mirror of
https://github.com/alliedmodders/hl2sdk.git
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149 lines
5.7 KiB
C++
149 lines
5.7 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef ICVAR_H
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#define ICVAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/IAppSystem.h"
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#include "tier1/iconvar.h"
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class ConCommandBase;
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class ConCommand;
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class ConVar;
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class Color;
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//-----------------------------------------------------------------------------
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// ConVars/ComCommands are marked as having a particular DLL identifier
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//-----------------------------------------------------------------------------
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typedef int CVarDLLIdentifier_t;
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//-----------------------------------------------------------------------------
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// Used to display console messages
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//-----------------------------------------------------------------------------
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abstract_class IConsoleDisplayFunc
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{
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public:
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virtual void ColorPrint( const Color& clr, const char *pMessage ) = 0;
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virtual void Print( const char *pMessage ) = 0;
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virtual void DPrint( const char *pMessage ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Applications can implement this to modify behavior in ICvar
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//-----------------------------------------------------------------------------
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#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
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abstract_class ICvarQuery : public IAppSystem
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{
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public:
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// Can these two convars be aliased?
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virtual bool AreConVarsLinkable( const ConVar *child, const ConVar *parent ) = 0;
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};
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abstract_class ICvarIteratorInternal
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{
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public:
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virtual void SetFirst( void ) = 0;
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virtual void Next( void ) = 0;
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virtual bool IsValid( void ) = 0;
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virtual ConCommandBase *Get( void ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: DLL interface to ConVars/ConCommands
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//-----------------------------------------------------------------------------
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abstract_class ICvar : public IAppSystem
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{
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public:
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// Allocate a unique DLL identifier
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virtual CVarDLLIdentifier_t AllocateDLLIdentifier() = 0;
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// Register, unregister commands
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virtual void RegisterConCommand( ConCommandBase *pCommandBase ) = 0;
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virtual void UnregisterConCommand( ConCommandBase *pCommandBase ) = 0;
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virtual void UnregisterConCommands( CVarDLLIdentifier_t id ) = 0;
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// If there is a +<varname> <value> on the command line, this returns the value.
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// Otherwise, it returns NULL.
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virtual const char* GetCommandLineValue( const char *pVariableName ) = 0;
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// Try to find the cvar pointer by name
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virtual ConCommandBase *FindCommandBase( const char *name ) = 0;
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virtual const ConCommandBase *FindCommandBase( const char *name ) const = 0;
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virtual ConVar *FindVar ( const char *var_name ) = 0;
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virtual const ConVar *FindVar ( const char *var_name ) const = 0;
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virtual ConCommand *FindCommand( const char *name ) = 0;
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virtual const ConCommand *FindCommand( const char *name ) const = 0;
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// Install a global change callback (to be called when any convar changes)
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virtual void InstallGlobalChangeCallback( FnChangeCallback_t callback ) = 0;
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virtual void RemoveGlobalChangeCallback( FnChangeCallback_t callback ) = 0;
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virtual void CallGlobalChangeCallbacks( ConVar *var, const char *pOldString, float flOldValue ) = 0;
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// Install a console printer
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virtual void InstallConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0;
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virtual void RemoveConsoleDisplayFunc( IConsoleDisplayFunc* pDisplayFunc ) = 0;
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virtual void ConsoleColorPrintf( const Color& clr, const char *pFormat, ... ) const = 0;
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virtual void ConsolePrintf( const char *pFormat, ... ) const = 0;
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virtual void ConsoleDPrintf( const char *pFormat, ... ) const = 0;
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// Reverts cvars which contain a specific flag
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virtual void RevertFlaggedConVars( int nFlag ) = 0;
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// Method allowing the engine ICvarQuery interface to take over
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// A little hacky, owing to the fact the engine is loaded
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// well after ICVar, so we can't use the standard connect pattern
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virtual void InstallCVarQuery( ICvarQuery *pQuery ) = 0;
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#if defined( _X360 )
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virtual void PublishToVXConsole( ) = 0;
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#endif
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virtual void SetMaxSplitScreenSlots( int ) = 0;
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virtual int GetMaxSplitScreenSlots() const = 0;
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virtual void AddSplitScreenConVars() = 0;
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virtual void RemoveSplitScreenConVars( int ) = 0;
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virtual int GetConsoleDisplayFuncCount() const = 0;
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virtual void GetConsoleText( int, char *, unsigned int ) const = 0;
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virtual bool IsMaterialThreadSetAllowed() const = 0;
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virtual void QueueMaterialThreadSetValue( ConVar *, const char * ) = 0;
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virtual void QueueMaterialThreadSetValue( ConVar *, int ) = 0;
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virtual void QueueMaterialThreadSetValue( ConVar *, float ) = 0;
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virtual bool HasQueuedMaterialThreadConVarSets() const = 0;
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virtual int ProcessQueuedMaterialThreadConVarSets() = 0;
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// Returns a cvar iterator pointer.
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//
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// If memoverride is not used, use g_pMemAlloc->Free() to deallocate the memory
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// used by these iterators.
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//
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// If memoverride is used, you can use the delete operator even though there
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// is no virtual destructor. This can be done because memoverride overloads the
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// delete operator so that it will call g_pMemAlloc-Free().
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virtual ICvarIteratorInternal *FactoryInternalIterator() = 0;
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};
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#define CVAR_INTERFACE_VERSION "VEngineCvar007"
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//-----------------------------------------------------------------------------
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// These global names are defined by tier1.h, duplicated here so you
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// don't have to include tier1.h
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//-----------------------------------------------------------------------------
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// These are marked DLL_EXPORT for Linux.
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DLL_EXPORT ICvar *cvar;
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DLL_EXPORT ICvar *g_pCVar;
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#endif // ICVAR_H
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