mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-03 16:13:22 +08:00
249 lines
16 KiB
XML
249 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>Vvis_launcher</ProjectName>
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<ProjectGuid>{E3E2CF1C-9EE4-3173-C39F-D0D4F5483CB6}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>vvis</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>vvis</TargetName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
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<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
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<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
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<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalOptions> /MP</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<ExceptionHandling>false</ExceptionHandling>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<OpenMPSupport>false</OpenMPSupport>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
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<ExpandAttributedSource>false</ExpandAttributedSource>
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<AssemblerOutput>NoListing</AssemblerOutput>
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<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)/</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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<BrowseInformation>false</BrowseInformation>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsCpp</CompileAs>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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<ErrorReporting>Prompt</ErrorReporting>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
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<Culture>1033</Culture>
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</ResourceCompile>
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<PreLinkEvent>
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</PreLinkEvent>
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<Link>
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<AdditionalOptions> /NXCOMPAT /ignore:4221</AdditionalOptions>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<ShowProgress>NotSet</ShowProgress>
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<OutputFile>$(OutDir)\vvis.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
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<GenerateMapFile>false</GenerateMapFile>
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<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
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<SubSystem>Console</SubSystem>
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<BaseAddress> </BaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
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<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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<Manifest>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Manifest>
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<Xdcmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Xdcmake>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>$(OutDir)/vvis.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Message>Publishing to ..\..\..\game\bin</Message>
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<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
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</PostBuildEvent>
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<CustomBuildStep>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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<Command>if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc2 vvis_launcher.vcxproj
if ERRORLEVEL 1 exit 1</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vvis_launcher;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<ExceptionHandling>false</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<OpenMPSupport>false</OpenMPSupport>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>Debug/vvis_launcher.pch</PrecompiledHeaderOutputFile>
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<ExpandAttributedSource>false</ExpandAttributedSource>
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<AssemblerOutput>NoListing</AssemblerOutput>
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<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)/</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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<BrowseInformation>false</BrowseInformation>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>CompileAsCpp</CompileAs>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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<ErrorReporting>Prompt</ErrorReporting>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
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<Culture>1033</Culture>
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</ResourceCompile>
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<PreLinkEvent>
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</PreLinkEvent>
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<Link>
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<AdditionalOptions> /DYNAMICBASE /NXCOMPAT /ignore:4221</AdditionalOptions>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<ShowProgress>NotSet</ShowProgress>
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<OutputFile>$(OutDir)\vvis.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
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<GenerateMapFile>false</GenerateMapFile>
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<MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<BaseAddress> </BaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
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<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
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</Link>
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<Manifest>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Manifest>
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<Xdcmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Xdcmake>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>$(OutDir)/vvis.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Message>Publishing to ..\..\..\game\bin</Message>
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<Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
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</PostBuildEvent>
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<CustomBuildStep>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Library Include="..\..\lib\public\tier0.lib" />
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<Library Include="..\..\lib\public\tier1.lib" />
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<Library Include="..\..\lib\public\vstdlib.lib" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\public\tier1\interface.h" />
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<ClInclude Include="StdAfx.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\public\tier0\memoverride.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="StdAfx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="vvis_launcher.cpp" />
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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