCommandCompletionInterface : 1;
ConCommandRefAbstract *m_pReference;
};
//-----------------------------------------------------------------------------
// Purpose: A console variable
//-----------------------------------------------------------------------------
class ConVar
{
friend class CCvar;
friend class ConVarRef;
friend class SplitScreenConVarRef;
public:
#ifdef CONVAR_WORK_FINISHED
ConVar( const char *pName, const char *pDefaultValue, int64 flags = 0);
ConVar( const char *pName, const char *pDefaultValue, int64 flags,
const char *pHelpString );
ConVar( const char *pName, const char *pDefaultValue, int64 flags,
const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax );
ConVar( const char *pName, const char *pDefaultValue, int64 flags,
const char *pHelpString, FnChangeCallback_t callback );
ConVar( const char *pName, const char *pDefaultValue, int64 flags,
const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax,
FnChangeCallback_t callback );
~ConVar( void );
bool IsFlagSet( int64 flag ) const;
const char* GetHelpText( void ) const;
const char *GetName( void ) const;
// Return name of command (usually == GetName(), except in case of FCVAR_SS_ADDED vars
const char *GetBaseName( void ) const;
int GetSplitScreenPlayerSlot() const;
void AddFlags( int64 flags );
int64 GetFlags() const;
// Install a change callback (there shouldn't already be one....)
void InstallChangeCallback( FnChangeCallback_t callback, bool bInvoke = true );
void RemoveChangeCallback( FnChangeCallback_t callbackToRemove );
int GetChangeCallbackCount() const { return m_pParent->m_fnChangeCallbacks.Count(); }
FnChangeCallback_t GetChangeCallback( int slot ) const { return m_pParent->m_fnChangeCallbacks[ slot ]; }
// Retrieve value
FORCEINLINE_CVAR float GetFloat( void ) const;
FORCEINLINE_CVAR int GetInt( void ) const;
FORCEINLINE_CVAR Color GetColor( void ) const;
FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); }
FORCEINLINE_CVAR char const *GetString( void ) const;
// Compiler driven selection for template use
template <typename T> T Get( void ) const;
template <typename T> T Get( T * ) const;
// Any function that allocates/frees memory needs to be virtual or else you'll have crashes
// from alloc/free across dll/exe boundaries.
// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue).
void SetValue( const char *value );
void SetValue( float value );
void SetValue( int value );
void SetValue( Color value );
// Reset to default value
void Revert( void );
// True if it has a min/max setting
bool HasMin() const;
bool HasMax() const;
bool GetMin( float& minVal ) const;
bool GetMax( float& maxVal ) const;
float GetMinValue() const;
float GetMaxValue() const;
const char *GetDefault( void ) const;
FORCEINLINE_CVAR CVValue_t &GetRawValue()
{
return m_Value;
}
FORCEINLINE_CVAR const CVValue_t &GetRawValue() const
{
return m_Value;
}
private:
bool InternalSetColorFromString( const char *value );
// Called by CCvar when the value of a var is changing.
void InternalSetValue(const char *value);
// For CVARs marked FCVAR_NEVER_AS_STRING
void InternalSetFloatValue( float fNewValue );
void InternalSetIntValue( int nValue );
void InternalSetColorValue( Color value );
bool ClampValue( float& value );
void ChangeStringValue( const char *tempVal, float flOldValue );
void Create( const char *pName, const char *pDefaultValue, int64 flags = 0,
const char *pHelpString = 0, bool bMin = false, float fMin = 0.0,
bool bMax = false, float fMax = false, FnChangeCallback_t callback = 0 );
// Used internally by OneTimeInit to initialize.
void Init();
protected:
#if 0
// Next ConVar in chain
// Prior to register, it points to the next convar in the DLL.
// Once registered, though, m_pNext is reset to point to the next
// convar in the global list
ConCommandBase* m_pNext;
// Has the cvar been added to the global list?
bool m_bRegistered;
// Static data
const char* m_pszName;
const char* m_pszHelpString;
// ConVar flags
int64 m_nFlags;
protected:
// ConVars add themselves to this list for the executable.
// Then ConVar_Register runs through all the console variables
// and registers them into a global list stored in vstdlib.dll
static ConCommandBase* s_pConCommandBases;
// ConVars in this executable use this 'global' to access values.
static IConCommandBaseAccessor* s_pAccessor;
// This either points to "this" or it points to the original declaration of a ConVar.
// This allows ConVars to exist in separate modules, and they all use the first one to be declared.
// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar).
ConVar *m_pParent;
// Static data
const char *m_pszDefaultValue;
CVValue_t m_Value;
// Min/Max values
bool m_bHasMin;
float m_fMinVal;
bool m_bHasMax;
float m_fMaxVal;
// Call this function when ConVar changes
CUtlVector< FnChangeCallback_t > m_fnChangeCallbacks;
#endif
#endif // CONVAR_WORK_FINISHED
const char* m_pszName;
CVValue_t* m_cvvDefaultValue;
CVValue_t* m_cvvMinValue;
CVValue_t* m_cvvMaxValue;
const char* m_pszHelpString;
EConVarType m_eVarType;
// This gets copied from the ConVarDesc_t on creation
short unk1;
unsigned int timesChanged;
int64 flags;
unsigned int callback_index;
// Used when setting default, max, min values from the ConVarDesc_t
// although that's not the only place of usage
// flags seems to be:
// (1 << 0) Skip setting value to split screen slots and also something keyvalues related
// (1 << 1) Skip setting default value
// (1 << 2) Skip setting min/max values
int allocation_flag_of_some_sort;
CVValue_t** values;
};
#ifdef CONVAR_WORK_FINISHED
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
// Output : float
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR float ConVar::GetFloat( void ) const
{
return m_pParent->m_Value.m_fValue;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
// Output : int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR int ConVar::GetInt( void ) const
{
return m_pParent->m_Value.m_nValue;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a color
// Output : Color
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR Color ConVar::GetColor( void ) const
{
unsigned char *pColorElement = ((unsigned char *)&m_pParent->m_Value.m_nValue);
return Color( pColorElement[0], pColorElement[1], pColorElement[2], pColorElement[3] );
}
//-----------------------------------------------------------------------------
template <> FORCEINLINE_CVAR float ConVar::Get<float>( void ) const { return GetFloat(); }
template <> FORCEINLINE_CVAR int ConVar::Get<int>( void ) const { return GetInt(); }
template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( void ) const { return GetBool(); }
template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( void ) const { return GetString(); }
template <> FORCEINLINE_CVAR float ConVar::Get<float>( float *p ) const { return ( *p = GetFloat() ); }
template <> FORCEINLINE_CVAR int ConVar::Get<int>( int *p ) const { return ( *p = GetInt() ); }
template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( bool *p ) const { return ( *p = GetBool() ); }
template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( char const **p ) const { return ( *p = GetString() ); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
// Output : const char *
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR const char *ConVar::GetString( void ) const
{
if ( m_nFlags & FCVAR_NEVER_AS_STRING )
return "FCVAR_NEVER_AS_STRING";
char const *str = m_pParent->m_Value.m_pszString;
return str ? str : "";
}
class CSplitScreenAddedConVar : public ConVar
{
typedef ConVar BaseClass;
public:
CSplitScreenAddedConVar( int nSplitScreenSlot, const char *pName, const ConVar *pBaseVar ) :
BaseClass
(
pName,
pBaseVar->GetDefault(),
// Keep basevar flags, except remove _SS and add _SS_ADDED instead
( pBaseVar->GetFlags() & ~FCVAR_SS ) | FCVAR_SS_ADDED,
pBaseVar->GetHelpText(),
pBaseVar->HasMin(),
pBaseVar->GetMinValue(),
pBaseVar->HasMax(),
pBaseVar->GetMaxValue()
),
m_pBaseVar( pBaseVar ),
m_nSplitScreenSlot( nSplitScreenSlot )
{
for ( int i = 0; i < pBaseVar->GetChangeCallbackCount(); ++i )
{
InstallChangeCallback( pBaseVar->GetChangeCallback( i ), false );
}
Assert( nSplitScreenSlot >= 1 );
Assert( nSplitScreenSlot < MAX_SPLITSCREEN_CLIENTS );
Assert( m_pBaseVar );
Assert( IsFlagSet( FCVAR_SS_ADDED ) );
Assert( !IsFlagSet( FCVAR_SS ) );
}
const ConVar *GetBaseVar() const;
virtual const char *GetBaseName() const;
void SetSplitScreenPlayerSlot( int nSlot );
virtual int GetSplitScreenPlayerSlot() const;
protected:
const ConVar *m_pBaseVar;
int m_nSplitScreenSlot;
};
FORCEINLINE_CVAR const ConVar *CSplitScreenAddedConVar::GetBaseVar() const
{
Assert( m_pBaseVar );
return m_pBaseVar;
}
FORCEINLINE_CVAR const char *CSplitScreenAddedConVar::GetBaseName() const
{
Assert( m_pBaseVar );
return m_pBaseVar->GetName();
}
FORCEINLINE_CVAR void CSplitScreenAddedConVar::SetSplitScreenPlayerSlot( int nSlot )
{
m_nSplitScreenSlot = nSlot;
}
FORCEINLINE_CVAR int CSplitScreenAddedConVar::GetSplitScreenPlayerSlot() const
{
return m_nSplitScreenSlot;
}
#endif // CONVAR_WORK_FINISHED
//-----------------------------------------------------------------------------
// Used to read/write convars that already exist (replaces the FindVar method)
//-----------------------------------------------------------------------------
class ConVarRefAbstract
{
public:
#ifdef CONVAR_WORK_FINISHED
ConVarRefAbstract( const char *pName );
ConVarRefAbstract( const char *pName, bool bIgnoreMissing );
ConVarRefAbstract( IConVar *pConVar );
void Init( const char *pName, bool bIgnoreMissing );
bool IsValid() const;
bool IsFlagSet( int64 nFlags ) const;
IConVar *GetLinkedConVar();
// Get/Set value
float GetFloat( void ) const;
int GetInt( void ) const;
Color GetColor( void ) const;
bool GetBool() const { return !!GetInt(); }
const char *GetString( void ) const;
void SetValue( const char *pValue );
void SetValue( float flValue );
void SetValue( int nValue );
void SetValue( Color value );
void SetValue( bool bValue );
const char *GetName() const;
const char *GetDefault() const;
const char *GetBaseName() const;
int GetSplitScreenPlayerSlot() const;
private:
#endif // CONVAR_WORK_FINISHED
// High-speed method to read convar data
ConVarHandle m_Handle;
ConVar *m_pConVarState;
};
#ifdef CONVAR_WORK_FINISHED
//-----------------------------------------------------------------------------
// Did we find an existing convar of that name?
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR bool ConVarRefAbstract::IsFlagSet( int64 nFlags ) const
{
return ( m_pConVar->IsFlagSet( nFlags ) != 0 );
}
FORCEINLINE_CVAR IConVar *ConVarRefAbstract::GetLinkedConVar()
{
return m_pConVar;
}
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetName() const
{
return m_pConVar->GetName();
}
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetBaseName() const
{
return m_pConVar->GetBaseName();
}
FORCEINLINE_CVAR int ConVarRefAbstract::GetSplitScreenPlayerSlot() const
{
return m_pConVar->GetSplitScreenPlayerSlot();
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR float ConVarRefAbstract::GetFloat( void ) const
{
return m_pConVarState->m_Value.m_fValue;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR int ConVarRefAbstract::GetInt( void ) const
{
return m_pConVarState->m_Value.m_nValue;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a color
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR Color ConVarRefAbstract::GetColor( void ) const
{
return m_pConVarState->GetColor();
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetString( void ) const
{
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) );
return m_pConVarState->m_Value.m_pszString;
}
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( const char *pValue )
{
m_pConVar->SetValue( pValue );
}
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( float flValue )
{
m_pConVar->SetValue( flValue );
}
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( int nValue )
{
m_pConVar->SetValue( nValue );
}
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( Color value )
{
m_pConVar->SetValue( value );
}
FORCEINLINE_CVAR void ConVarRefAbstract::SetValue( bool bValue )
{
m_pConVar->SetValue( bValue ? 1 : 0 );
}
FORCEINLINE_CVAR const char *ConVarRefAbstract::GetDefault() const
{
return m_pConVarState->m_pszDefaultValue;
}
#if 0
//-----------------------------------------------------------------------------
// Helper for referencing splitscreen convars (i.e., "name" and "name2")
//-----------------------------------------------------------------------------
class SplitScreenConVarRef
{
public:
SplitScreenConVarRef( const char *pName );
SplitScreenConVarRef( const char *pName, bool bIgnoreMissing );
SplitScreenConVarRef( IConVar *pConVar );
void Init( const char *pName, bool bIgnoreMissing );
bool IsValid() const;
bool IsFlagSet( int64 nFlags ) const;
// Get/Set value
float GetFloat( int nSlot ) const;
int GetInt( int nSlot ) const;
Color GetColor( int nSlot ) const;
bool GetBool( int nSlot ) const { return !!GetInt( nSlot ); }
const char *GetString( int nSlot ) const;
void SetValue( int nSlot, const char *pValue );
void SetValue( int nSlot, float flValue );
void SetValue( int nSlot, int nValue );
void SetValue( int nSlot, Color value );
void SetValue( int nSlot, bool bValue );
const char *GetName( int nSlot ) const;
const char *GetDefault() const;
const char *GetBaseName() const;
private:
struct cv_t
{
IConVar *m_pConVar;
ConVar *m_pConVarState;
};
cv_t m_Info[ MAX_SPLITSCREEN_CLIENTS ];
};
//-----------------------------------------------------------------------------
// Did we find an existing convar of that name?
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR bool SplitScreenConVarRef::IsFlagSet( int64 nFlags ) const
{
return ( m_Info[ 0 ].m_pConVar->IsFlagSet( nFlags ) != 0 );
}
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetName( int nSlot ) const
{
return m_Info[ nSlot ].m_pConVar->GetName();
}
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetBaseName() const
{
return m_Info[ 0 ].m_pConVar->GetBaseName();
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR float SplitScreenConVarRef::GetFloat( int nSlot ) const
{
return m_Info[ nSlot ].m_pConVarState->m_Value.m_fValue;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR int SplitScreenConVarRef::GetInt( int nSlot ) const
{
return m_Info[ nSlot ].m_pConVarState->m_Value.m_nValue;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR Color SplitScreenConVarRef::GetColor( int nSlot ) const
{
return m_Info[ nSlot ].m_pConVarState->GetColor();
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetString( int nSlot ) const
{
Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) );
return m_Info[ nSlot ].m_pConVarState->m_Value.m_pszString;
}
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, const char *pValue )
{
m_Info[ nSlot ].m_pConVar->SetValue( pValue );
}
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, float flValue )
{
m_Info[ nSlot ].m_pConVar->SetValue( flValue );
}
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, int nValue )
{
m_Info[ nSlot ].m_pConVar->SetValue( nValue );
}
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, Color value )
{
m_Info[ nSlot ].m_pConVar->SetValue( value );
}
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, bool bValue )
{
m_Info[ nSlot ].m_pConVar->SetValue( bValue ? 1 : 0 );
}
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetDefault() const
{
return m_Info[ 0 ].m_pConVarState->m_pszDefaultValue;
}
#endif
#endif // CONVAR_WORK_FINISHED
//-----------------------------------------------------------------------------
// Called by the framework to register ConVars and ConCommands with the ICVar
//-----------------------------------------------------------------------------
void ConVar_Register( int64 nCVarFlag = 0 );
void ConVar_Unregister( );
//-----------------------------------------------------------------------------
// Utility methods
//-----------------------------------------------------------------------------
void ConVar_PrintDescription( const ConCommandBase *pVar );
//-----------------------------------------------------------------------------
// Purpose: Utility class to quickly allow ConCommands to call member methods
//-----------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma warning (disable : 4355 )
#endif
template< class T >
class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback
{
typedef ConCommand BaseClass;
typedef void ( T::*FnMemberCommandCallback_t )( const CCommandContext &context, const CCommand &command );
typedef int ( T::*FnMemberCommandCompletionCallback_t )( const char *pPartial, CUtlVector< CUtlString > &commands );
public:
CConCommandMemberAccessor( T* pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0,
int64 flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0 ) :
BaseClass( &m_ConCommandRef, pName, this, pHelpString, flags, ( completionFunc != 0 ) ? this : NULL )
{
m_pOwner = pOwner;
m_Func = callback;
m_CompletionFunc = completionFunc;
}
~CConCommandMemberAccessor()
{
Shutdown();
}
void SetOwner( T* pOwner )
{
m_pOwner = pOwner;
}
virtual void CommandCallback( const CCommandContext &context, const CCommand &command )
{
Assert( m_pOwner && m_Func );
(m_pOwner->*m_Func)( context, command );
}
virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands )
{
Assert( m_pOwner && m_CompletionFunc );
return (m_pOwner->*m_CompletionFunc)( pPartial, commands );
}
private:
T* m_pOwner;
FnMemberCommandCallback_t m_Func;
FnMemberCommandCompletionCallback_t m_CompletionFunc;
ConCommandRefAbstract m_ConCommandRef;
};
#ifdef _MSC_VER
#pragma warning ( default : 4355 )
#endif
//-----------------------------------------------------------------------------
// Purpose: Utility macros to quicky generate a simple console command
//-----------------------------------------------------------------------------
#define CON_COMMAND( name, description ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, name##_callback, description ); \
static void name##_callback( const CCommand &args )
#ifdef CLIENT_DLL
#define CON_COMMAND_SHARED( name, description ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command_client( &name##_ref, #name "_client", name##_callback, description ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#else
#define CON_COMMAND_SHARED( name, description ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, name##_callback, description ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#endif
#define CON_COMMAND_F( name, description, flags ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, name##_callback, description, flags ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#ifdef CLIENT_DLL
#define CON_COMMAND_F_SHARED( name, description, flags ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command_client( &name##_ref, #name "_client", name##_callback, description, flags ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#else
#define CON_COMMAND_F_SHARED( name, description, flags ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, name##_callback, description, flags ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#endif
#define CON_COMMAND_F_COMPLETION( name, description, flags, completion ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, name##_callback, description, flags, completion ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#ifdef CLIENT_DLL
#define CON_COMMAND_F_COMPLETION_SHARED( name, description, flags, completion ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command_client( name##_command, #name "_client", name##_callback, description, flags, completion ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#else
#define CON_COMMAND_F_COMPLETION_SHARED( name, description, flags, completion ) \
static ConCommandRefAbstract name##_ref; \
static void name##_callback( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( name##_command, #name, name##_callback, description, flags, completion ); \
static void name##_callback( const CCommandContext &context, const CCommand &args )
#endif
#define CON_COMMAND_EXTERN( name, _funcname, description ) \
static ConCommandRefAbstract name##_ref; \
void _funcname( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, _funcname, description ); \
void _funcname( const CCommandContext &context, const CCommand &args )
#define CON_COMMAND_EXTERN_F( name, _funcname, description, flags ) \
static ConCommandRefAbstract name##_ref; \
void _funcname( const CCommandContext &context, const CCommand &args ); \
static ConCommand name##_command( &name##_ref, #name, _funcname, description, flags ); \
void _funcname( const CCommandContext &context, const CCommand &args )
#define CON_COMMAND_MEMBER_F( _thisclass, name, _funcname, description, flags ) \
void _funcname( const CCommandContext &context, const CCommand &args ); \
friend class CCommandMemberInitializer_##_funcname; \
class CCommandMemberInitializer_##_funcname \
{ \
public: \
CCommandMemberInitializer_##_funcname() : m_ConCommandAccessor( NULL, name, &_thisclass::_funcname, description, flags ) \
{ \
m_ConCommandAccessor.SetOwner( GET_OUTER( _thisclass, m_##_funcname##_register ) ); \
} \
private: \
CConCommandMemberAccessor< _thisclass > m_ConCommandAccessor; \
}; \
\
CCommandMemberInitializer_##_funcname m_##_funcname##_register; \
#endif // CONVAR_H