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hl2sdk/public/icvar.h

149 lines
5.7 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef ICVAR_H
#define ICVAR_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/IAppSystem.h"
#include "tier1/iconvar.h"
class ConCommandBase;
class ConCommand;
class ConVar;
class Color;
//-----------------------------------------------------------------------------
// ConVars/ComCommands are marked as having a particular DLL identifier
//-----------------------------------------------------------------------------
typedef int CVarDLLIdentifier_t;
//-----------------------------------------------------------------------------
// Used to display console messages
//-----------------------------------------------------------------------------
abstract_class IConsoleDisplayFunc
{
public:
virtual void ColorPrint( const Color& clr, const char *pMessage ) = 0;
virtual void Print( const char *pMessage ) = 0;
virtual void DPrint( const char *pMessage ) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Applications can implement this to modify behavior in ICvar
//-----------------------------------------------------------------------------
#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
abstract_class ICvarQuery : public IAppSystem
{
public:
// Can these two convars be aliased?
virtual bool AreConVarsLinkable( const ConVar *child, const ConVar *parent ) = 0;
};
abstract_class ICvarIteratorInternal
{
public:
virtual void SetFirst( void ) = 0;
virtual void Next( void ) = 0;
virtual bool IsValid( void ) = 0;
virtual ConCommandBase *Get( void ) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: DLL interface to ConVars/ConCommands
//-----------------------------------------------------------------------------
abstract_class ICvar : public IAppSystem
{
public:
// Allocate a unique DLL identifier
virtual CVarDLLIdentifier_t AllocateDLLIdentifier() = 0;
// Register, unregister commands
virtual void RegisterConCommand( ConCommandBase *pCommandBase ) = 0;
virtual void UnregisterConCommand( ConCommandBase *pCommandBase ) = 0;
virtual void UnregisterConCommands( CVarDLLIdentifier_t id ) = 0;
// If there is a +<varname> <value> on the command line, this returns the value.
// Otherwise, it returns NULL.
virtual const char* GetCommandLineValue( const char *pVariableName ) = 0;
// Try to find the cvar pointer by name
virtual ConCommandBase *FindCommandBase( const char *name ) = 0;
virtual const ConCommandBase *FindCommandBase( const char *name ) const = 0;
virtual ConVar *FindVar ( const char *var_name ) = 0;
virtual const ConVar *FindVar ( const char *var_name ) const = 0;
virtual ConCommand *FindCommand( const char *name ) = 0;
virtual const ConCommand *FindCommand( const char *name ) const = 0;
// Install a global change callback (to be called when any convar changes)
virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback ) = 0;
virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback ) = 0;
virtual void CallGlobalChangeCallbacks( ConVar *var, const char *pOldString, float flOldValue ) = 0;
// Install a console printer
virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0;
virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0;
virtual void ConsoleColorPrintf( const Color& clr, const char *pFormat, ... ) const = 0;
virtual void ConsolePrintf( const char *pFormat, ... ) const = 0;
virtual void ConsoleDPrintf( const char *pFormat, ... ) const = 0;
// Reverts cvars which contain a specific flag
virtual void RevertFlaggedConVars( int nFlag ) = 0;
// Method allowing the engine ICvarQuery interface to take over
// A little hacky, owing to the fact the engine is loaded
// well after ICVar, so we can't use the standard connect pattern
virtual void InstallCVarQuery( ICvarQuery *pQuery ) = 0;
#if defined( _X360 )
virtual void PublishToVXConsole( ) = 0;
#endif
virtual void SetMaxSplitScreenSlots( int ) = 0;
virtual int GetMaxSplitScreenSlots() const = 0;
virtual void AddSplitScreenConVars() = 0;
virtual void RemoveSplitScreenConVars( int ) = 0;
virtual int GetConsoleDisplayFuncCount() const = 0;
virtual void GetConsoleText( int, char *, unsigned int ) const = 0;
virtual bool IsMaterialThreadSetAllowed() const = 0;
virtual void QueueMaterialThreadSetValue( ConVar *, const char * ) = 0;
virtual void QueueMaterialThreadSetValue( ConVar *, int ) = 0;
virtual void QueueMaterialThreadSetValue( ConVar *, float ) = 0;
virtual bool HasQueuedMaterialThreadConVarSets() const = 0;
virtual int ProcessQueuedMaterialThreadConVarSets() = 0;
// Returns a cvar iterator pointer.
//
// If memoverride is not used, use g_pMemAlloc->Free() to deallocate the memory
// used by these iterators.
//
// If memoverride is used, you can use the delete operator even though there
// is no virtual destructor. This can be done because memoverride overloads the
// delete operator so that it will call g_pMemAlloc-Free().
virtual ICvarIteratorInternal *FactoryInternalIterator() = 0;
};
#define CVAR_INTERFACE_VERSION "VEngineCvar007"
//-----------------------------------------------------------------------------
// These global names are defined by tier1.h, duplicated here so you
// don't have to include tier1.h
//-----------------------------------------------------------------------------
// These are marked DLL_EXPORT for Linux.
DLL_EXPORT ICvar *cvar;
DLL_EXPORT ICvar *g_pCVar;
#endif // ICVAR_H