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hl2sdk/utils/vrad/vraddetailprops.h

32 lines
858 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VRADDETAILPROPS_H
#define VRADDETAILPROPS_H
#ifdef _WIN32
#pragma once
#endif
#include "bspfile.h"
#include "anorms.h"
// Calculate the lighting at whatever surface the ray hits.
// Note: this ADDS to the values already in color. So if you want absolute
// values in there, then clear the values in color[] first.
void CalcRayAmbientLighting(
const Vector &vStart,
const Vector &vEnd,
Vector color[MAX_LIGHTSTYLES], // The color contribution from each lightstyle.
Vector &colorSum // The contribution from each lightstyle, summed up.
);
void ComputeDetailPropLighting( int iThread );
#endif // VRADDETAILPROPS_H